use lazy_static::lazy_static; use once_cell_serde::sync::Lazy; const N_THREADS: usize = 32; const N_ROUNDS: usize = 100_000_000; static ONCE_CELL: Lazy> = Lazy::new(|| vec!["Spica".to_string(), "Hoyten".to_string()]); lazy_static! { static ref LAZY_STATIC: Vec = vec!["Spica".to_string(), "Hoyten".to_string()]; } fn main() { let once_cell = { let start = std::time::Instant::now(); let threads = (0..N_THREADS) .map(|_| std::thread::spawn(move || thread_once_cell())) .collect::>(); for thread in threads { thread.join().unwrap(); } start.elapsed() }; let lazy_static = { let start = std::time::Instant::now(); let threads = (0..N_THREADS) .map(|_| std::thread::spawn(move || thread_lazy_static())) .collect::>(); for thread in threads { thread.join().unwrap(); } start.elapsed() }; println!("once_cell: {:?}", once_cell); println!("lazy_static: {:?}", lazy_static); } fn thread_once_cell() { for _ in 0..N_ROUNDS { let len = ONCE_CELL.len(); assert_eq!(len, 2) } } fn thread_lazy_static() { for _ in 0..N_ROUNDS { let len = LAZY_STATIC.len(); assert_eq!(len, 2) } }