#ifndef OPENMM_WINDOWSEXPORTCUDACOMPILER_H_ #define OPENMM_WINDOWSEXPORTCUDACOMPILER_H_ /* * Shared libraries are messy in Visual Studio. We have to distinguish three * cases: * (1) this header is being used to build the OpenMM shared library * (dllexport) * (2) this header is being used by a *client* of the OpenMM shared * library (dllimport) * (3) we are building the OpenMM static library, or the client is * being compiled with the expectation of linking with the * OpenMM static library (nothing special needed) * In the CMake script for building this library, we define one of the symbols * OPENMM_CUDACOMPILER_BUILDING_{SHARED|STATIC}_LIBRARY * Client code normally has no special symbol defined, in which case we'll * assume it wants to use the shared library. However, if the client defines * the symbol OPENMM_USE_STATIC_LIBRARIES we'll suppress the dllimport so * that the client code can be linked with static libraries. Note that * the client symbol is not library dependent, while the library symbols * affect only the OpenMM library, meaning that other libraries can * be clients of this one. However, we are assuming all-static or all-shared. */ #ifdef _MSC_VER // We don't want to hear about how sprintf is "unsafe". #pragma warning(disable:4996) // Keep MS VC++ quiet about lack of dll export of private members. #pragma warning(disable:4251) #if defined(OPENMM_CUDACOMPILER_BUILDING_SHARED_LIBRARY) #define OPENMM_EXPORT_CUDACOMPILER __declspec(dllexport) #elif defined(OPENMM_CUDACOMPILER_BUILDING_STATIC_LIBRARY) || defined(OPENMM_CUDACOMPILER_USE_STATIC_LIBRARIES) #define OPENMM_EXPORT_CUDACOMPILER #else #define OPENMM_EXPORT_CUDACOMPILER __declspec(dllimport) // i.e., a client of a shared library #endif #else #define OPENMM_EXPORT_CUDACOMPILER // Linux, Mac #endif #endif // OPENMM_WINDOWSEXPORTCUDACOMPILER_H_