# nobs-vkpipes Compiles shaders from glsl and generates rust code from spv. ## Features 1. Builder patterns for compute and graphics pipeline generation 2. Descriptor set definitions for easy accessible descriptor writes and updates 3. Code generation macros to compile pipeline and descriptor definitions with spv shader code into a rust module. Enables one liner pipeline instantiation and descriptor set allocation. ## Documentation Find a complete documentation of this library at [docs.rs](https://docs.rs/nobs-vkpipes). ## Setup Follow the setup instructions for [shaderc-rs](https://github.com/google/shaderc-rs). After this you are ready to use nobs-vkpipes! ## Contributing Feel encouraged to contribute!