// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "glLoader.h" #include "../osd/cudaGLVertexBuffer.h" #include "../far/error.h" #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { CudaGLVertexBuffer::CudaGLVertexBuffer(int numElements, int numVertices) : _numElements(numElements), _numVertices(numVertices), _vbo(0), _devicePtr(0), _cudaResource(0) { // Initialize internal OpenGL loader library if necessary OpenSubdiv::internal::GLLoader::libraryInitializeGL(); } CudaGLVertexBuffer::~CudaGLVertexBuffer() { unmap(); cudaGraphicsUnregisterResource(_cudaResource); glDeleteBuffers(1, &_vbo); } CudaGLVertexBuffer * CudaGLVertexBuffer::Create(int numElements, int numVertices, void *) { CudaGLVertexBuffer *instance = new CudaGLVertexBuffer(numElements, numVertices); if (instance->allocate()) return instance; Far::Error(Far::FAR_RUNTIME_ERROR, "CudaGLVertexBuffer::Create failed.\n"); delete instance; return NULL; } void CudaGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, void * /*deviceContext*/) { map(); cudaError_t err = cudaMemcpy((float*)_devicePtr + _numElements * startVertex, src, _numElements * numVertices * sizeof(float), cudaMemcpyHostToDevice); if (err != cudaSuccess) Far::Error(Far::FAR_RUNTIME_ERROR, "CudaGLVertexBuffer::UpdateData failed. : %s\n", cudaGetErrorString(err)); } int CudaGLVertexBuffer::GetNumElements() const { return _numElements; } int CudaGLVertexBuffer::GetNumVertices() const { return _numVertices; } float * CudaGLVertexBuffer::BindCudaBuffer() { map(); return static_cast(_devicePtr); } GLuint CudaGLVertexBuffer::BindVBO(void * /*deviceContext*/) { unmap(); return _vbo; } bool CudaGLVertexBuffer::allocate() { int size = _numElements * _numVertices * sizeof(float); #if defined(GL_ARB_direct_state_access) if (OSD_OPENGL_HAS(ARB_direct_state_access)) { glCreateBuffers(1, &_vbo); glNamedBufferData(_vbo, size, 0, GL_DYNAMIC_DRAW); } else #endif { GLint prev = 0; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev); glGenBuffers(1, &_vbo); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, prev); } // register vbo as cuda resource cudaError_t err = cudaGraphicsGLRegisterBuffer( &_cudaResource, _vbo, cudaGraphicsMapFlagsWriteDiscard); if (err != cudaSuccess) return false; return true; } void CudaGLVertexBuffer::map() { if (_devicePtr) return; size_t num_bytes; void *ptr; cudaError_t err = cudaGraphicsMapResources(1, &_cudaResource, 0); if (err != cudaSuccess) Far::Error(Far::FAR_RUNTIME_ERROR, "CudaGLVertexBuffer::map failed.\n%s\n", cudaGetErrorString(err)); err = cudaGraphicsResourceGetMappedPointer(&ptr, &num_bytes, _cudaResource); if (err != cudaSuccess) Far::Error(Far::FAR_RUNTIME_ERROR, "CudaGLVertexBuffer::map failed.\n%s\n", cudaGetErrorString(err)); _devicePtr = ptr; } void CudaGLVertexBuffer::unmap() { if (_devicePtr == NULL) return; cudaError_t err = cudaGraphicsUnmapResources(1, &_cudaResource, 0); if (err != cudaSuccess) Far::Error(Far::FAR_RUNTIME_ERROR, "CudaGLVertexBuffer::unmap failed.\n%s\n", cudaGetErrorString(err)); _devicePtr = NULL; } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv