# Rust bindings for Oboe library [![github](https://img.shields.io/badge/github-katyo/oboe--rs-8da0cb.svg?style=for-the-badge&logo=github)](https://github.com/katyo/oboe-rs) [![Crates.io Package](https://img.shields.io/crates/v/oboe.svg?style=for-the-badge&color=fc8d62&logo=rust)](https://crates.io/crates/oboe) [![Docs.rs API Docs](https://img.shields.io/badge/docs.rs-oboe-66c2a5?style=for-the-badge&logo=data:image/svg+xml;base64,PHN2ZyByb2xlPSJpbWciIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmlld0JveD0iMCAwIDUxMiA1MTIiPjxwYXRoIGZpbGw9IiNmNWY1ZjUiIGQ9Ik00ODguNiAyNTAuMkwzOTIgMjE0VjEwNS41YzAtMTUtOS4zLTI4LjQtMjMuNC0zMy43bC0xMDAtMzcuNWMtOC4xLTMuMS0xNy4xLTMuMS0yNS4zIDBsLTEwMCAzNy41Yy0xNC4xIDUuMy0yMy40IDE4LjctMjMuNCAzMy43VjIxNGwtOTYuNiAzNi4yQzkuMyAyNTUuNSAwIDI2OC45IDAgMjgzLjlWMzk0YzAgMTMuNiA3LjcgMjYuMSAxOS45IDMyLjJsMTAwIDUwYzEwLjEgNS4xIDIyLjEgNS4xIDMyLjIgMGwxMDMuOS01MiAxMDMuOSA1MmMxMC4xIDUuMSAyMi4xIDUuMSAzMi4yIDBsMTAwLTUwYzEyLjItNi4xIDE5LjktMTguNiAxOS45LTMyLjJWMjgzLjljMC0xNS05LjMtMjguNC0yMy40LTMzLjd6TTM1OCAyMTQuOGwtODUgMzEuOXYtNjguMmw4NS0zN3Y3My4zek0xNTQgMTA0LjFsMTAyLTM4LjIgMTAyIDM4LjJ2LjZsLTEwMiA0MS40LTEwMi00MS40di0uNnptODQgMjkxLjFsLTg1IDQyLjV2LTc5LjFsODUtMzguOHY3NS40em0wLTExMmwtMTAyIDQxLjQtMTAyLTQxLjR2LS42bDEwMi0zOC4yIDEwMiAzOC4ydi42em0yNDAgMTEybC04NSA0Mi41di03OS4xbDg1LTM4Ljh2NzUuNHptMC0xMTJsLTEwMiA0MS40LTEwMi00MS40di0uNmwxMDItMzguMiAxMDIgMzguMnYuNnoiPjwvcGF0aD48L3N2Zz4K)](https://docs.rs/oboe) [![License: Apache-2.0](https://img.shields.io/badge/License-Apache--2.0-brightgreen.svg?style=for-the-badge)](https://opensource.org/licenses/Apache-2.0) [![CI Status](https://img.shields.io/github/actions/workflow/status/katyo/oboe-rs/rust.yml?branch=master&style=for-the-badge&logo=github-actions&logoColor=white)](https://github.com/katyo/oboe-rs/actions?query=workflow%3ARust) Safe Rust interface for [Oboe](https://github.com/google/oboe) High-Performance Audio library for Android. Also it provides interface for some platform APIs significant to Audio IO. __Oboe__ is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean). ## Crate features - __java-interface__ Add interface for some Android platform APIs. - __generate-bindings__ Generate bindings at compile-time. By default the pregenerated bindings will be used. - __compile-library__ Compile _oboe_ C++ library at compile-time using __cmake__. By default the precompiled library will be used. - __shared-link__ Use shared linking. By default the static Oboe libarary will be used. The crate already has pregenerated bindings and precompiled static libraries for the following Android targets: - __armv7__ - __aarch64__ - __i686__ - __x86_64__ ## Build issues The **[clang-sys](https://crates.io/crates/clang-sys)** crate uses **[llvm-config](http://llvm.org/docs/CommandGuide/llvm-config.html)** for searching [libclang](https://clang.llvm.org/docs/Tooling.html) library and preparing _C_/_C++_ compiler configuration. In order to get proper setup you should add *llvm-config* to your executables search path. In case of using tools with libclang under the hood like __bindgen__ you must be sure in proper your setup. Otherwise you get an errors related to missing headers or definitions. To build applications you need recent version of __cargo-apk__, which supports latest Android [SDK](https://developer.android.com/studio#command-tools) (28+) and [NDK](https://developer.android.com/ndk) (20+). Don't forget to set ANDROID_SDK_ROOT environment variable with paths to installed SDK. For building host crates which requires C-compiler you may also set __HOST_CC__ environment variable with path to your C-compiler. ## Usage example Playing sine wave in asynchronous (callback-driven) mode: ```rust use oboe::{ AudioOutputCallback, AudioOutputStream, AudioStreamBuilder, DataCallbackResult, PerformanceMode, SharingMode, Mono, }; // Structure for sound generator pub struct SineWave { frequency: f32, gain: f32, phase: f32, delta: Option, } // Default constructor for sound generator impl Default for SineWave { fn default() -> Self { Self { frequency: 440.0, gain: 0.5, phase: 0.0, delta: None, } } } // Audio output callback trait implementation impl AudioOutputCallback for SineWave { // Define type for frames which we would like to process type FrameType = (f32, Mono); // Implement sound data output callback fn on_audio_ready(&mut self, stream: &mut dyn AudioOutputStream, frames: &mut [f32]) -> DataCallbackResult { // Configure out wave generator if self.delta.is_none() { let sample_rate = stream.get_sample_rate() as f32; self.delta = (self.frequency * 2.0 * PI / sample_rate).into(); println!("Prepare sine wave generator: samplerate={}, time delta={}", sample_rate, self.delta.unwrap()); } let delta = self.delta.unwrap(); // Generate audio frames to fill the output buffer for frame in frames { *frame = self.gain * self.phase.sin(); self.phase += delta; while self.phase > 2.0 * PI { self.phase -= 2.0 * PI; } } // Notify the oboe that stream is continued DataCallbackResult::Continue } } // ... // Create playback stream let mut sine = AudioStreamBuilder::default() // select desired performance mode .set_performance_mode(PerformanceMode::LowLatency) // select desired sharing mode .set_sharing_mode(SharingMode::Shared) // select sound sample format .set_format::() // select channels configuration .set_channel_count::() // set our generator as callback .set_callback(SineWave::default()) // open the output stream .open_stream() .unwrap(); // Start playback sine.start().unwrap(); // ... ```