// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // cbuffer KernelUniformArgs : register( b0 ) { int batchStart; int batchEnd; int srcOffset; int dstOffset; }; RWBuffer vertexBuffer : register( u0 ); RWBuffer dstVertexBuffer : register( u1 ); Buffer sizes : register( t1 ); Buffer offsets : register( t2 ); Buffer indices : register( t3 ); Buffer weights : register( t4 ); //---------------------------------------------------------------------------- struct Vertex { float vertexData[LENGTH]; }; void clear(out Vertex v) { for (int i = 0; i < LENGTH; ++i) { v.vertexData[i] = 0; } } Vertex readVertex(int index) { Vertex v; int vertexIndex = srcOffset + index * SRC_STRIDE; for (int i = 0; i < LENGTH; ++i) { v.vertexData[i] = vertexBuffer[vertexIndex + i]; } return v; } void writeVertex(int index, Vertex v) { int vertexIndex = dstOffset + index * DST_STRIDE; for (int i = 0; i < LENGTH; ++i) { vertexBuffer[vertexIndex + i] = v.vertexData[i]; } } void writeVertexSeparate(int index, Vertex v) { int vertexIndex = dstOffset + index * DST_STRIDE; for (int i = 0; i < LENGTH; ++i) { dstVertexBuffer[vertexIndex + i] = v.vertexData[i]; } } void addWithWeight(inout Vertex v, const Vertex src, float weight) { for (int i = 0; i < LENGTH; ++i) { v.vertexData[i] += weight * src.vertexData[i]; } } // --------------------------------------------------------------------------- interface IComputeKernel { void runKernel( uint3 ID ); }; IComputeKernel kernel; class SingleBufferCompute : IComputeKernel { int placeholder; void runKernel(uint3 ID) { int current = int(ID.x) + batchStart; if (current>=batchEnd) { return; } Vertex dst; clear(dst); int offset = offsets[current], size = sizes[current]; for (int i=0; i=batchEnd) { return; } Vertex dst; clear(dst); int offset = offsets[current], size = sizes[current]; for (int i=0; i