use na::{Translate, Rotate}; use na; use geometry::Proximity; use entities::support_map::SupportMap; use entities::shape::Plane; use math::{Point, Vector}; /// Proximity between a plane and a support-mapped shape (Cuboid, ConvexHull, etc.) pub fn plane_against_support_map
(mplane: &M, plane: &Plane + Rotate {
let plane_normal = mplane.rotate(plane.normal());
let plane_center = mplane.translate(&na::origin());
let deepest = other.support_point(mother, &-plane_normal);
let distance = na::dot(&plane_normal, &(plane_center - deepest));
if distance >= -margin {
if distance >= na::zero() {
Proximity::Intersecting
}
else {
Proximity::WithinMargin
}
}
else {
Proximity::Disjoint
}
}
/// Proximity between a support-mapped shape (Cuboid, ConvexHull, etc.) and a plane.
pub fn support_map_against_plane (mother: &M, other: &G,
mplane: &M, plane: &Plane + Rotate {
plane_against_support_map(mplane, plane, mother, other, margin)
}