#[cfg(feature = "fluids")] pub use self::fluid::FluidRenderingMode; pub mod ball; pub mod box_node; pub mod capsule; pub mod convex; #[cfg(feature = "fluids")] pub mod fluid; pub mod heightfield; #[cfg(feature = "dim3")] pub mod mesh; pub mod node; pub mod plane; #[cfg(feature = "dim2")] pub mod polyline;