Function( Function { head: Destructured( FunctionHeadDestructured { ellipsis: true, identifier: None, arguments: [ FunctionHeadDestructuredArgument { identifier: "config", default: None, }, FunctionHeadDestructuredArgument { identifier: "lib", default: None, }, FunctionHeadDestructuredArgument { identifier: "pkgs", default: None, }, ], }, ), body: With( With { expression: Identifier( Identifier { id: "lib", span: Span { start: Position { line: 3, column: 6, }, end: Position { line: 3, column: 9, }, }, }, ), target: LetIn( LetIn { bindings: [ KeyValue( BindingKeyValue { from: [ Raw( PartRaw { content: "cfg", span: Span { start: Position { line: 6, column: 3, }, end: Position { line: 6, column: 6, }, }, }, ), ], to: PropertyAccess( PropertyAccess { expression: Identifier( Identifier { id: "config", span: Span { start: Position { line: 6, column: 9, }, end: Position { line: 6, column: 15, }, }, }, ), attribute_path: [ Raw( PartRaw { content: "programs", span: Span { start: Position { 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IndentedString( IndentedString { parts: [ Raw( PartRaw { content: "System-wide configuration for GameMode (/etc/gamemode.ini).\nSee gamemoded(8) man page for available settings.\n", span: Span { start: Position { line: 23, column: 1, }, end: Position { line: 25, column: 9, }, }, }, ), ], span: Span { start: Position { line: 22, column: 33, }, end: Position { line: 25, column: 11, }, }, }, ), ], }, ), }, ), KeyValue( BindingKeyValue { from: [ Raw( PartRaw { content: "example", span: Span { start: Position { line: 26, column: 9, }, end: Position { line: 26, column: 16, }, }, }, ), ], to: FunctionApplication( FunctionApplication { function: Identifier( Identifier { id: "literalExpression", span: Span { start: Position { line: 26, column: 19, }, end: Position { line: 26, column: 36, }, }, }, ), arguments: [ IndentedString( IndentedString { parts: [ Raw( PartRaw { content: "{\n general = {\n renice = 10;\n };\n\n # Warning: GPU optimisations have the potential to damage hardware\n gpu = {\n 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