// // Copyright 2021 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_BFR_FACE_VERTEX_SUBSET_H #define OPENSUBDIV3_BFR_FACE_VERTEX_SUBSET_H #include "../version.h" #include "../bfr/vertexTag.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Bfr { // // FaceVertexSubset is a simple struct and companion of FaceVertex that // identifies a subset of the topology around a corner. Such subsets are // what ultimately define the limit surface around a face and so are used // by higher level classes in conjunction with FaceVertex. // // WIP - this is simple enough to warrant a nested class in FaceVertex // - it serves no purpose without a FaceVertex and the FaceVertex // class has several methods to initialize/modify FaceVertexSubsets // struct FaceVertexSubset { FaceVertexSubset() { } void Initialize(VertexTag tag) { _tag = tag; _numFacesBefore = 0; _numFacesAfter = 0; _numFacesTotal = 1; _localSharpness = 0.0f; } // Queries consistent with other classes: VertexTag GetTag() const { return _tag; } int GetNumFaces() const { return _numFacesTotal; } // Simple get/set methods to avoid the tedious syntax of the tag: bool IsBoundary() const { return _tag._boundaryVerts; } bool IsSharp() const { return _tag._infSharpVerts; } void SetBoundary(bool on) { _tag._boundaryVerts = on; } void SetSharp(bool on) { _tag._infSharpVerts = on; } // Methods comparing to a superset (not any arbitrary subset): bool ExtentMatchesSuperset(FaceVertexSubset const & sup) const { return (GetNumFaces() == sup.GetNumFaces()) && (IsBoundary() == sup.IsBoundary()); } bool ShapeMatchesSuperset(FaceVertexSubset const & sup) const { return ExtentMatchesSuperset(sup) && (IsSharp() == sup.IsSharp()); } // Member tags containing boundary and sharp bits: VertexTag _tag; // Members defining the extent of the subset: short _numFacesBefore; short _numFacesAfter; short _numFacesTotal; // Member to override vertex sharpness (rarely used): float _localSharpness; }; } // end namespace Bfr } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_BFR_FACE_VERTEX_SUBSET_H */