# Player ## Properties Name | Type | Description | Notes ------------ | ------------- | ------------- | ------------- **id** | Option<**String**> | The device's OneSignal ID | [optional][readonly] **invalid_identifier** | Option<**bool**> | If true, this is the equivalent of a user being Unsubscribed | [optional][readonly] **app_id** | Option<**String**> | | [optional] **device_type** | **i32** | Required The device's platform: 0 = iOS 1 = Android 2 = Amazon 3 = WindowsPhone (MPNS) 4 = Chrome Apps / Extensions 5 = Chrome Web Push 6 = Windows (WNS) 7 = Safari 8 = Firefox 9 = MacOS 10 = Alexa 11 = Email 13 = For Huawei App Gallery Builds SDK Setup. Not for Huawei Devices using FCM 14 = SMS | **external_user_id** | Option<**String**> | a custom user ID | [optional] **external_user_id_auth_hash** | Option<**String**> | Only required if you have enabled Identity Verification and device_type is NOT 11 email. | [optional] **email_auth_hash** | Option<**String**> | Email - Only required if you have enabled Identity Verification and device_type is email (11). | [optional] **identifier** | Option<**String**> | Recommended: For Push Notifications, this is the Push Token Identifier from Google or Apple. For Apple Push identifiers, you must strip all non alphanumeric characters. Examples: iOS: 7abcd558f29d0b1f048083e2834ad8ea4b3d87d8ad9c088b33c132706ff445f0 Android: APA91bHbYHk7aq-Uam_2pyJ2qbZvqllyyh2wjfPRaw5gLEX2SUlQBRvOc6sck1sa7H7nGeLNlDco8lXj83HWWwzV... For Email Addresses, set the full email address email@email.com and make sure to set device_type to 11. | [optional] **language** | Option<**String**> | Language code. Typically lower case two letters, except for Chinese where it must be one of zh-Hans or zh-Hant. Example: en | [optional] **timezone** | Option<**i32**> | Number of seconds away from UTC. Example: -28800 | [optional] **game_version** | Option<**String**> | Version of your app. Example: 1.1 | [optional] **device_model** | Option<**String**> | Device make and model. Example: iPhone5,1 | [optional] **device_os** | Option<**String**> | Device operating system version. Example: 7.0.4 | [optional] **ad_id** | Option<**String**> | The ad id for the device's platform: Android = Advertising Id iOS = identifierForVendor WP8.0 = DeviceUniqueId WP8.1 = AdvertisingId | [optional] **sdk** | Option<**String**> | Name and version of the sdk/plugin that's calling this API method (if any) | [optional] **session_count** | Option<**i32**> | Number of times the user has played the game, defaults to 1 | [optional] **tags** | Option<[**serde_json::Value**](.md)> | Custom tags for the player. Only support string and integer key value pairs. Does not support arrays or other nested objects. Setting a tag value to null or an empty string will remove the tag. Example: {\"foo\":\"bar\",\"this\":\"that\"} Limitations: - 100 tags per call - Android SDK users: tags cannot be removed or changed via API if set through SDK sendTag methods. Recommended to only tag devices with 1 kilobyte of data Please consider using your own Database to save more than 1 kilobyte of data. See: Internal Database & CRM | [optional] **amount_spent** | Option<**f32**> | Amount the user has spent in USD, up to two decimal places | [optional] **created_at** | Option<**i64**> | Unixtime when the player joined the game | [optional] **playtime** | Option<**i64**> | Seconds player was running your app. | [optional] **badge_count** | Option<**i32**> | Current iOS badge count displayed on the app icon NOTE: Not supported for apps created after June 2018, since badge count for apps created after this date are handled on the client. | [optional] **last_active** | Option<**i32**> | Unixtime when the player was last active | [optional] **notification_types** | Option<**i32**> | 1 = subscribed -2 = unsubscribed iOS - These values are set each time the user opens the app from the SDK. Use the SDK function set Subscription instead. Android - You may set this but you can no longer use the SDK method setSubscription later in your app as it will create synchronization issues. | [optional] **test_type** | Option<**i32**> | This is used in deciding whether to use your iOS Sandbox or Production push certificate when sending a push when both have been uploaded. Set to the iOS provisioning profile that was used to build your app. 1 = Development 2 = Ad-Hoc Omit this field for App Store builds. | [optional] **long** | Option<**f32**> | Longitude of the device, used for geotagging to segment on. | [optional] **lat** | Option<**f32**> | Latitude of the device, used for geotagging to segment on. | [optional] **country** | Option<**String**> | Country code in the ISO 3166-1 Alpha 2 format | [optional] [[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)