#ifndef OPENMM_CUDABONDEDUTILITIES_H_ #define OPENMM_CUDABONDEDUTILITIES_H_ /* -------------------------------------------------------------------------- * * OpenMM * * -------------------------------------------------------------------------- * * This is part of the OpenMM molecular simulation toolkit originating from * * Simbios, the NIH National Center for Physics-Based Simulation of * * Biological Structures at Stanford, funded under the NIH Roadmap for * * Medical Research, grant U54 GM072970. See https://simtk.org. * * * * Portions copyright (c) 2011-2018 Stanford University and the Authors. * * Authors: Peter Eastman * * Contributors: * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this program. If not, see . * * -------------------------------------------------------------------------- */ #include "CudaArray.h" #include "CudaContext.h" #include "openmm/System.h" #include #include namespace OpenMM { /** * This class provides a generic mechanism for evaluating bonded interactions. You write only * the source code needed to compute one interaction, and this class takes care of creating * and executing a complete kernel that loops over bonds, evaluates each one, and accumulates * the resulting forces and energies. This offers two advantages. First, it simplifies the * task of writing a new Force. Second, it allows multiple forces to be evaluated by a single * kernel, which reduces overhead and improves performance. * * A "bonded interaction" means an interaction that affects a small, fixed set of particles. * The interaction energy may depend on the positions of only those particles, and the list of * particles forming a "bond" may not change with time. Examples of bonded interactions * include HarmonicBondForce, HarmonicAngleForce, and PeriodicTorsionForce. * * To create a bonded interaction, call addInteraction(). You pass to it a block of source * code for evaluating the interaction. The inputs and outputs for that source code are as * follows: * *
    *
  1. The index of the bond being evaluated will have been stored in the unsigned int variable "index".
  2. *
  3. The indices of the atoms forming that bond will have been stored in the unsigned int variables "atom1", * "atom2", ....
  4. *
  5. The positions of those atoms will have been stored in the real4 variables "pos1", "pos2", ....
  6. *
  7. A real variable called "energy" will exist. Your code should add the potential energy of the * bond to that variable.
  8. *
  9. Your code should define real3 variables called "force1", "force2", ... that contain the force to * apply to each atom.
  10. *
* * As a simple example, the following source code would be used to implement a pairwise interaction of * the form E=r^2: * *
 * real4 delta = pos2-pos1;
 * energy += delta.x*delta.x + delta.y*delta.y + delta.z*delta.z;
 * real3 force1 = 2.0f*delta;
 * real3 force2 = -2.0f*delta;
 * 
* * Interactions will often depend on parameters or other data. Call addArgument() to provide the data * to this class. It will be passed to the interaction kernel as an argument, and you can refer to it * from your interaction code. */ class OPENMM_EXPORT_CUDA CudaBondedUtilities { public: CudaBondedUtilities(CudaContext& context); /** * Add a bonded interaction. * * @param atoms this should have one entry for each bond, and that entry should contain the list * of atoms involved in the bond. Every entry must have the same number of atoms. * @param source the code to evaluate the interaction * @param group the force group in which the interaction should be calculated */ void addInteraction(const std::vector >& atoms, const std::string& source, int group); /** * Add an argument that should be passed to the interaction kernel. * * @param data the device memory containing the data to pass * @param type the data type contained in the memory (e.g. "float4") * @return the name that will be used for the argument. Any code you pass to addInteraction() should * refer to it by this name. */ std::string addArgument(CUdeviceptr data, const std::string& type); /** * Register that the interaction kernel will be computing the derivative of the potential energy * with respect to a parameter. * * @param param the name of the parameter * @return the variable that will be used to accumulate the derivative. Any code you pass to addInteraction() should * add its contributions to this variable. */ std::string addEnergyParameterDerivative(const std::string& param); /** * Add some Cuda code that should be included in the program, before the start of the kernel. * This can be used, for example, to define functions that will be called by the kernel. * * @param source the code to include */ void addPrefixCode(const std::string& source); /** * Initialize this object in preparation for a simulation. */ void initialize(const System& system); /** * Compute the bonded interactions. * * @param groups a set of bit flags for which force groups to include */ void computeInteractions(int groups); private: std::string createForceSource(int forceIndex, int numBonds, int numAtoms, int group, const std::string& computeForce); CudaContext& context; CUfunction kernel; std::vector > > forceAtoms; std::vector > indexWidth; std::vector forceSource; std::vector forceGroup; std::vector arguments; std::vector argTypes; std::vector > atomIndices; std::vector prefixCode; std::vector energyParameterDerivatives; std::vector kernelArgs; int numForceBuffers, maxBonds, allGroups; bool hasInitializedKernels, hasInteractions; }; } // namespace OpenMM #endif /*OPENMM_CUDABONDEDUTILITIES_H_*/