/*********************************************************************/ /* Copyright 2009, 2010 The University of Texas at Austin. */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or */ /* without modification, are permitted provided that the following */ /* conditions are met: */ /* */ /* 1. Redistributions of source code must retain the above */ /* copyright notice, this list of conditions and the following */ /* disclaimer. */ /* */ /* 2. Redistributions in binary form must reproduce the above */ /* copyright notice, this list of conditions and the following */ /* disclaimer in the documentation and/or other materials */ /* provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */ /* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */ /* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */ /* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */ /* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */ /* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */ /* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */ /* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */ /* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */ /* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */ /* POSSIBILITY OF SUCH DAMAGE. */ /* */ /* The views and conclusions contained in the software and */ /* documentation are those of the authors and should not be */ /* interpreted as representing official policies, either expressed */ /* or implied, of The University of Texas at Austin. */ /*********************************************************************/ #include #include "common.h" int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){ BLASLONG i, js; BLASLONG X; FLOAT data01, data02, data03, data04, data05, data06, data07, data08; FLOAT data09, data10, data11, data12, data13, data14, data15, data16; FLOAT *ao1, *ao2, *ao3, *ao4; js = (n >> 2); if (js > 0){ do { X = posX; if (posX <= posY) { ao1 = a + posY + (posX + 0) * lda; ao2 = a + posY + (posX + 1) * lda; ao3 = a + posY + (posX + 2) * lda; ao4 = a + posY + (posX + 3) * lda; } else { ao1 = a + posX + (posY + 0) * lda; ao2 = a + posX + (posY + 1) * lda; ao3 = a + posX + (posY + 2) * lda; ao4 = a + posX + (posY + 3) * lda; } i = (m >> 2); if (i > 0) { do { if (X > posY) { data01 = *(ao1 + 0); data02 = *(ao1 + 1); data03 = *(ao1 + 2); data04 = *(ao1 + 3); data05 = *(ao2 + 0); data06 = *(ao2 + 1); data07 = *(ao2 + 2); data08 = *(ao2 + 3); data09 = *(ao3 + 0); data10 = *(ao3 + 1); data11 = *(ao3 + 2); data12 = *(ao3 + 3); data13 = *(ao4 + 0); data14 = *(ao4 + 1); data15 = *(ao4 + 2); data16 = *(ao4 + 3); b[ 0] = data01; b[ 1] = data05; b[ 2] = data09; b[ 3] = data13; b[ 4] = data02; b[ 5] = data06; b[ 6] = data10; b[ 7] = data14; b[ 8] = data03; b[ 9] = data07; b[10] = data11; b[11] = data15; b[12] = data04; b[13] = data08; b[14] = data12; b[15] = data16; ao1 += 4; ao2 += 4; ao3 += 4; ao4 += 4; b += 16; } else if (X < posY) { ao1 += 4 * lda; ao2 += 4 * lda; ao3 += 4 * lda; ao4 += 4 * lda; b += 16; } else { #ifdef UNIT data02 = *(ao1 + 1); data03 = *(ao1 + 2); data04 = *(ao1 + 3); data07 = *(ao2 + 2); data08 = *(ao2 + 3); data12 = *(ao3 + 3); b[ 0] = ONE; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; b[ 4] = data02; b[ 5] = ONE; b[ 6] = ZERO; b[ 7] = ZERO; b[ 8] = data03; b[ 9] = data07; b[10] = ONE; b[11] = ZERO; b[12] = data04; b[13] = data08; b[14] = data12; b[15] = ONE; #else data01 = *(ao1 + 0); data02 = *(ao1 + 1); data03 = *(ao1 + 2); data04 = *(ao1 + 3); data06 = *(ao2 + 1); data07 = *(ao2 + 2); data08 = *(ao2 + 3); data11 = *(ao3 + 2); data12 = *(ao3 + 3); data16 = *(ao4 + 3); b[ 0] = data01; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; b[ 4] = data02; b[ 5] = data06; b[ 6] = ZERO; b[ 7] = ZERO; b[ 8] = data03; b[ 9] = data07; b[10] = data11; b[11] = ZERO; b[12] = data04; b[13] = data08; b[14] = data12; b[15] = data16; #endif ao1 += 4; ao2 += 4; ao3 += 4; ao4 += 4; b += 16; } X += 4; i --; } while (i > 0); } i = (m & 3); if (i) { if (X > posY) { if (m & 2) { data01 = *(ao1 + 0); data02 = *(ao1 + 1); data03 = *(ao2 + 0); data04 = *(ao2 + 1); data05 = *(ao3 + 0); data06 = *(ao3 + 1); data07 = *(ao4 + 0); data08 = *(ao4 + 1); b[ 0] = data01; b[ 1] = data03; b[ 2] = data05; b[ 3] = data07; b[ 4] = data02; b[ 5] = data04; b[ 6] = data06; b[ 7] = data08; ao1 += 2; ao2 += 2; ao3 += 2; ao4 += 2; b += 8; } if (m & 1) { data01 = *(ao1 + 0); data02 = *(ao2 + 0); data03 = *(ao3 + 0); data04 = *(ao4 + 0); b[ 0] = data01; b[ 1] = data02; b[ 2] = data03; b[ 3] = data04; ao1 += 1; ao2 += 1; ao3 += 1; ao4 += 1; b += 4; } } else if (X < posY) { if (m & 2) { ao1 += 2 * lda; ao2 += 2 * lda; b += 8; } if (m & 1) { ao1 += lda; b += 4; } } else { #ifdef UNIT data05 = *(ao2 + 0); data09 = *(ao3 + 0); data13 = *(ao4 + 0); if (i >= 2) { data10 = *(ao3 + 1); data14 = *(ao4 + 1); } if (i >= 3) { data15 = *(ao4 + 2); } b[ 0] = ONE; b[ 1] = data05; b[ 2] = data09; b[ 3] = data13; b += 4; if(i >= 2) { b[ 0] = ZERO; b[ 1] = ONE; b[ 2] = data10; b[ 3] = data14; b += 4; } if (i >= 3) { b[ 0] = ZERO; b[ 1] = ZERO; b[ 2] = ONE; b[ 3] = data15; b += 4; } #else data01 = *(ao1 + 0); data05 = *(ao2 + 0); data09 = *(ao3 + 0); data13 = *(ao4 + 0); if (i >= 2) { data06 = *(ao2 + 1); data10 = *(ao3 + 1); data14 = *(ao4 + 1); } if (i >= 3) { data11 = *(ao3 + 2); data15 = *(ao4 + 2); } b[ 0] = data01; b[ 1] = data05; b[ 2] = data09; b[ 3] = data13; b += 4; if(i >= 2) { b[ 0] = ZERO; b[ 1] = data06; b[ 2] = data10; b[ 3] = data14; b += 4; } if (i >= 3) { b[ 0] = ZERO; b[ 1] = ZERO; b[ 2] = data11; b[ 3] = data15; b += 4; } #endif } } posY += 4; js --; } while (js > 0); } /* End of main loop */ if (n & 2){ X = posX; if (posX <= posY) { ao1 = a + posY + (posX + 0) * lda; ao2 = a + posY + (posX + 1) * lda; } else { ao1 = a + posX + (posY + 0) * lda; ao2 = a + posX + (posY + 1) * lda; } i = (m >> 1); if (i > 0) { do { if (X > posY) { data01 = *(ao1 + 0); data02 = *(ao1 + 1); data05 = *(ao2 + 0); data06 = *(ao2 + 1); b[ 0] = data01; b[ 1] = data05; b[ 2] = data02; b[ 3] = data06; ao1 += 2; ao2 += 2; b += 4; } else if (X < posY) { ao1 += 2 * lda; ao2 += 2 * lda; b += 4; } else { #ifdef UNIT data02 = *(ao1 + 1); b[ 0] = ONE; b[ 1] = ZERO; b[ 2] = data02; b[ 3] = ONE; #else data01 = *(ao1 + 0); data02 = *(ao1 + 1); data06 = *(ao2 + 1); b[ 0] = data01; b[ 1] = ZERO; b[ 2] = data02; b[ 3] = data06; #endif ao1 += 2; ao2 += 2; b += 4; } X += 2; i --; } while (i > 0); } i = (m & 1); if (i) { if (X > posY) { data01 = *(ao1 + 0); data02 = *(ao2 + 0); b[ 0] = data01; b[ 1] = data02; ao1 += 1; ao2 += 1; b += 2; } else if (X < posY) { ao1 += lda; b += 2; } else { #ifdef UNIT data05 = *(ao2 + 0); b[ 0] = ONE; b[ 1] = data05; #else data01 = *(ao1 + 0); data05 = *(ao2 + 0); b[ 0] = data01; b[ 1] = data05; #endif b += 2; } } posY += 2; } if (n & 1){ X = posX; if (posX <= posY) { ao1 = a + posY + (posX + 0) * lda; } else { ao1 = a + posX + (posY + 0) * lda; } i = m; if (i > 0) { do { if (X > posY) { data01 = *(ao1 + 0); b[ 0] = data01; b += 1; ao1 += 1; } else if (X < posY) { b += 1; ao1 += lda; } else { #ifdef UNIT b[ 0] = ONE; #else data01 = *(ao1 + 0); b[ 0] = data01; #endif b += 1; ao1 += 1; } X ++; i --; } while (i > 0); } posY += 1; } return 0; }