use gilrs::{Button, Event, EventType::AxisChanged, Gilrs}; use nxt::{ motor::{OutMode, OutPort, RegulationMode, RunState, RUN_FOREVER}, Nxt, }; use std::time::{Duration, Instant}; type Result = std::result::Result<(), Box>; const MIN_TIME_BETWEEN_UPDATES: Duration = Duration::from_millis(100); #[derive(Debug)] struct Robot { nxt: Nxt, speed: i8, steering: i8, changed: bool, } impl Robot { pub fn new(nxt: Nxt) -> Self { Self { nxt, speed: 0, steering: 0, changed: false, } } pub fn set_speed(&mut self, speed: f32) { debug_assert!((-1.0..=1.0).contains(&speed)); self.speed = (speed * 100.0).trunc() as i8; self.changed = true; } pub fn set_steering(&mut self, steering: f32) { debug_assert!((-1.0..=1.0).contains(&steering)); self.steering = (steering * 100.0).trunc() as i8; self.changed = true; } pub fn changed(&self) -> bool { self.changed } pub async fn send(&mut self) -> Result { self.nxt .set_output_state( OutPort::BC, self.speed, OutMode::ON, RegulationMode::Idle, self.steering, RunState::Running, RUN_FOREVER, ) .await?; Ok(()) } } #[tokio::main] async fn main() -> Result { let mut gilrs = Gilrs::new().unwrap(); // Iterate over all connected gamepads for (_id, gamepad) in gilrs.gamepads() { println!("{} is {:?}", gamepad.name(), gamepad.power_info()); } let nxt = Nxt::first_usb().await?; let mut active_gamepad = None; let mut robot = Robot::new(nxt); let mut last_update = Instant::now(); loop { // Examine new events while let Some(Event { id, event, time: _time, }) = gilrs.next_event() { #[cfg(debug_assertions)] println!("{:?} New event from {}: {:?}", _time, id, event); active_gamepad = Some(id); if let AxisChanged(axis, pos, _) = event { match axis { gilrs::Axis::LeftStickX => robot.set_steering(pos), gilrs::Axis::LeftStickY => robot.set_speed(pos), gilrs::Axis::LeftZ => (), gilrs::Axis::RightStickX => (), gilrs::Axis::RightStickY => (), gilrs::Axis::RightZ => (), gilrs::Axis::DPadX => (), gilrs::Axis::DPadY => (), gilrs::Axis::Unknown => (), } } } if last_update.elapsed() > MIN_TIME_BETWEEN_UPDATES { last_update = Instant::now(); if robot.changed() { println!("{robot:?}"); robot.send().await?; } } // You can also use cached gamepad state if let Some(gamepad) = active_gamepad.map(|id| gilrs.gamepad(id)) { if gamepad.is_pressed(Button::South) { println!("Button South is pressed (XBox - A, PS - X)"); break; } } } Ok(()) }