use notan::draw::*; use notan::prelude::*; #[derive(AppState)] struct State { img: Texture, } #[notan_main] fn main() -> Result<(), String> { notan::init_with(init) .add_config(DrawConfig) .draw(draw) .build() } fn init(gfx: &mut Graphics) -> State { let texture = gfx .create_texture() .from_image(include_bytes!("assets/ferris.png")) .build() .unwrap(); State { img: texture } } fn draw(gfx: &mut Graphics, state: &mut State) { let mut draw = gfx.create_draw(); draw.clear(Color::BLACK); draw.image(&state.img).position(250.0, 200.0); gfx.render(&draw); }