This is a collection of procedural, seeded noises. Useful for CPU based raytracers and as building blocks for procedural art and textures. The noises are optimized for speed. Most noises are available in all 4 dimensions (1D, 2D, 3D, 4D), some are only available in specific dimensions (or are still under development). All noises have the same signature so that they can be passed as parameters to the supplied fractal functions. All return a value between -1.0 and 1.0. This library has no external dependencies. The images were generated by tests inside the [lib.rs](src/lib.rs) file. You can see examples for every noise there. For example the Perlin noise image was generated with ```rust fn generate_perlin_image() { let seed = 1; let mut rng = UniformRandomGen::new(seed); let width = 256; let height = 256; let img = ImageBuffer::from_fn(width, height, |x, y| { let noise_val = perlin_noise_2d( &mut rng, x as f32 / width as f32 * 10.0, y as f32 / height as f32 * 10.0, seed, ); let normalized_val = ((noise_val + 1.0) / 2.0 * 255.0) as u8; Luma([normalized_val]) }); img.save("images/perlin.png").expect("Failed to save image"); } ``` This library is currently work in progress. More noises and fractal functions are in development. ## Noise functions ### Random ![Random](images/random.png) ```rust pub fn random_noise_1d(rng: &mut UniformRandomGen, x: f32, seed: u32) -> f32; pub fn random_noise_2d(rng: &mut UniformRandomGen, x: f32, y: f32, seed: u32) -> f32; pub fn random_noise_3d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, seed: u32) -> f32; pub fn random_noise_4d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, t: f32, seed: u32) -> f32; ``` ### Random Filtered ![Random Filtered](images/random_filtered.png) ```rust pub fn random_noise_filtered_1d(rng: &mut UniformRandomGen, x: f32, seed: u32) -> f32; pub fn random_noise_filtered_2d(rng: &mut UniformRandomGen, x: f32, y: f32, seed: u32) -> f32; pub fn random_noise_filtered_3d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, seed: u32) -> f32; pub fn random_noise_filtered_4d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, t: f32, seed: u32) -> f32; ``` ### Perlin ![Perlin](images/perlin.png) ```rust pub fn perlin_noise_1d(rng: &mut UniformRandomGen, x: f32, seed: u32) -> f32; pub fn perlin_noise_2d(rng: &mut UniformRandomGen, x: f32, y: f32, seed: u32) -> f32; pub fn perlin_noise_3d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, seed: u32) -> f32; pub fn perlin_noise_4d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, t: f32, seed: u32) -> f32; ``` ### Musgrave ![Musgrave](images/musgrave.png) ```rust pub fn musgrave_noise_1d(rng: &mut UniformRandomGen, x: f32, seed: u32) -> f32; pub fn musgrave_noise_2d(rng: &mut UniformRandomGen, x: f32, y: f32, seed: u32) -> f32; pub fn musgrave_noise_3d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, seed: u32) -> f32; pub fn musgrave_noise_4d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, t: f32, seed: u32) -> f32; ``` ### Simplex ![Musgrave](images/simplex.png) ```rust pub fn simplex_noise_1d(rng: &mut UniformRandomGen, x: f32, seed: u32) -> f32; pub fn simplex_noise_2d(rng: &mut UniformRandomGen, x: f32, y: f32, seed: u32) -> f32; pub fn simplex_noise_3d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, seed: u32) -> f32; pub fn simplex_noise_4d(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, t: f32, seed: u32) -> f32; ``` ### Worley F1 ![Musgrave](images/worley_f1.png) ```rust pub fn worley_f1_noise_2d(rng: &mut UniformRandomGen, x: f32, y: f32, seed: u32) -> f32; ``` ## Fractal functions ### Fractal Add ![PerlinAdd](images/fractal_add_perlin.png) Perlin ![MusgraveAdd](images/fractal_add_musgrave.png) Musgrave ![SimplexAdd](images/fractal_add_simplex.png) Simplex ![WorleyF1Add](images/fractal_add_worley_f1.png) Worley F1 ```rust pub fn fractal_noise_add_1d f32>(rng: &mut UniformRandomGen, x: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, seed: u32) -> f32 pub fn fractal_noise_add_2d f32>(rng: &mut UniformRandomGen, x: f32, y: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, seed: u32) -> f32; pub fn fractal_noise_add_3d f32>(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, seed: u32) -> f32; pub fn fractal_noise_add_4d f32>(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, t: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, seed: u32) -> f32; ``` ### Fractal Add Abs ![PerlinAddAbs](images/fractal_addabs_perlin.png) Perlin ![MusgraveAddAbs](images/fractal_addabs_musgrave.png) Musgrave ![SimplexAddAbs](images/fractal_addabs_simplex.png) Simplex ![WorleyF1AddAbs](images/fractal_addabs_worley_f1.png) Worley F1 ```rust pub fn fractal_noise_add_abs_1d f32>(rng: &mut UniformRandomGen, x: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, seed: u32) -> f32 pub fn fractal_noise_add_abs_2d f32>( rng: &mut UniformRandomGen, x: f32, y: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, seed: u32) -> f32; pub fn fractal_noise_add_abs_3d f32>(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, seed: u32) -> f32; pub fn fractal_noise_add_abs_4d f32>(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, t: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, seed: u32) -> f32; ``` ### Fractal Mul ![PerlinMul](images/fractal_mul_perlin.png) Perlin ![MusgraveMul](images/fractal_mul_musgrave.png) Musgrave ![SimplexMul](images/fractal_mul_simplex.png) Simplex ![WorleyF1Mul](images/fractal_mul_worley_f1.png) Worley F1 ```rust pub fn fractal_noise_mul_1d f32>( rng: &mut UniformRandomGen, x: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, offset: f32, seed: u32) -> f32 pub fn fractal_noise_mul_2d f32>(rng: &mut UniformRandomGen, x: f32, y: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, offset: f32, seed: u32) -> f32; pub fn fractal_noise_mul_3d f32>(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, offset: f32, seed: u32) -> f32; pub fn fractal_noise_mul_4d f32>(rng: &mut UniformRandomGen, x: f32, y: f32, z: f32, t: f32, noise_func: F, octaves: i32, freq_falloff: f32, lacunarity: f32, offset: f32, seed: u32) -> f32; ```