// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_FAR_STENCILTABLE_FACTORY_H #define OPENSUBDIV3_FAR_STENCILTABLE_FACTORY_H #include "../version.h" #include "../far/patchTable.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far { class TopologyRefiner; template class StencilReal; template class StencilTableReal; template class LimitStencilReal; template class LimitStencilTableReal; /// \brief A specialized factory for StencilTable /// template class StencilTableFactoryReal { public: enum Mode { INTERPOLATE_VERTEX=0, ///< vertex primvar stencils INTERPOLATE_VARYING, ///< varying primvar stencils INTERPOLATE_FACE_VARYING ///< face-varying primvar stencils }; struct Options { Options() : interpolationMode(INTERPOLATE_VERTEX), generateOffsets(false), generateControlVerts(false), generateIntermediateLevels(true), factorizeIntermediateLevels(true), maxLevel(10), fvarChannel(0) { } unsigned int interpolationMode : 2, ///< interpolation mode generateOffsets : 1, ///< populate optional "_offsets" field generateControlVerts : 1, ///< generate stencils for control-vertices generateIntermediateLevels : 1, ///< vertices at all levels or highest only factorizeIntermediateLevels : 1, ///< accumulate stencil weights from control /// vertices or from the stencils of the /// previous level maxLevel : 4; ///< generate stencils up to 'maxLevel' unsigned int fvarChannel; ///< face-varying channel to use /// when generating face-varying stencils }; /// \brief Instantiates StencilTable from TopologyRefiner that have been /// refined uniformly or adaptively. /// /// \note The factory only creates stencils for vertices that have already /// been refined in the TopologyRefiner. Use RefineUniform() or /// RefineAdaptive() before constructing the stencils. /// /// @param refiner The TopologyRefiner containing the topology /// /// @param options Options controlling the creation of the table /// static StencilTableReal const * Create( TopologyRefiner const & refiner, Options options = Options()); /// \brief Instantiates StencilTable by concatenating an array of existing /// stencil tables. /// /// \note This factory checks that the stencil tables point to the same set /// of supporting control vertices - no re-indexing is done. /// GetNumControlVertices() *must* return the same value for all input /// tables. /// /// @param numTables Number of input StencilTables /// /// @param tables Array of input StencilTables /// static StencilTableReal const * Create( int numTables, StencilTableReal const ** tables); /// \brief Utility function for stencil splicing for local point stencils. /// /// @param refiner The TopologyRefiner containing the topology /// /// @param baseStencilTable Input StencilTable for refined vertices /// /// @param localPointStencilTable /// StencilTable for the change of basis patch points. /// /// @param factorize If factorize is set to true, endcap stencils will be /// factorized with supporting vertices from baseStencil /// table so that the endcap points can be computed /// directly from control vertices. /// static StencilTableReal const * AppendLocalPointStencilTable( TopologyRefiner const &refiner, StencilTableReal const *baseStencilTable, StencilTableReal const *localPointStencilTable, bool factorize = true); /// \brief Utility function for stencil splicing for local point varying stencils. /// /// @param refiner The TopologyRefiner containing the topology /// /// @param baseStencilTable Input StencilTable for refined vertices /// /// @param localPointStencilTable /// StencilTable for the change of basis patch points. /// /// @param factorize If factorize is set to true, endcap stencils will be /// factorized with supporting vertices from baseStencil /// table so that the endcap points can be computed /// directly from control vertices. /// static StencilTableReal const * AppendLocalPointStencilTableVarying( TopologyRefiner const &refiner, StencilTableReal const *baseStencilTable, StencilTableReal const *localPointStencilTable, bool factorize = true) { return AppendLocalPointStencilTable( refiner, baseStencilTable, localPointStencilTable, factorize); } /// \brief Utility function for stencil splicing for local point /// face-varying stencils. /// /// @param refiner The TopologyRefiner containing the topology /// /// @param baseStencilTable Input StencilTable for refined vertices /// /// @param localPointStencilTable /// StencilTable for the change of basis patch points. /// /// @param channel face-varying channel /// /// @param factorize If factorize is set to true, endcap stencils will be /// factorized with supporting vertices from baseStencil /// table so that the endcap points can be computed /// directly from control vertices. /// static StencilTableReal const * AppendLocalPointStencilTableFaceVarying( TopologyRefiner const &refiner, StencilTableReal const *baseStencilTable, StencilTableReal const *localPointStencilTable, int channel = 0, bool factorize = true); private: // Generate stencils for the coarse control-vertices (single weight = 1.0f) static void generateControlVertStencils( int numControlVerts, StencilReal & dst); // Internal method to splice local point stencils static StencilTableReal const * appendLocalPointStencilTable( TopologyRefiner const &refiner, StencilTableReal const * baseStencilTable, StencilTableReal const * localPointStencilTable, int channel, bool factorize); }; /// \brief A specialized factory for LimitStencilTable /// /// The LimitStencilTableFactory creates a table of limit stencils. Limit /// stencils can interpolate any arbitrary location on the limit surface. /// The stencils will be bilinear if the surface is refined uniformly, and /// bicubic if feature adaptive isolation is used instead. /// /// Surface locations are expressed as a combination of ptex face index and /// normalized (s,t) patch coordinates. The factory exposes the LocationArray /// struct as a container for these location descriptors. /// template class LimitStencilTableFactoryReal { public: enum Mode { INTERPOLATE_VERTEX=0, ///< vertex primvar stencils INTERPOLATE_VARYING, ///< varying primvar stencils INTERPOLATE_FACE_VARYING ///< face-varying primvar stencils }; struct Options { Options() : interpolationMode(INTERPOLATE_VERTEX), generate1stDerivatives(true), generate2ndDerivatives(false), fvarChannel(0) { } unsigned int interpolationMode : 2, ///< interpolation mode generate1stDerivatives : 1, ///< Generate weights for 1st derivatives generate2ndDerivatives : 1; ///< Generate weights for 2nd derivatives unsigned int fvarChannel; ///< face-varying channel to use }; /// \brief Descriptor for limit surface locations struct LocationArray { LocationArray() : ptexIdx(-1), numLocations(0), s(0), t(0) { } int ptexIdx, ///< ptex face index numLocations; ///< number of (u,v) coordinates in the array REAL const * s, ///< array of u coordinates * t; ///< array of v coordinates }; typedef std::vector LocationArrayVec; /// \brief Instantiates LimitStencilTable from a TopologyRefiner that has /// been refined either uniformly or adaptively. /// /// @param refiner The TopologyRefiner containing the topology /// /// @param locationArrays An array of surface location descriptors /// (see LocationArray) /// /// @param cvStencils A StencilTable generated from the TopologyRefiner /// (Optional: prevents redundant instantiation of the /// table if available. The given table must at least /// contain stencils for all control points and all /// refined points -- any stencils for local points of /// a PatchTable must match the PatchTable provided or /// internally generated) /// /// @param patchTable A PatchTable generated from the TopologyRefiner /// (Optional: prevents redundant instantiation of the /// table if available. The given table must match /// the optional StencilTable if also provided) /// /// @param options Options controlling the creation of the table /// static LimitStencilTableReal const * Create( TopologyRefiner const & refiner, LocationArrayVec const & locationArrays, StencilTableReal const * cvStencils = 0, PatchTable const * patchTable = 0, Options options = Options()); }; // // Public wrapper classes for the templates // class Stencil; class StencilTable; /// \brief Stencil table factory class wrapping the template for compatibility. /// class StencilTableFactory : public StencilTableFactoryReal { private: typedef StencilTableFactoryReal BaseFactory; typedef StencilTableReal BaseTable; public: static StencilTable const * Create( TopologyRefiner const & refiner, Options options = Options()) { return static_cast( BaseFactory::Create(refiner, options)); } static StencilTable const * Create( int numTables, StencilTable const ** tables) { return static_cast( BaseFactory::Create(numTables, reinterpret_cast(tables))); } static StencilTable const * AppendLocalPointStencilTable( TopologyRefiner const &refiner, StencilTable const *baseStencilTable, StencilTable const *localPointStencilTable, bool factorize = true) { return static_cast( BaseFactory::AppendLocalPointStencilTable(refiner, static_cast(baseStencilTable), static_cast(localPointStencilTable), factorize)); } static StencilTable const * AppendLocalPointStencilTableVarying( TopologyRefiner const &refiner, StencilTable const *baseStencilTable, StencilTable const *localPointStencilTable, bool factorize = true) { return static_cast( BaseFactory::AppendLocalPointStencilTableVarying(refiner, static_cast(baseStencilTable), static_cast(localPointStencilTable), factorize)); } static StencilTable const * AppendLocalPointStencilTableFaceVarying( TopologyRefiner const &refiner, StencilTable const *baseStencilTable, StencilTable const *localPointStencilTable, int channel = 0, bool factorize = true) { return static_cast( BaseFactory::AppendLocalPointStencilTableFaceVarying(refiner, static_cast(baseStencilTable), static_cast(localPointStencilTable), channel, factorize)); } }; class LimitStencil; class LimitStencilTable; /// \brief Stencil table factory class wrapping the template for compatibility. /// class LimitStencilTableFactory : public LimitStencilTableFactoryReal { private: typedef LimitStencilTableFactoryReal BaseFactory; typedef StencilTableReal BaseTable; public: static LimitStencilTable const * Create( TopologyRefiner const & refiner, LocationArrayVec const & locationArrays, StencilTable const * cvStencils = 0, PatchTable const * patchTable = 0, Options options = Options()) { return static_cast( BaseFactory::Create( refiner, locationArrays, static_cast(cvStencils), patchTable, options)); } }; } // end namespace Far } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OPENSUBDIV3_FAR_STENCILTABLE_FACTORY_H