/*********************************************************************/ /* Copyright 2009, 2010 The University of Texas at Austin. */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or */ /* without modification, are permitted provided that the following */ /* conditions are met: */ /* */ /* 1. Redistributions of source code must retain the above */ /* copyright notice, this list of conditions and the following */ /* disclaimer. */ /* */ /* 2. Redistributions in binary form must reproduce the above */ /* copyright notice, this list of conditions and the following */ /* disclaimer in the documentation and/or other materials */ /* provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */ /* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */ /* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */ /* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */ /* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */ /* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */ /* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */ /* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */ /* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */ /* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */ /* POSSIBILITY OF SUCH DAMAGE. */ /* */ /* The views and conclusions contained in the software and */ /* documentation are those of the authors and should not be */ /* interpreted as representing official policies, either expressed */ /* or implied, of The University of Texas at Austin. */ /*********************************************************************/ #include #include "common.h" int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){ BLASLONG i, js, ii; BLASLONG X; FLOAT *a01, *a02, *a03 ,*a04, *a05, *a06, *a07, *a08; lda *= 2; js = (n >> 3); if (js > 0){ do { X = posX; if (posX <= posY) { a01 = a + posY * 2 + (posX + 0) * lda; a02 = a + posY * 2 + (posX + 1) * lda; a03 = a + posY * 2 + (posX + 2) * lda; a04 = a + posY * 2 + (posX + 3) * lda; a05 = a + posY * 2 + (posX + 4) * lda; a06 = a + posY * 2 + (posX + 5) * lda; a07 = a + posY * 2 + (posX + 6) * lda; a08 = a + posY * 2 + (posX + 7) * lda; } else { a01 = a + posX * 2 + (posY + 0) * lda; a02 = a + posX * 2 + (posY + 1) * lda; a03 = a + posX * 2 + (posY + 2) * lda; a04 = a + posX * 2 + (posY + 3) * lda; a05 = a + posX * 2 + (posY + 4) * lda; a06 = a + posX * 2 + (posY + 5) * lda; a07 = a + posX * 2 + (posY + 6) * lda; a08 = a + posX * 2 + (posY + 7) * lda; } i = (m >> 3); if (i > 0) { do { if (X > posY) { a01 += 16; a02 += 16; a03 += 16; a04 += 16; a05 += 16; a06 += 16; a07 += 16; a08 += 16; b += 128; } else if (X < posY) { for (ii = 0; ii < 8; ii++){ b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b[ 4] = *(a01 + 4); b[ 5] = *(a01 + 5); b[ 6] = *(a01 + 6); b[ 7] = *(a01 + 7); b[ 8] = *(a01 + 8); b[ 9] = *(a01 + 9); b[ 10] = *(a01 + 10); b[ 11] = *(a01 + 11); b[ 12] = *(a01 + 12); b[ 13] = *(a01 + 13); b[ 14] = *(a01 + 14); b[ 15] = *(a01 + 15); a01 += lda; b += 16; } a02 += 8 * lda; a03 += 8 * lda; a04 += 8 * lda; a05 += 8 * lda; a06 += 8 * lda; a07 += 8 * lda; a08 += 8 * lda; } else { #ifdef UNIT b[ 0] = ONE; b[ 1] = ZERO; #else b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); #endif b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b[ 4] = *(a01 + 4); b[ 5] = *(a01 + 5); b[ 6] = *(a01 + 6); b[ 7] = *(a01 + 7); b[ 8] = *(a01 + 8); b[ 9] = *(a01 + 9); b[ 10] = *(a01 + 10); b[ 11] = *(a01 + 11); b[ 12] = *(a01 + 12); b[ 13] = *(a01 + 13); b[ 14] = *(a01 + 14); b[ 15] = *(a01 + 15); b[ 16] = ZERO; b[ 17] = ZERO; #ifdef UNIT b[ 18] = ONE; b[ 19] = ZERO; #else b[ 18] = *(a02 + 2); b[ 19] = *(a02 + 3); #endif b[ 20] = *(a02 + 4); b[ 21] = *(a02 + 5); b[ 22] = *(a02 + 6); b[ 23] = *(a02 + 7); b[ 24] = *(a02 + 8); b[ 25] = *(a02 + 9); b[ 26] = *(a02 + 10); b[ 27] = *(a02 + 11); b[ 28] = *(a02 + 12); b[ 29] = *(a02 + 13); b[ 30] = *(a02 + 14); b[ 31] = *(a02 + 15); b[ 32] = ZERO; b[ 33] = ZERO; b[ 34] = ZERO; b[ 35] = ZERO; #ifdef UNIT b[ 36] = ONE; b[ 37] = ZERO; #else b[ 36] = *(a03 + 4); b[ 37] = *(a03 + 5); #endif b[ 38] = *(a03 + 6); b[ 39] = *(a03 + 7); b[ 40] = *(a03 + 8); b[ 41] = *(a03 + 9); b[ 42] = *(a03 + 10); b[ 43] = *(a03 + 11); b[ 44] = *(a03 + 12); b[ 45] = *(a03 + 13); b[ 46] = *(a03 + 14); b[ 47] = *(a03 + 15); b[ 48] = ZERO; b[ 49] = ZERO; b[ 50] = ZERO; b[ 51] = ZERO; b[ 52] = ZERO; b[ 53] = ZERO; #ifdef UNIT b[ 54] = ONE; b[ 55] = ZERO; #else b[ 54] = *(a04 + 6); b[ 55] = *(a04 + 7); #endif b[ 56] = *(a04 + 8); b[ 57] = *(a04 + 9); b[ 58] = *(a04 + 10); b[ 59] = *(a04 + 11); b[ 60] = *(a04 + 12); b[ 61] = *(a04 + 13); b[ 62] = *(a04 + 14); b[ 63] = *(a04 + 15); b[ 64] = ZERO; b[ 65] = ZERO; b[ 66] = ZERO; b[ 67] = ZERO; b[ 68] = ZERO; b[ 69] = ZERO; b[ 70] = ZERO; b[ 71] = ZERO; #ifdef UNIT b[ 72] = ONE; b[ 73] = ZERO; #else b[ 72] = *(a05 + 8); b[ 73] = *(a05 + 9); #endif b[ 74] = *(a05 + 10); b[ 75] = *(a05 + 11); b[ 76] = *(a05 + 12); b[ 77] = *(a05 + 13); b[ 78] = *(a05 + 14); b[ 79] = *(a05 + 15); b[ 80] = ZERO; b[ 81] = ZERO; b[ 82] = ZERO; b[ 83] = ZERO; b[ 84] = ZERO; b[ 85] = ZERO; b[ 86] = ZERO; b[ 87] = ZERO; b[ 88] = ZERO; b[ 89] = ZERO; #ifdef UNIT b[ 90] = ONE; b[ 91] = ZERO; #else b[ 90] = *(a06 + 10); b[ 91] = *(a06 + 11); #endif b[ 92] = *(a06 + 12); b[ 93] = *(a06 + 13); b[ 94] = *(a06 + 14); b[ 95] = *(a06 + 15); b[ 96] = ZERO; b[ 97] = ZERO; b[ 98] = ZERO; b[ 99] = ZERO; b[100] = ZERO; b[101] = ZERO; b[102] = ZERO; b[103] = ZERO; b[104] = ZERO; b[105] = ZERO; b[106] = ZERO; b[107] = ZERO; #ifdef UNIT b[108] = ONE; b[109] = ZERO; #else b[108] = *(a07 + 12); b[109] = *(a07 + 13); #endif b[110] = *(a07 + 14); b[111] = *(a07 + 15); b[112] = ZERO; b[113] = ZERO; b[114] = ZERO; b[115] = ZERO; b[116] = ZERO; b[117] = ZERO; b[118] = ZERO; b[119] = ZERO; b[120] = ZERO; b[121] = ZERO; b[122] = ZERO; b[123] = ZERO; b[124] = ZERO; b[125] = ZERO; #ifdef UNIT b[126] = ONE; b[127] = ZERO; #else b[126] = *(a08 + 14); b[127] = *(a08 + 15); #endif a01 += 16; a02 += 16; a03 += 16; a04 += 16; a05 += 16; a06 += 16; a07 += 16; a08 += 16; b += 128; } X += 8; i --; } while (i > 0); } i = (m & 7); if (i > 0) { if (X > posY) { a01 += 2 * i; a02 += 2 * i; a03 += 2 * i; a04 += 2 * i; a05 += 2 * i; a06 += 2 * i; a07 += 2 * i; a08 += 2 * i; b += 16 * i; } else if (X < posY) { for (ii = 0; ii < i; ii++){ b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b[ 4] = *(a01 + 4); b[ 5] = *(a01 + 5); b[ 6] = *(a01 + 6); b[ 7] = *(a01 + 7); b[ 8] = *(a01 + 8); b[ 9] = *(a01 + 9); b[ 10] = *(a01 + 10); b[ 11] = *(a01 + 11); b[ 12] = *(a01 + 12); b[ 13] = *(a01 + 13); b[ 14] = *(a01 + 14); b[ 15] = *(a01 + 15); a01 += lda; a02 += lda; a03 += lda; a04 += lda; a05 += lda; a06 += lda; a07 += lda; a08 += lda; b += 16; } } else { #ifdef UNIT b[ 0] = ONE; b[ 1] = ZERO; #else b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); #endif b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b[ 4] = *(a01 + 4); b[ 5] = *(a01 + 5); b[ 6] = *(a01 + 6); b[ 7] = *(a01 + 7); b[ 8] = *(a01 + 8); b[ 9] = *(a01 + 9); b[ 10] = *(a01 + 10); b[ 11] = *(a01 + 11); b[ 12] = *(a01 + 12); b[ 13] = *(a01 + 13); b[ 14] = *(a01 + 14); b[ 15] = *(a01 + 15); b += 16; if (i >= 2) { b[ 0] = ZERO; b[ 1] = ZERO; #ifdef UNIT b[ 2] = ONE; b[ 3] = ZERO; #else b[ 2] = *(a02 + 2); b[ 3] = *(a02 + 3); #endif b[ 4] = *(a02 + 4); b[ 5] = *(a02 + 5); b[ 6] = *(a02 + 6); b[ 7] = *(a02 + 7); b[ 8] = *(a02 + 8); b[ 9] = *(a02 + 9); b[10] = *(a02 + 10); b[11] = *(a02 + 11); b[12] = *(a02 + 12); b[13] = *(a02 + 13); b[14] = *(a02 + 14); b[15] = *(a02 + 15); b += 16; } if (i >= 3) { b[ 0] = ZERO; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; #ifdef UNIT b[ 4] = ONE; b[ 5] = ZERO; #else b[ 4] = *(a03 + 4); b[ 5] = *(a03 + 5); #endif b[ 6] = *(a03 + 6); b[ 7] = *(a03 + 7); b[ 8] = *(a03 + 8); b[ 9] = *(a03 + 9); b[10] = *(a03 + 10); b[11] = *(a03 + 11); b[12] = *(a03 + 12); b[13] = *(a03 + 13); b[14] = *(a03 + 14); b[15] = *(a03 + 15); b += 16; } if (i >= 4) { b[ 0] = ZERO; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; b[ 4] = ZERO; b[ 5] = ZERO; #ifdef UNIT b[ 6] = ONE; b[ 7] = ZERO; #else b[ 6] = *(a04 + 6); b[ 7] = *(a04 + 7); #endif b[ 8] = *(a04 + 8); b[ 9] = *(a04 + 9); b[10] = *(a04 + 10); b[11] = *(a04 + 11); b[12] = *(a04 + 12); b[13] = *(a04 + 13); b[14] = *(a04 + 14); b[15] = *(a04 + 15); b += 16; } if (i >= 5) { b[ 0] = ZERO; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; b[ 4] = ZERO; b[ 5] = ZERO; b[ 6] = ZERO; b[ 7] = ZERO; #ifdef UNIT b[ 8] = ONE; b[ 9] = ZERO; #else b[ 8] = *(a05 + 8); b[ 9] = *(a05 + 9); #endif b[10] = *(a05 + 10); b[11] = *(a05 + 11); b[12] = *(a05 + 12); b[13] = *(a05 + 13); b[14] = *(a05 + 14); b[15] = *(a05 + 15); b += 16; } if (i >= 6) { b[ 0] = ZERO; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; b[ 4] = ZERO; b[ 5] = ZERO; b[ 6] = ZERO; b[ 7] = ZERO; b[ 8] = ZERO; b[ 9] = ZERO; #ifdef UNIT b[10] = ONE; b[11] = ZERO; #else b[10] = *(a06 + 10); b[11] = *(a06 + 11); #endif b[12] = *(a06 + 12); b[13] = *(a06 + 13); b[14] = *(a06 + 14); b[15] = *(a06 + 15); b += 16; } if (i >= 7) { b[ 0] = ZERO; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; b[ 4] = ZERO; b[ 5] = ZERO; b[ 6] = ZERO; b[ 7] = ZERO; b[ 8] = ZERO; b[ 9] = ZERO; b[10] = ZERO; b[11] = ZERO; #ifdef UNIT b[12] = ONE; b[13] = ZERO; #else b[12] = *(a07 + 12); b[13] = *(a07 + 13); #endif b[14] = *(a07 + 14); b[15] = *(a07 + 15); b += 16; } } } posY += 8; js --; } while (js > 0); } /* End of main loop */ if (n & 4){ X = posX; if (posX <= posY) { a01 = a + posY * 2 + (posX + 0) * lda; a02 = a + posY * 2 + (posX + 1) * lda; a03 = a + posY * 2 + (posX + 2) * lda; a04 = a + posY * 2 + (posX + 3) * lda; } else { a01 = a + posX * 2 + (posY + 0) * lda; a02 = a + posX * 2 + (posY + 1) * lda; a03 = a + posX * 2 + (posY + 2) * lda; a04 = a + posX * 2 + (posY + 3) * lda; } i = (m >> 2); if (i > 0) { do { if (X > posY) { a01 += 8; a02 += 8; a03 += 8; a04 += 8; b += 32; } else if (X < posY) { for (ii = 0; ii < 4; ii++){ b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b[ 4] = *(a01 + 4); b[ 5] = *(a01 + 5); b[ 6] = *(a01 + 6); b[ 7] = *(a01 + 7); a01 += lda; b += 8; } a02 += 4 * lda; a03 += 4 * lda; a04 += 4 * lda; } else { #ifdef UNIT b[ 0] = ONE; b[ 1] = ZERO; #else b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); #endif b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b[ 4] = *(a01 + 4); b[ 5] = *(a01 + 5); b[ 6] = *(a01 + 6); b[ 7] = *(a01 + 7); b[ 8] = ZERO; b[ 9] = ZERO; #ifdef UNIT b[ 10] = ONE; b[ 11] = ZERO; #else b[ 10] = *(a02 + 2); b[ 11] = *(a02 + 3); #endif b[ 12] = *(a02 + 4); b[ 13] = *(a02 + 5); b[ 14] = *(a02 + 6); b[ 15] = *(a02 + 7); b[ 16] = ZERO; b[ 17] = ZERO; b[ 18] = ZERO; b[ 19] = ZERO; #ifdef UNIT b[ 20] = ONE; b[ 21] = ZERO; #else b[ 20] = *(a03 + 4); b[ 21] = *(a03 + 5); #endif b[ 22] = *(a03 + 6); b[ 23] = *(a03 + 7); b[ 24] = ZERO; b[ 25] = ZERO; b[ 26] = ZERO; b[ 27] = ZERO; b[ 28] = ZERO; b[ 29] = ZERO; #ifdef UNIT b[ 30] = ONE; b[ 31] = ZERO; #else b[ 30] = *(a04 + 6); b[ 31] = *(a04 + 7); #endif a01 += 8; a02 += 8; a03 += 8; a04 += 8; b += 32; } X += 4; i --; } while (i > 0); } i = (m & 3); if (i > 0) { if (X > posY) { a01 += 2 * i; a02 += 2 * i; a03 += 2 * i; a04 += 2 * i; b += 8 * i; } else if (X < posY) { for (ii = 0; ii < i; ii++){ b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b[ 4] = *(a01 + 4); b[ 5] = *(a01 + 5); b[ 6] = *(a01 + 6); b[ 7] = *(a01 + 7); a01 += lda; a02 += lda; a03 += lda; a04 += lda; b += 8; } } else { #ifdef UNIT b[ 0] = ONE; b[ 1] = ZERO; #else b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); #endif b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b[ 4] = *(a01 + 4); b[ 5] = *(a01 + 5); b[ 6] = *(a01 + 6); b[ 7] = *(a01 + 7); b += 8; if (i >= 2) { b[ 0] = ZERO; b[ 1] = ZERO; #ifdef UNIT b[ 2] = ONE; b[ 3] = ZERO; #else b[ 2] = *(a02 + 2); b[ 3] = *(a02 + 3); #endif b[ 4] = *(a02 + 4); b[ 5] = *(a02 + 5); b[ 6] = *(a02 + 6); b[ 7] = *(a02 + 7); b += 8; } if (i >= 3) { b[ 0] = ZERO; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; #ifdef UNIT b[ 4] = ONE; b[ 5] = ZERO; #else b[ 4] = *(a03 + 4); b[ 5] = *(a03 + 5); #endif b[ 6] = *(a03 + 6); b[ 7] = *(a03 + 7); b += 8; } } } posY += 4; } if (n & 2){ X = posX; if (posX <= posY) { a01 = a + posY * 2 + (posX + 0) * lda; a02 = a + posY * 2 + (posX + 1) * lda; } else { a01 = a + posX * 2 + (posY + 0) * lda; a02 = a + posX * 2 + (posY + 1) * lda; } i = (m >> 1); if (i > 0) { do { if (X > posY) { a01 += 4; a02 += 4; b += 8; } else if (X < posY) { b[0] = *(a01 + 0); b[1] = *(a01 + 1); b[2] = *(a01 + 2); b[3] = *(a01 + 3); b[4] = *(a02 + 0); b[5] = *(a02 + 1); b[6] = *(a02 + 2); b[7] = *(a02 + 3); a01 += 2 * lda; a02 += 2 * lda; b += 8; } else { #ifdef UNIT b[0] = ONE; b[1] = ZERO; #else b[0] = *(a01 + 0); b[1] = *(a01 + 1); #endif b[2] = *(a01 + 2); b[3] = *(a01 + 3); b[4] = ZERO; b[5] = ZERO; #ifdef UNIT b[6] = ONE; b[7] = ZERO; #else b[6] = *(a02 + 2); b[7] = *(a02 + 3); #endif a01 += 4; a02 += 4; b += 8; } X += 2; i --; } while (i > 0); } i = (m & 1); if (i > 0) { if (X > posY) { a01 += 2; a02 += 2; b += 4; } else if (X < posY) { b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); a01 += lda; a02 += lda; b += 4; } else { #ifdef UNIT b[ 0] = ONE; b[ 1] = ZERO; #else b[ 0] = *(a01 + 0); b[ 1] = *(a01 + 1); #endif b[ 2] = *(a01 + 2); b[ 3] = *(a01 + 3); b += 4; } } posY += 2; } if (n & 1){ X = posX; if (posX <= posY) { a01 = a + posY * 2 + (posX + 0) * lda; } else { a01 = a + posX * 2 + (posY + 0) * lda; } i = m; if (i > 0) { do { if (X > posY) { a01 += 2; b += 2; } else if (X < posY) { b[0] = *(a01 + 0); b[1] = *(a01 + 1); a01 += lda; b += 2; } else { #ifdef UNIT b[0] = ONE; b[1] = ZERO; #else b[0] = *(a01 + 0); b[1] = *(a01 + 1); #endif a01 += 2; b += 2; } X += 1; i --; } while (i > 0); } posY += 1; } return 0; }