#pragma once // NOTE : The following MIT license applies to this file ONLY and not to the SDK as a whole. Please review the SDK documentation // for the description of the full license terms, which are also provided in the file "NDI License Agreement.pdf" within the SDK or // online at http://new.tk/ndisdk_license/. Your use of any part of this SDK is acknowledgment that you agree to the SDK license // terms. The full NDI SDK may be downloaded at http://ndi.tv/ // //************************************************************************************************************************************* // // Copyright(c) 2014-2021, NewTek, inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation // files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, // merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //************************************************************************************************************************************* // Structures and type definitions required by NDI sending // The reference to an instance of the sender typedef void* NDIlib_send_instance_t; // The creation structure that is used when you are creating a sender typedef struct NDIlib_send_create_t { // The name of the NDI source to create. This is a NULL terminated UTF8 string. const char* p_ndi_name; // What groups should this source be part of. NULL means default. const char* p_groups; // Do you want audio and video to "clock" themselves. When they are clocked then // by adding video frames, they will be rate limited to match the current frame-rate // that you are submitting at. The same is true for audio. In general if you are submitting // video and audio off a single thread then you should only clock one of them (video is // probably the better of the two to clock off). If you are submitting audio and video // of separate threads then having both clocked can be useful. bool clock_video, clock_audio; #if NDILIB_CPP_DEFAULT_CONSTRUCTORS NDIlib_send_create_t(const char* p_ndi_name_ = NULL, const char* p_groups_ = NULL, bool clock_video_ = true, bool clock_audio_ = true); #endif // NDILIB_CPP_DEFAULT_CONSTRUCTORS } NDIlib_send_create_t; // Create a new sender instance. This will return NULL if it fails. If you specify leave p_create_settings null then // the sender will be created with default settings. PROCESSINGNDILIB_API NDIlib_send_instance_t NDIlib_send_create(const NDIlib_send_create_t* p_create_settings NDILIB_CPP_DEFAULT_VALUE(NULL) ); // This will destroy an existing finder instance. PROCESSINGNDILIB_API void NDIlib_send_destroy(NDIlib_send_instance_t p_instance); // This will add a video frame PROCESSINGNDILIB_API void NDIlib_send_send_video_v2(NDIlib_send_instance_t p_instance, const NDIlib_video_frame_v2_t* p_video_data); // This will add a video frame and will return immediately, having scheduled the frame to be displayed. // All processing and sending of the video will occur asynchronously. The memory accessed by NDIlib_video_frame_t // cannot be freed or re-used by the caller until a synchronizing event has occurred. In general the API is better // able to take advantage of asynchronous processing than you might be able to by simple having a separate thread // to submit frames. // // This call is particularly beneficial when processing BGRA video since it allows any color conversion, compression // and network sending to all be done on separate threads from your main rendering thread. // // Synchronizing events are : // - a call to NDIlib_send_send_video // - a call to NDIlib_send_send_video_async with another frame to be sent // - a call to NDIlib_send_send_video with p_video_data=NULL // - a call to NDIlib_send_destroy PROCESSINGNDILIB_API void NDIlib_send_send_video_async_v2(NDIlib_send_instance_t p_instance, const NDIlib_video_frame_v2_t* p_video_data); // This will add an audio frame PROCESSINGNDILIB_API void NDIlib_send_send_audio_v2(NDIlib_send_instance_t p_instance, const NDIlib_audio_frame_v2_t* p_audio_data); // This will add an audio frame PROCESSINGNDILIB_API void NDIlib_send_send_audio_v3(NDIlib_send_instance_t p_instance, const NDIlib_audio_frame_v3_t* p_audio_data); // This will add a metadata frame PROCESSINGNDILIB_API void NDIlib_send_send_metadata(NDIlib_send_instance_t p_instance, const NDIlib_metadata_frame_t* p_metadata); // This allows you to receive metadata from the other end of the connection PROCESSINGNDILIB_API NDIlib_frame_type_e NDIlib_send_capture( NDIlib_send_instance_t p_instance, // The instance data NDIlib_metadata_frame_t* p_metadata, // The metadata received (can be NULL) uint32_t timeout_in_ms); // The amount of time in milliseconds to wait for data. // Free the buffers returned by capture for metadata PROCESSINGNDILIB_API void NDIlib_send_free_metadata(NDIlib_send_instance_t p_instance, const NDIlib_metadata_frame_t* p_metadata); // Determine the current tally sate. If you specify a timeout then it will wait until it has changed, otherwise it will simply poll it // and return the current tally immediately. The return value is whether anything has actually change (true) or whether it timed out (false) PROCESSINGNDILIB_API bool NDIlib_send_get_tally(NDIlib_send_instance_t p_instance, NDIlib_tally_t* p_tally, uint32_t timeout_in_ms); // Get the current number of receivers connected to this source. This can be used to avoid even rendering when nothing is connected to the video source. // which can significantly improve the efficiency if you want to make a lot of sources available on the network. If you specify a timeout that is not // 0 then it will wait until there are connections for this amount of time. PROCESSINGNDILIB_API int NDIlib_send_get_no_connections(NDIlib_send_instance_t p_instance, uint32_t timeout_in_ms); // Connection based metadata is data that is sent automatically each time a new connection is received. You queue all of these // up and they are sent on each connection. To reset them you need to clear them all and set them up again. PROCESSINGNDILIB_API void NDIlib_send_clear_connection_metadata(NDIlib_send_instance_t p_instance); // Add a connection metadata string to the list of what is sent on each new connection. If someone is already connected then // this string will be sent to them immediately. PROCESSINGNDILIB_API void NDIlib_send_add_connection_metadata(NDIlib_send_instance_t p_instance, const NDIlib_metadata_frame_t* p_metadata); // This will assign a new fail-over source for this video source. What this means is that if this video source was to fail // any receivers would automatically switch over to use this source, unless this source then came back online. You can specify // NULL to clear the source. PROCESSINGNDILIB_API void NDIlib_send_set_failover(NDIlib_send_instance_t p_instance, const NDIlib_source_t* p_failover_source); // Retrieve the source information for the given sender instance. This pointer is valid until NDIlib_send_destroy is called. PROCESSINGNDILIB_API const NDIlib_source_t* NDIlib_send_get_source_name(NDIlib_send_instance_t p_instance);