use alga::linear::Translation;
use math::{Isometry, Point};
use shape::{Ball, Plane, Shape};
use query::time_of_impact_internal;
/// Computes the smallest time of impact of two shapes under translational movement.
///
/// Returns `0.0` if the objects are touching or penetrating.
pub fn shape_against_shape
(
m1: &M,
vel1: &P::Vector,
g1: &Shape
,
m2: &M,
vel2: &P::Vector,
g2: &Shape
,
) -> Option
where
P: Point,
M: Isometry,
{
if let (Some(b1), Some(b2)) = (
g1.as_shape::>(),
g2.as_shape::>(),
) {
let p1 = P::from_coordinates(m1.translation().to_vector());
let p2 = P::from_coordinates(m2.translation().to_vector());
time_of_impact_internal::ball_against_ball(&p1, vel1, b1, &p2, vel2, b2)
} else if let (Some(p1), Some(s2)) = (g1.as_shape::>(), g2.as_support_map()) {
time_of_impact_internal::plane_against_support_map(m1, vel1, p1, m2, vel2, s2)
} else if let (Some(s1), Some(p2)) = (g1.as_support_map(), g2.as_shape::>()) {
time_of_impact_internal::support_map_against_plane(m1, vel1, s1, m2, vel2, p2)
} else if let (Some(s1), Some(s2)) = (g1.as_support_map(), g2.as_support_map()) {
time_of_impact_internal::support_map_against_support_map(m1, vel1, s1, m2, vel2, s2)
} else if let Some(c1) = g1.as_composite_shape() {
time_of_impact_internal::composite_shape_against_shape(m1, vel1, c1, m2, vel2, g2)
} else if let Some(c2) = g2.as_composite_shape() {
time_of_impact_internal::shape_against_composite_shape(m1, vel1, g1, m2, vel2, c2)
} else {
panic!("No algorithm known to compute a contact point between the given pair of shapes.")
}
}