/* -------------------------------------------------------------------------- * * OpenMM * * -------------------------------------------------------------------------- * * This is part of the OpenMM molecular simulation toolkit originating from * * Simbios, the NIH National Center for Physics-Based Simulation of * * Biological Structures at Stanford, funded under the NIH Roadmap for * * Medical Research, grant U54 GM072970. See https://simtk.org. * * * * Portions copyright (c) 2013 Stanford University and the Authors. * * Authors: Peter Eastman * * Contributors: * * * * Permission is hereby granted, free of charge, to any person obtaining a * * copy of this software and associated documentation files (the "Software"), * * to deal in the Software without restriction, including without limitation * * the rights to use, copy, modify, merge, publish, distribute, sublicense, * * and/or sell copies of the Software, and to permit persons to whom the * * Software is furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * * THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * * USE OR OTHER DEALINGS IN THE SOFTWARE. * * -------------------------------------------------------------------------- */ /** * This tests the Reference implementation of DrudeForce. */ #include "openmm/internal/AssertionUtilities.h" #include "openmm/Context.h" #include "openmm/NonbondedForce.h" #include "openmm/Platform.h" #include "openmm/System.h" #include "openmm/VerletIntegrator.h" #include "openmm/DrudeForce.h" #include "SimTKOpenMMUtilities.h" #include #include using namespace OpenMM; using namespace std; extern "C" OPENMM_EXPORT void registerDrudeReferenceKernelFactories(); void validateForce(System& system, vector& positions, double expectedEnergy) { // Given a System containing a Drude force, check that its energy has the expected value. VerletIntegrator integ(1.0); Platform& platform = Platform::getPlatformByName("Reference"); Context context(system, integ, platform); context.setPositions(positions); State state = context.getState(State::Energy | State::Forces); ASSERT_EQUAL_TOL(expectedEnergy, state.getPotentialEnergy(), 1e-5); // Try moving each particle along each axis, and see if the energy changes by the correct amount. double offset = 1e-3; for (int i = 0; i < system.getNumParticles(); i++) for (int j = 0; j < 3; j++) { vector offsetPos = positions; offsetPos[i][j] = positions[i][j]-offset; context.setPositions(offsetPos); double e1 = context.getState(State::Energy | State::Forces).getPotentialEnergy(); offsetPos[i][j] = positions[i][j]+offset; context.setPositions(offsetPos); double e2 = context.getState(State::Energy | State::Forces).getPotentialEnergy(); ASSERT_EQUAL_TOL(state.getForces()[i][j], (e1-e2)/(2*offset), 1e-5); } } void testSingleParticle() { const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; System system; system.addParticle(1.0); system.addParticle(1.0); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, -1, -1, -1, charge, alpha, 1, 1); system.addForce(drude); ASSERT(!drude->usesPeriodicBoundaryConditions()); ASSERT(!system.usesPeriodicBoundaryConditions()); vector positions(2); positions[0] = Vec3(-1, 0, 0); positions[1] = Vec3(2, 0, 0); validateForce(system, positions, 0.5*k*3*3); } void testAnisotropicParticle() { const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; const double a1 = 0.8; const double a2 = 1.1; const double k1 = k/a1; const double k2 = k/a2; const double k3 = k/(3-a1-a2); System system; system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, 2, 3, 4, charge, alpha, a1, a2); system.addForce(drude); vector positions(5); positions[0] = Vec3(0, 0, 0); positions[1] = Vec3(0.1, -0.5, 0.8); positions[2] = Vec3(0, 2, 0); positions[3] = Vec3(1, 2, 0); positions[4] = Vec3(1, 2, 3); validateForce(system, positions, 0.5*k1*0.5*0.5 + 0.5*k2*0.8*0.8 + 0.5*k3*0.1*0.1); } double computeScreening(double r, double thole, double alpha1, double alpha2) { double u = r*thole/pow(alpha1*alpha2, 1.0/6.0); return 1.0-(1.0+u/2)*exp(-u); } void testThole() { const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; const double thole = 2.5; System system; system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, -1, -1, -1, charge, alpha, 1, 1); drude->addParticle(3, 2, -1, -1, -1, charge, alpha, 1, 1); drude->addScreenedPair(0, 1, thole); system.addForce(drude); vector positions(4); positions[0] = Vec3(0, 0, 0); positions[1] = Vec3(0, -0.5, 0); positions[2] = Vec3(1, 0, 0); positions[3] = Vec3(1, 0, 0.3); double energySpring1 = 0.5*k*0.5*0.5; double energySpring2 = 0.5*k*0.3*0.3; double energyDipole = 0.0; double q[] = {-charge, charge, -charge, charge}; for (int i = 0; i < 2; i++) for (int j = 2; j < 4; j++) { Vec3 delta = positions[i]-positions[j]; double r = sqrt(delta.dot(delta)); energyDipole += ONE_4PI_EPS0*q[i]*q[j]*computeScreening(r, thole, alpha, alpha)/r; } validateForce(system, positions, energySpring1+energySpring2+energyDipole); } void testChangingParameters() { const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; Platform& platform = Platform::getPlatformByName("Reference"); // Create the system. System system; system.addParticle(1.0); system.addParticle(1.0); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, -1, -1, -1, charge, alpha, 1, 1); system.addForce(drude); vector positions(2); positions[0] = Vec3(-1, 0, 0); positions[1] = Vec3(2, 0, 0); // Check the energy. VerletIntegrator integ(1.0); Context context(system, integ, platform); context.setPositions(positions); State state = context.getState(State::Energy); ASSERT_EQUAL_TOL(0.5*k*3*3, state.getPotentialEnergy(), 1e-5); // Modify the parameters. const double k2 = ONE_4PI_EPS0*2.2; const double charge2 = 0.3; const double alpha2 = ONE_4PI_EPS0*charge2*charge2/k2; drude->setParticleParameters(0, 1, 0, -1, -1, -1, charge2, alpha2, 1, 1); drude->updateParametersInContext(context); state = context.getState(State::Energy); ASSERT_EQUAL_TOL(0.5*k2*3*3, state.getPotentialEnergy(), 1e-5); } int main() { try { registerDrudeReferenceKernelFactories(); testSingleParticle(); testAnisotropicParticle(); testThole(); testChangingParameters(); } catch(const std::exception& e) { std::cout << "exception: " << e.what() << std::endl; std::cout << "FAIL - ERROR. Test failed." << std::endl; return 1; } std::cout << "Done" << std::endl; return 0; }