use na; use na::{Translate, Translation}; use math::{Point, Vector, Isometry}; use entities::inspection; use entities::inspection::Repr; use entities::shape::{Ball, Plane}; use entities::bounding_volume::{HasBoundingVolume, AABB}; use geometry::distance_internal; /// Computes the minimum distance separating two shapes. /// /// Returns `0.0` if the objects are touching or penetrating. pub fn any_against_any(m1: &M, g1: &G1, m2: &M, g2: &G2) -> ::Scalar where P: Point, P::Vect: Translate

, M: Isometry + Translation, G1: Repr + HasBoundingVolume>, G2: Repr + HasBoundingVolume> { let r1 = g1.repr(); let r2 = g2.repr(); if let (Some(b1), Some(b2)) = (r1.downcast_ref::::Scalar>>(), r2.downcast_ref::::Scalar>>()) { let p1 = m1.translate(&na::origin()); let p2 = m2.translate(&na::origin()); distance_internal::ball_against_ball(&p1, b1, &p2, b2) } else if let (Some(p1), Some(s2)) = (r1.downcast_ref::>(), inspection::maybe_repr_desc_as_support_map::(r2)) { distance_internal::plane_against_support_map(m1, p1, m2, s2) } else if let (Some(s1), Some(p2)) = (inspection::maybe_repr_desc_as_support_map::(r1), r2.downcast_ref::>()) { distance_internal::support_map_against_plane(m1, s1, m2, p2) } else if let (Some(s1), Some(s2)) = (inspection::maybe_repr_desc_as_support_map::(r1), inspection::maybe_repr_desc_as_support_map::(r2)) { distance_internal::support_map_against_support_map::(m1, s1, m2, s2) } else if let Some(c1) = inspection::maybe_repr_desc_as_composite_shape::(r1) { distance_internal::composite_shape_against_any(m1, c1, m2, g2) } else if let Some(c2) = inspection::maybe_repr_desc_as_composite_shape::(r2) { distance_internal::any_against_composite_shape(m1, g1, m2, c2) } else { panic!("No algorithm known to compute a contact point between the given pair of shapes.") } }