# Nursery - A Rust concurrency primitive. An implementation of Nathaniel J. Smiths Structured Concurrency model: [Notes on Structured Concurrency](https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/#nurseries-a-structured-replacement-for-go-statements). # Description The building block of concurrency is called a `Nursery`. They can adopt or schedule concurrent operations. Before a `Nursery` is dropped it will block on all of it's pending concurrent operations. A `Nursery` is itself a concurrent operation so it can be adopted by another `Nursery` to form a hierarchy. # Example ```rust extern crate nursery; use nursery::thread::{Handle, Pending}; use nursery::{Nursery, Waitable}; use std::sync::Arc; use std::sync::Mutex; pub struct Counter { count: i32, } impl Counter { pub fn incr(&mut self) { self.count += 1; } } let counter = Arc::new(Mutex::new(Counter { count: 0 })); { let h_counter = counter.clone(); let h1 = Pending::new(move || { let mut c = h_counter.lock().unwrap(); c.incr(); }); let h_counter = counter.clone(); let h2 = Pending::new(move || { let mut c = h_counter.lock().unwrap(); c.incr(); }); let mut child = Nursery::new(); child.schedule(Box::new(h1)); child.schedule(Box::new(h2)); let mut parent = Nursery::new(); parent.adopt(child.into()); // Before parent is dropped all of the above concurrent operations // will complete. } assert_eq!(counter.lock().unwrap().count, 2); ```