use notan::draw::*; use notan::prelude::*; #[notan_main] fn main() -> Result<(), String> { notan::init().add_config(DrawConfig).draw(draw).build() } fn draw(gfx: &mut Graphics) { let mut draw = gfx.create_draw(); draw.clear(Color::BLACK); draw.line((20.0, 30.0), (780.0, 30.0)).width(4.0); draw.triangle((100.0, 100.0), (150.0, 200.0), (200.0, 100.0)) .color(Color::YELLOW); draw.rect((500.0, 100.0), (200.0, 150.0)) .fill_color(Color::GREEN) .fill() .stroke_color(Color::WHITE) .stroke(15.0); draw.ellipse((400.0, 300.0), (50.0, 100.0)) .color(Color::RED) .rotate_degrees(-45.0); draw.circle(40.0) .position(600.0, 450.0) .fill_color(Color::BLUE) .fill() .stroke_color(Color::WHITE) .stroke(5.0); draw.rect((100.0, 250.0), (150.0, 100.0)) .corner_radius(20.0) .color(Color::ORANGE) .stroke(15.0); draw.star(10, 80.0, 40.0) .position(150.0, 480.0) .fill_color(Color::PINK) .fill() .stroke_color(Color::PURPLE) .stroke(6.0); draw.polygon(5, 50.0) .position(350.0, 150.0) .color(Color::WHITE) .stroke(8.0); draw.polygon(8, 80.0) .position(350.0, 450.0) .fill_color(Color::WHITE) .fill() .stroke_color(Color::ORANGE) .stroke(8.0); gfx.render(&draw); }