// [AsmJit] // Complete x86/x64 JIT and Remote Assembler for C++. // // [License] // Zlib - See LICENSE.md file in the package. // [Guard] #ifndef _ASMJIT_BASE_VMEM_H #define _ASMJIT_BASE_VMEM_H // [Dependencies] #include "../base/globals.h" #include "../base/osutils.h" // [Api-Begin] #include "../asmjit_apibegin.h" namespace asmjit { //! \addtogroup asmjit_base //! \{ // ============================================================================ // [asmjit::VMemMgr] // ============================================================================ //! Reference implementation of memory manager that uses `VMemUtil` to allocate //! chunks of virtual memory and bit arrays to manage it. class VMemMgr { public: //! Type of virtual memory allocation, see `VMemMgr::alloc()`. ASMJIT_ENUM(AllocType) { //! Normal memory allocation, has to be freed by `VMemMgr::release()`. kAllocFreeable = 0, //! Allocate permanent memory, can't be freed. kAllocPermanent = 1 }; // -------------------------------------------------------------------------- // [Construction / Destruction] // -------------------------------------------------------------------------- #if !ASMJIT_OS_WINDOWS //! Create a `VMemMgr` instance. ASMJIT_API VMemMgr() noexcept; #else //! Create a `VMemMgr` instance. //! //! NOTE: When running on Windows it's possible to specify a `hProcess` to //! be used for memory allocation. Using `hProcess` allows to allocate memory //! of a remote process. ASMJIT_API VMemMgr(HANDLE hProcess = static_cast(0)) noexcept; #endif // ASMJIT_OS_WINDOWS //! Destroy the `VMemMgr` instance and free all blocks. ASMJIT_API ~VMemMgr() noexcept; // -------------------------------------------------------------------------- // [Reset] // -------------------------------------------------------------------------- //! Free all allocated memory. ASMJIT_API void reset() noexcept; // -------------------------------------------------------------------------- // [Accessors] // -------------------------------------------------------------------------- #if ASMJIT_OS_WINDOWS //! Get the handle of the process memory manager is bound to. ASMJIT_INLINE HANDLE getProcessHandle() const noexcept { return _hProcess; } #endif // ASMJIT_OS_WINDOWS //! Get how many bytes are currently allocated. ASMJIT_INLINE size_t getAllocatedBytes() const noexcept { return _allocatedBytes; } //! Get how many bytes are currently used. ASMJIT_INLINE size_t getUsedBytes() const noexcept { return _usedBytes; } //! Get whether to keep allocated memory after the `VMemMgr` is destroyed. //! //! \sa \ref setKeepVirtualMemory. ASMJIT_INLINE bool getKeepVirtualMemory() const noexcept { return _keepVirtualMemory; } //! Set whether to keep allocated memory after the memory manager is destroyed. //! //! This method is usable when patching code of remote process. You need to //! allocate process memory, store generated assembler into it and patch the //! method you want to redirect (into your code). This method affects only //! VMemMgr destructor. After destruction all internal //! structures are freed, only the process virtual memory remains. //! //! NOTE: Memory allocated with kAllocPermanent is always kept. //! //! \sa \ref getKeepVirtualMemory. ASMJIT_INLINE void setKeepVirtualMemory(bool val) noexcept { _keepVirtualMemory = val; } // -------------------------------------------------------------------------- // [Alloc / Release] // -------------------------------------------------------------------------- //! Allocate a `size` bytes of virtual memory. //! //! Note that if you are implementing your own virtual memory manager then you //! can quitly ignore type of allocation. This is mainly for AsmJit to memory //! manager that allocated memory will be never freed. ASMJIT_API void* alloc(size_t size, uint32_t type = kAllocFreeable) noexcept; //! Free previously allocated memory at a given `address`. ASMJIT_API Error release(void* p) noexcept; //! Free extra memory allocated with `p`. ASMJIT_API Error shrink(void* p, size_t used) noexcept; // -------------------------------------------------------------------------- // [Members] // -------------------------------------------------------------------------- #if ASMJIT_OS_WINDOWS HANDLE _hProcess; //!< Process passed to `VirtualAllocEx` and `VirtualFree`. #endif // ASMJIT_OS_WINDOWS Lock _lock; //!< Lock to enable thread-safe functionality. size_t _blockSize; //!< Default block size. size_t _blockDensity; //!< Default block density. bool _keepVirtualMemory; //!< Keep virtual memory after destroyed. size_t _allocatedBytes; //!< How many bytes are currently allocated. size_t _usedBytes; //!< How many bytes are currently used. //! \internal //! \{ struct RbNode; struct MemNode; struct PermanentNode; // Memory nodes root. MemNode* _root; // Memory nodes list. MemNode* _first; MemNode* _last; MemNode* _optimal; // Permanent memory. PermanentNode* _permanent; //! \} }; //! \} } // asmjit namespace // [Api-End] #include "../asmjit_apiend.h" // [Guard] #endif // _ASMJIT_BASE_VMEM_H