use notan::prelude::*; #[notan_main] fn main() -> Result<(), String> { notan::init().draw(draw).build() } fn draw(app: &mut App, gfx: &mut Graphics) { // "Random" color bases on the app's time let color = Color::from_rgb( app.timer.elapsed_f32().cos(), app.timer.elapsed_f32().sin(), 1.0, ); // create a renderer object let mut renderer = gfx.create_renderer(); // begin a pass to clear the screen renderer.begin(Some(ClearOptions::color(color))); renderer.end(); // render to screen gfx.render(&renderer); }