/* -------------------------------------------------------------------------- * * OpenMM * * -------------------------------------------------------------------------- * * This is part of the OpenMM molecular simulation toolkit originating from * * Simbios, the NIH National Center for Physics-Based Simulation of * * Biological Structures at Stanford, funded under the NIH Roadmap for * * Medical Research, grant U54 GM072970. See https://simtk.org. * * * * Portions copyright (c) 2008-2016 Stanford University and the Authors. * * Authors: Peter Eastman * * Contributors: * * * * Permission is hereby granted, free of charge, to any person obtaining a * * copy of this software and associated documentation files (the "Software"), * * to deal in the Software without restriction, including without limitation * * the rights to use, copy, modify, merge, publish, distribute, sublicense, * * and/or sell copies of the Software, and to permit persons to whom the * * Software is furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * * THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * * USE OR OTHER DEALINGS IN THE SOFTWARE. * * -------------------------------------------------------------------------- */ #include "openmm/internal/AssertionUtilities.h" #include "openmm/Context.h" #include "openmm/HarmonicBondForce.h" #include "openmm/NonbondedForce.h" #include "openmm/System.h" #include "openmm/LangevinIntegrator.h" #include "SimTKOpenMMRealType.h" #include "sfmt/SFMT.h" #include #include using namespace OpenMM; using namespace std; const double TOL = 1e-5; void testSingleBond() { System system; system.addParticle(2.0); system.addParticle(2.0); LangevinIntegrator integrator(0, 0.1, 0.01); HarmonicBondForce* forceField = new HarmonicBondForce(); forceField->addBond(0, 1, 1.5, 1); system.addForce(forceField); Context context(system, integrator, platform); vector positions(2); positions[0] = Vec3(-1, 0, 0); positions[1] = Vec3(1, 0, 0); context.setPositions(positions); // This is simply a damped harmonic oscillator, so compare it to the analytical solution. double freq = std::sqrt(1-0.05*0.05); for (int i = 0; i < 1000; ++i) { State state = context.getState(State::Positions | State::Velocities); double time = state.getTime(); double expectedDist = 1.5+0.5*std::exp(-0.05*time)*std::cos(freq*time); ASSERT_EQUAL_VEC(Vec3(-0.5*expectedDist, 0, 0), state.getPositions()[0], 0.02); ASSERT_EQUAL_VEC(Vec3(0.5*expectedDist, 0, 0), state.getPositions()[1], 0.02); double expectedSpeed = -0.5*std::exp(-0.05*time)*(0.05*std::cos(freq*time)+freq*std::sin(freq*time)); ASSERT_EQUAL_VEC(Vec3(-0.5*expectedSpeed, 0, 0), state.getVelocities()[0], 0.02); ASSERT_EQUAL_VEC(Vec3(0.5*expectedSpeed, 0, 0), state.getVelocities()[1], 0.02); integrator.step(1); } // Now set the friction to 0 and see if it conserves energy. integrator.setFriction(0.0); context.setPositions(positions); State state = context.getState(State::Energy); double initialEnergy = state.getKineticEnergy()+state.getPotentialEnergy(); for (int i = 0; i < 1000; ++i) { state = context.getState(State::Energy); double energy = state.getKineticEnergy()+state.getPotentialEnergy(); ASSERT_EQUAL_TOL(initialEnergy, energy, 0.01); integrator.step(1); } } void testTemperature() { const int numParticles = 8; const double temp = 100.0; System system; LangevinIntegrator integrator(temp, 2.0, 0.01); NonbondedForce* forceField = new NonbondedForce(); for (int i = 0; i < numParticles; ++i) { system.addParticle(2.0); forceField->addParticle((i%2 == 0 ? 1.0 : -1.0), 1.0, 5.0); } system.addForce(forceField); Context context(system, integrator, platform); vector positions(numParticles); for (int i = 0; i < numParticles; ++i) positions[i] = Vec3((i%2 == 0 ? 2 : -2), (i%4 < 2 ? 2 : -2), (i < 4 ? 2 : -2)); context.setPositions(positions); // Let it equilibrate. integrator.step(10000); // Now run it for a while and see if the temperature is correct. double ke = 0.0; for (int i = 0; i < 10000; ++i) { State state = context.getState(State::Energy); ke += state.getKineticEnergy(); integrator.step(1); } ke /= 10000; double expected = 0.5*numParticles*3*BOLTZ*temp; ASSERT_USUALLY_EQUAL_TOL(expected, ke, 6/std::sqrt(10000.0)); } void testConstraints() { const int numParticles = 8; const int numConstraints = 5; const double temp = 100.0; System system; LangevinIntegrator integrator(temp, 2.0, 0.01); integrator.setConstraintTolerance(1e-5); NonbondedForce* forceField = new NonbondedForce(); for (int i = 0; i < numParticles; ++i) { system.addParticle(10.0); forceField->addParticle((i%2 == 0 ? 0.2 : -0.2), 0.5, 5.0); } system.addConstraint(0, 1, 1.0); system.addConstraint(1, 2, 1.0); system.addConstraint(2, 3, 1.0); system.addConstraint(4, 5, 1.0); system.addConstraint(6, 7, 1.0); system.addForce(forceField); Context context(system, integrator, platform); vector positions(numParticles); vector velocities(numParticles); OpenMM_SFMT::SFMT sfmt; init_gen_rand(0, sfmt); for (int i = 0; i < numParticles; ++i) { positions[i] = Vec3(i/2, (i+1)/2, 0); velocities[i] = Vec3(genrand_real2(sfmt)-0.5, genrand_real2(sfmt)-0.5, genrand_real2(sfmt)-0.5); } context.setPositions(positions); context.setVelocities(velocities); // Simulate it and see whether the constraints remain satisfied. for (int i = 0; i < 1000; ++i) { State state = context.getState(State::Positions); for (int j = 0; j < numConstraints; ++j) { int particle1, particle2; double distance; system.getConstraintParameters(j, particle1, particle2, distance); Vec3 p1 = state.getPositions()[particle1]; Vec3 p2 = state.getPositions()[particle2]; double dist = std::sqrt((p1[0]-p2[0])*(p1[0]-p2[0])+(p1[1]-p2[1])*(p1[1]-p2[1])+(p1[2]-p2[2])*(p1[2]-p2[2])); ASSERT_EQUAL_TOL(distance, dist, 1e-4); } integrator.step(1); } } void testConstrainedMasslessParticles() { System system; system.addParticle(0.0); system.addParticle(1.0); system.addConstraint(0, 1, 1.5); vector positions(2); positions[0] = Vec3(-1, 0, 0); positions[1] = Vec3(1, 0, 0); LangevinIntegrator integrator(300.0, 2.0, 0.01); bool failed = false; try { // This should throw an exception. Context context(system, integrator, platform); } catch (exception& ex) { failed = true; } ASSERT(failed); // Now make both particles massless, which should work. system.setParticleMass(1, 0.0); Context context(system, integrator, platform); context.setPositions(positions); context.setVelocitiesToTemperature(300.0); integrator.step(1); State state = context.getState(State::Velocities); ASSERT_EQUAL(0.0, state.getVelocities()[0][0]); } void testRandomSeed() { const int numParticles = 8; const double temp = 100.0; System system; LangevinIntegrator integrator(temp, 2.0, 0.01); NonbondedForce* forceField = new NonbondedForce(); for (int i = 0; i < numParticles; ++i) { system.addParticle(2.0); forceField->addParticle((i%2 == 0 ? 1.0 : -1.0), 1.0, 5.0); } system.addForce(forceField); vector positions(numParticles); vector velocities(numParticles); for (int i = 0; i < numParticles; ++i) { positions[i] = Vec3((i%2 == 0 ? 2 : -2), (i%4 < 2 ? 2 : -2), (i < 4 ? 2 : -2)); velocities[i] = Vec3(0, 0, 0); } // Try twice with the same random seed. integrator.setRandomNumberSeed(5); Context context(system, integrator, platform); context.setPositions(positions); context.setVelocities(velocities); integrator.step(10); State state1 = context.getState(State::Positions); context.reinitialize(); context.setPositions(positions); context.setVelocities(velocities); integrator.step(10); State state2 = context.getState(State::Positions); // Try twice with a different random seed. integrator.setRandomNumberSeed(10); context.reinitialize(); context.setPositions(positions); context.setVelocities(velocities); integrator.step(10); State state3 = context.getState(State::Positions); context.reinitialize(); context.setPositions(positions); context.setVelocities(velocities); integrator.step(10); State state4 = context.getState(State::Positions); // Compare the results. for (int i = 0; i < numParticles; i++) { for (int j = 0; j < 3; j++) { ASSERT_EQUAL_TOL(state1.getPositions()[i][j], state2.getPositions()[i][j], 1e-6); ASSERT_EQUAL_TOL(state3.getPositions()[i][j], state4.getPositions()[i][j], 1e-6); ASSERT(state1.getPositions()[i][j] != state3.getPositions()[i][j]); } } } void runPlatformTests(); int main(int argc, char* argv[]) { try { initializeTests(argc, argv); testSingleBond(); testTemperature(); testConstraints(); testConstrainedMasslessParticles(); testRandomSeed(); runPlatformTests(); } catch(const exception& e) { cout << "exception: " << e.what() << endl; return 1; } cout << "Done" << endl; return 0; }