# # Copyright 2021 Pixar # # Licensed under the Apache License, Version 2.0 (the "Apache License") # with the following modification; you may not use this file except in # compliance with the Apache License and the following modification to it: # Section 6. Trademarks. is deleted and replaced with: # # 6. Trademarks. This License does not grant permission to use the trade # names, trademarks, service marks, or product names of the Licensor # and its affiliates, except as required to comply with Section 4(c) of # the License and to reproduce the content of the NOTICE file. # # You may obtain a copy of the Apache License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the Apache License with the above modification is # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the Apache License for the specific # language governing permissions and limitations under the Apache License. # #------------------------------------------------------------------------------- #------------------------------------------------------------------------------- # source & headers set(SOURCE_FILES faceSurface.cpp faceTopology.cpp faceVertex.cpp hash.cpp irregularPatchBuilder.cpp parameterization.cpp patchTree.cpp patchTreeBuilder.cpp refinerSurfaceFactory.cpp regularPatchBuilder.cpp surface.cpp surfaceData.cpp surfaceFactory.cpp surfaceFactoryCache.cpp tessellation.cpp vertexDescriptor.cpp ) set(PRIVATE_HEADER_FILES faceSurface.h faceTopology.h faceVertex.h faceVertexSubset.h hash.h irregularPatchBuilder.h patchTree.h patchTreeBuilder.h pointOperations.h regularPatchBuilder.h vertexTag.h ) set(PUBLIC_HEADER_FILES irregularPatchType.h limits.h parameterization.h refinerSurfaceFactory.h surface.h surfaceData.h surfaceFactory.h surfaceFactoryMeshAdapter.h surfaceFactoryCache.h tessellation.h vertexDescriptor.h ) set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES}) include_directories("${CMAKE_CURRENT_BINARY_DIR}") if (NOT NO_LIB) # Compile objs first for both the CPU and GPU libs ----- add_library(bfr_obj OBJECT ${SOURCE_FILES} ${PRIVATE_HEADER_FILES} ${PUBLIC_HEADER_FILES} ) set_target_properties(bfr_obj PROPERTIES FOLDER "opensubdiv" ) endif() #------------------------------------------------------------------------------- osd_add_doxy_headers( "${DOXY_HEADER_FILES}" ) install( FILES ${PUBLIC_HEADER_FILES} DESTINATION "${CMAKE_INCDIR_BASE}/bfr" PERMISSIONS OWNER_READ GROUP_READ WORLD_READ ) #-------------------------------------------------------------------------------