// // Copyright 2017 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_FAR_PATCH_BUILDER_H #define OPENSUBDIV3_FAR_PATCH_BUILDER_H #include "../version.h" #include "../sdc/types.h" #include "../far/types.h" #include "../far/topologyRefiner.h" #include "../far/patchDescriptor.h" #include "../far/patchParam.h" #include "../far/ptexIndices.h" #include "../far/sparseMatrix.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far { // // SourcePatch // // This is a local utility class that captures the full local topology of an // arbitrarily irregular patch, i.e. a patch which may have one or all corners // irregular. Given the topology at each corner the entire collection of // points involved is identified and oriented consistently. // // Note (barfowl): // This was originally a class internal to PatchBuilder, but there is some // redundancy between it and the Level::VSpan used more publicly to identify // irregular corner topology. Replacing VSpan with SourcePatch is now under // consideration, and doing so will impact its public/private interface (which // was left public to give PatchBuilder access). // A simpler constructor to initialize an instance given a set of Corners // would also be preferable if made more public (i.e. public for use within // the library, not exported to clients) -- eliminating the need for the // explicit initialization and required call to the Finalize() method that // the PatchBuilder currently performs internally. // class SourcePatch { public: struct Corner { Corner() { std::memset((void*) this, 0, sizeof(Corner)); } LocalIndex _numFaces; // valence of corner vertex LocalIndex _patchFace; // location of patch within incident faces unsigned short _boundary : 1; unsigned short _sharp : 1; unsigned short _dart : 1; // For internal bookkeeping -- consider hiding or moving elsewhere unsigned short _sharesWithPrev : 1; unsigned short _sharesWithNext : 1; unsigned short _val2Interior : 1; unsigned short _val2Adjacent : 1; }; public: SourcePatch() { std::memset((void*) this, 0, sizeof(SourcePatch)); } ~SourcePatch() { } // To be called after all Corners have been initialized (hope to // replace this with alternative constructor at some point) void Finalize(int size3or4); int GetNumSourcePoints() const { return _numSourcePoints; } int GetMaxValence() const { return _maxValence; } int GetMaxRingSize() const { return _maxRingSize; } int GetCornerRingSize(int corner) const { return _ringSizes[corner]; } int GetCornerRingPoints(int corner, int points[]) const; // public/private access needs to be reviewed when/if used more publicly //private: public: // The SourcePatch is fully defined by its Corner members Corner _corners[4]; int _numCorners; // Additional members (derived from Corners) to help assemble corner rings: int _numSourcePoints; int _maxValence; int _maxRingSize; int _ringSizes[4]; int _localRingSizes[4]; int _localRingOffsets[4]; }; // // PatchBuilder // // This is the main class to assist the identification of limit surface // patches from faces in a TopologyRefiner for assembly into other, larger // datatypes. // // The PatchBuilder takes a const reference to a refiner and supports // arbitrarily refined hierarchies, i.e. it is not restricted to uniform or // adaptive refinement strategies and does not include any logic relating // to the origin of the hierarchy. It can associate a patch with any face // in the hierarchy (subject to a few minimum requirements) -- leaving the // decision as to which faces/patches are appropriate to its client. // // PatchBuilder is an abstract base class with a subclass derived to support // each subdivision scheme -- as such, construction relies on a factory // method to create an instance of the appropriate subclass. Only two pure // virtual methods are required (other than the required destructor): // // - determine the patch type for a subdivision scheme given a more // general basis specification (e.g. Bezier, Gregory, Linear, etc) // // - convert the vertices in the subdivision hierarchy into points of a // specified patch type, using computations specific to that scheme // // The base class handles the more general topological analysis that // determines the nature of a patch associated with each face -- providing // both queries to the client, along with more involved methods to extract // or convert data associated with the patches. There is no concrete "Patch" // class to which all clients would be required to conform. The queries and // data returned are provided for clients to assemble into patches or other // aggregates as they see fit. // // This is intended as an internal/private class for use within the library // for now -- possibly to be exported for use by clients when/if its // interface is appropriate and stable. // class PatchBuilder { public: // // A PatchBuilder is constructed given a patch "basis" rather than a // "type" to use with the subdivision scheme involved. The relevant // explicit patch types will be determined from the basis and scheme: // enum BasisType { BASIS_UNSPECIFIED, BASIS_REGULAR, BASIS_GREGORY, BASIS_LINEAR, BASIS_BEZIER // to be supported in future }; // // Required Options specify a patch basis to use for both regular and // irregular patches -- sparing the client the need to repeatedly // specify these for each face considered. Other options are included // to support legacy approximations: // struct Options { Options() : regBasisType(BASIS_UNSPECIFIED), irregBasisType(BASIS_UNSPECIFIED), fillMissingBoundaryPoints(false), approxInfSharpWithSmooth(false), approxSmoothCornerWithSharp(false) { } BasisType regBasisType; BasisType irregBasisType; bool fillMissingBoundaryPoints; bool approxInfSharpWithSmooth; bool approxSmoothCornerWithSharp; }; public: // // Public construction (via factory method) and destruction: // static PatchBuilder* Create(TopologyRefiner const& refiner, Options const& options); virtual ~PatchBuilder(); // // High-level queries related to the subdivision scheme of the refiner, the // patch types associated with it and those chosen to represent its faces: // int GetRegularFaceSize() const { return _schemeRegFaceSize; } BasisType GetRegularBasisType() const { return _options.regBasisType; } BasisType GetIrregularBasisType() const { return _options.irregBasisType; } PatchDescriptor::Type GetRegularPatchType() const { return _regPatchType; } PatchDescriptor::Type GetIrregularPatchType() const { return _irregPatchType; } PatchDescriptor::Type GetNativePatchType() const { return _nativePatchType; } PatchDescriptor::Type GetLinearPatchType() const { return _linearPatchType; } // // Face-level queries to determine presence of patches: // bool IsFaceAPatch(int level, Index face) const; bool IsFaceALeaf(int level, Index face) const; // // Patch-level topological queries: // bool IsPatchRegular(int level, Index face, int fvc = -1) const; int GetRegularPatchBoundaryMask(int level, Index face, int fvc = -1) const; void GetIrregularPatchCornerSpans(int level, Index face, Vtr::internal::Level::VSpan cornerSpans[4], int fvc = -1) const; bool DoesFaceVaryingPatchMatch(int level, Index face, int fvc) const { return _refiner.getLevel(level).doesFaceFVarTopologyMatch(face, fvc); } // // Patch-level control point retrieval and methods for converting source // points to a set of local points in a different basis // int GetRegularPatchPoints(int level, Index face, int regBoundaryMask, // compute internally when < 0 Index patchPoints[], int fvc = -1) const; template int GetIrregularPatchConversionMatrix(int level, Index face, Vtr::internal::Level::VSpan const cornerSpans[], SparseMatrix & matrix) const; int GetIrregularPatchSourcePoints(int level, Index face, Vtr::internal::Level::VSpan const cornerSpans[], Index sourcePoints[], int fvc = -1) const; // // Queries related to "single-crease" patches -- currently a subset of // regular interior patches: // struct SingleCreaseInfo { int creaseEdgeInFace; float creaseSharpness; }; bool IsRegularSingleCreasePatch(int level, Index face, SingleCreaseInfo & info) const; // // Computing the PatchParam -- note the regrettable dependency on // PtexIndices but PatchParam is essentially tied to it indefinitely. // Better to pass it in than have the PatchBuilder build its own // PtexIndices. // // Consider creating a PatchParamFactory which can manage the PtexIndices // along with this method. It will then be able to generate additional // data to accelerate these computations. // PatchParam ComputePatchParam(int level, Index face, PtexIndices const& ptexIndices, bool isRegular = true, int boundaryMask = 0, bool computeTransitionMask = false) const; protected: PatchBuilder(TopologyRefiner const& refiner, Options const& options); // Internal methods supporting topology queries: int getRegularFacePoints(int level, Index face, Index patchPoints[], int fvc) const; int getQuadRegularPatchPoints(int level, Index face, int regBoundaryMask, Index patchPoints[], int fvc) const; int getTriRegularPatchPoints(int level, Index face, int regBoundaryMask, Index patchPoints[], int fvc) const; // Internal methods using the SourcePatch: int assembleIrregularSourcePatch(int level, Index face, Vtr::internal::Level::VSpan const cornerSpans[], SourcePatch & sourcePatch) const; int gatherIrregularSourcePoints(int level, Index face, Vtr::internal::Level::VSpan const cornerSpans[], SourcePatch & sourcePatch, Index patchPoints[], int fvc) const; protected: // // Virtual methods to be provided by subclass for each scheme: // virtual PatchDescriptor::Type patchTypeFromBasis(BasisType basis) const = 0; // Note overloading of the conversion for SparseMatrix: virtual int convertToPatchType(SourcePatch const & sourcePatch, PatchDescriptor::Type patchType, SparseMatrix & matrix) const = 0; virtual int convertToPatchType(SourcePatch const & sourcePatch, PatchDescriptor::Type patchType, SparseMatrix & matrix) const = 0; protected: TopologyRefiner const& _refiner; Options const _options; Sdc::SchemeType _schemeType; int _schemeRegFaceSize; bool _schemeIsLinear; PatchDescriptor::Type _regPatchType; PatchDescriptor::Type _irregPatchType; PatchDescriptor::Type _nativePatchType; PatchDescriptor::Type _linearPatchType; }; } // end namespace Far } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_FAR_PATCH_BUILDER_H */