//! Print "Hello world!". Uses the `embedded_graphics` crate to draw //! the text with a 6x8 pixel font. //! //! This example is for the STM32G431 board connected to a SH1107 based display via SPI. //! //! Example Wiring: //! //! ``` //! Display -> Board //! SCK PA5 //! MOSI PA7 //! MISO PA6 //! CS PA2 //! DC PA3 //! RESET PA4 //! GND GND //! VCC 3v3 //! //! Tested using a WeAct studios STM32G431CBU6 board. //! //! ``` //! Run with: `cargo run --example spi --features=embassy-stm32 --release`. #![no_std] #![no_main] use embassy_stm32::gpio::{Level, Output, Speed}; use embassy_stm32::time::mhz; use embassy_stm32::Config; use embassy_time::Delay; use embassy_executor::Spawner; use embedded_graphics::{ mono_font::{ascii::FONT_6X10, MonoTextStyleBuilder}, pixelcolor::BinaryColor, prelude::*, text::{Baseline, Text}, }; use embedded_hal::delay::DelayNs; use oled_async::{prelude::*, Builder}; use {defmt_rtt as _, panic_probe as _}; #[embassy_executor::main] async fn main(_spawner: Spawner) { // Use internal clock source let mut config = Config::default(); { use embassy_stm32::rcc::*; config.rcc.sys = Sysclk::HSI; } let p = embassy_stm32::init(config); // Select 4MHz SPI clock let mut spi_config = embassy_stm32::spi::Config::default(); spi_config.frequency = mhz(4); // Init cs, dc and reset I/O pins let cs = Output::new(p.PA2, Level::High, Speed::High); let dc = Output::new(p.PA3, Level::High, Speed::High); let mut reset = Output::new(p.PA4, Level::High, Speed::High); // Initialise the SPI peripheral let spi = embassy_stm32::spi::Spi::new( p.SPI1, p.PA5, p.PA7, p.PA6, p.DMA1_CH1, p.DMA1_CH2, spi_config, ); // Wrap SPI peripheral with CS pin to represent a single device on SPI bus let spi = embedded_hal_bus::spi::ExclusiveDevice::new(spi, cs, Delay); // Wrap SPI device in display-interfce along with Data/Command pin let di = display_interface_spi::SPIInterface::new(spi, dc); let mut delay = Delay {}; let raw_disp = Builder::new(oled_async::displays::sh1107::Sh1107_128_128 {}) .with_rotation(crate::DisplayRotation::Rotate180) .connect(di); let mut disp: GraphicsMode<_, _> = raw_disp.into(); disp.reset(&mut reset, &mut delay).unwrap(); disp.init().await.unwrap(); disp.clear(); disp.flush().await.unwrap(); let text_style = MonoTextStyleBuilder::new() .font(&FONT_6X10) .text_color(BinaryColor::On) .build(); Text::with_baseline("Hello world!", Point::zero(), text_style, Baseline::Top) .draw(&mut disp) .unwrap(); disp.flush().await.unwrap(); loop { delay.delay_ms(1000); } }