# This file has been automatically generated by `objc2`'s `header-translator`. # DO NOT EDIT [package] name = "objc2-game-controller" version = "0.2.2" # Remember to update html_root_url in lib.rs description = "Bindings to the GameController framework" edition = "2021" rust-version = "1.60" keywords = ["cocoa", "apple", "framework", "macos", "ios"] categories = [ "api-bindings", "development-tools::ffi", "external-ffi-bindings", "os::macos-apis", ] repository = "https://github.com/madsmtm/objc2" license = "MIT" [lints] workspace = true [dependencies] bitflags = { version = "2.5.0", default-features = false, optional = true } block2 = { path = "../../crates/block2", version = "0.5.1", default-features = false, optional = true } objc2 = { path = "../../crates/objc2", version = "0.5.2", default-features = false } objc2-foundation = { path = "../objc2-foundation", version = "0.2.2", default-features = false } [target.'cfg(target_os = "macos")'.dependencies] objc2-app-kit = { path = "../objc2-app-kit", version = "0.2.2", default-features = false, optional = true } [package.metadata.docs.rs] default-target = "aarch64-apple-darwin" features = ["all"] targets = [ "aarch64-apple-darwin", "x86_64-apple-darwin", "aarch64-apple-ios", "aarch64-apple-tvos", "aarch64-apple-ios-macabi", ] [features] default = ["std"] # Currently not possible to turn off, put here for forwards compatibility. std = ["alloc", "bitflags?/std", "block2?/std", "objc2/std", "objc2-app-kit?/std", "objc2-foundation/std"] alloc = ["block2?/alloc", "objc2/alloc", "objc2-app-kit?/alloc", "objc2-foundation/alloc"] bitflags = ["dep:bitflags", "objc2-app-kit?/bitflags", "objc2-foundation/bitflags"] block2 = ["dep:block2", "objc2-app-kit?/block2", "objc2-foundation/block2"] objc2-app-kit = ["dep:objc2-app-kit"] GCAxis2DInput = [ "objc2-foundation/NSDate", "objc2-foundation/NSSet", ] GCAxisElement = [] GCAxisInput = [ "objc2-foundation/NSDate", "objc2-foundation/NSSet", ] GCButtonElement = [] GCColor = ["objc2-foundation/NSObject"] GCController = [ "objc2-foundation/NSArray", "objc2-foundation/NSString", ] GCControllerAxisInput = [] GCControllerButtonInput = [] GCControllerDirectionPad = [] GCControllerElement = [ "objc2-foundation/NSSet", "objc2-foundation/NSString", ] GCControllerInput = [] GCControllerTouchpad = [] GCDevice = ["objc2-foundation/NSString"] GCDeviceBattery = [] GCDeviceCursor = [] GCDeviceHaptics = [ "objc2-foundation/NSSet", "objc2-foundation/NSString", ] GCDeviceLight = [] GCDevicePhysicalInput = [] GCDevicePhysicalInputState = [ "objc2-foundation/NSDate", "objc2-foundation/NSString", ] GCDevicePhysicalInputStateDiff = ["objc2-foundation/NSEnumerator"] GCDirectionPadElement = [] GCDirectionalGamepad = ["objc2-foundation/NSString"] GCDualSenseAdaptiveTrigger = [] GCDualSenseGamepad = [] GCDualShockGamepad = [] GCEventViewController = [ "objc2-app-kit?/NSKeyValueBinding", "objc2-app-kit?/NSNib", "objc2-app-kit?/NSResponder", "objc2-app-kit?/NSStoryboardSegue", "objc2-app-kit?/NSUserInterfaceItemIdentification", "objc2-app-kit?/NSViewController", "objc2-foundation/NSBundle", "objc2-foundation/NSCoder", "objc2-foundation/NSObject", "objc2-foundation/NSString", ] GCExtendedGamepad = [] GCExtendedGamepadSnapshot = ["objc2-foundation/NSData"] GCExtern = [] GCGamepad = [] GCGamepadSnapshot = ["objc2-foundation/NSData"] GCGearShifterElement = [] GCInputNames = ["objc2-foundation/NSString"] GCKeyCodes = [] GCKeyNames = ["objc2-foundation/NSString"] GCKeyboard = ["objc2-foundation/NSString"] GCKeyboardInput = [] GCLinearInput = [ "objc2-foundation/NSDate", "objc2-foundation/NSSet", ] GCMicroGamepad = ["objc2-foundation/NSString"] GCMicroGamepadSnapshot = ["objc2-foundation/NSData"] GCMotion = [] GCMouse = [ "objc2-foundation/NSArray", "objc2-foundation/NSString", ] GCMouseInput = ["objc2-foundation/NSArray"] GCPhysicalInputElement = [ "objc2-foundation/NSEnumerator", "objc2-foundation/NSSet", "objc2-foundation/NSString", ] GCPhysicalInputProfile = [ "objc2-foundation/NSDate", "objc2-foundation/NSDictionary", "objc2-foundation/NSSet", "objc2-foundation/NSString", ] GCPhysicalInputSource = [ "bitflags", "objc2-foundation/NSSet", "objc2-foundation/NSString", ] GCPressedStateInput = [ "objc2-foundation/NSDate", "objc2-foundation/NSSet", ] GCProductCategories = ["objc2-foundation/NSString"] GCRacingWheel = [ "objc2-foundation/NSError", "objc2-foundation/NSSet", "objc2-foundation/NSString", ] GCRacingWheelInput = [] GCRelativeInput = [ "objc2-foundation/NSDate", "objc2-foundation/NSSet", ] GCSteeringWheelElement = [] GCSwitchElement = [] GCSwitchPositionInput = [ "objc2-foundation/NSDate", "objc2-foundation/NSRange", "objc2-foundation/NSSet", ] GCSyntheticDeviceKeys = [] GCTouchedStateInput = [ "objc2-foundation/NSDate", "objc2-foundation/NSSet", ] GCTypes = [ "objc2-foundation/NSString", "objc2-foundation/NSValue", ] GCXboxGamepad = [] all = [ "GCAxis2DInput", "GCAxisElement", "GCAxisInput", "GCButtonElement", "GCColor", "GCController", "GCControllerAxisInput", "GCControllerButtonInput", "GCControllerDirectionPad", "GCControllerElement", "GCControllerInput", "GCControllerTouchpad", "GCDevice", "GCDeviceBattery", "GCDeviceCursor", "GCDeviceHaptics", "GCDeviceLight", "GCDevicePhysicalInput", "GCDevicePhysicalInputState", "GCDevicePhysicalInputStateDiff", "GCDirectionPadElement", "GCDirectionalGamepad", "GCDualSenseAdaptiveTrigger", "GCDualSenseGamepad", "GCDualShockGamepad", "GCEventViewController", "GCExtendedGamepad", "GCExtendedGamepadSnapshot", "GCExtern", "GCGamepad", "GCGamepadSnapshot", "GCGearShifterElement", "GCInputNames", "GCKeyCodes", "GCKeyNames", "GCKeyboard", "GCKeyboardInput", "GCLinearInput", "GCMicroGamepad", "GCMicroGamepadSnapshot", "GCMotion", "GCMouse", "GCMouseInput", "GCPhysicalInputElement", "GCPhysicalInputProfile", "GCPhysicalInputSource", "GCPressedStateInput", "GCProductCategories", "GCRacingWheel", "GCRacingWheelInput", "GCRelativeInput", "GCSteeringWheelElement", "GCSwitchElement", "GCSwitchPositionInput", "GCSyntheticDeviceKeys", "GCTouchedStateInput", "GCTypes", "GCXboxGamepad", "bitflags", "block2", "objc2-app-kit", ]