use notan::egui::*; use notan::prelude::*; #[derive(Default, AppState)] struct State { demo: egui_demo_lib::DemoWindows, } #[notan_main] fn main() -> Result<(), String> { let win = WindowConfig::default() .set_resizable(true) .set_size(1280, 1024) .set_vsync(true) .set_high_dpi(true) // enable lazy mode to only draw after an input .set_lazy_loop(true); notan::init_with(State::default) .add_config(win) .add_config(EguiConfig) .draw(draw) .build() } fn draw(gfx: &mut Graphics, plugins: &mut Plugins, state: &mut State) { let mut output = plugins.egui(|ctx| state.demo.ui(ctx)); output.clear_color(Color::BLACK); gfx.render(&output); }