// // Copyright 2014 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../sdc/crease.h" #include "../vtr/types.h" #include "../vtr/level.h" #include "../vtr/quadRefinement.h" #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Vtr { namespace internal { // // Simple constructor, destructor and basic initializers: // QuadRefinement::QuadRefinement(Level const & parentArg, Level & childArg, Sdc::Options const & optionsArg) : Refinement(parentArg, childArg, optionsArg) { _splitType = Sdc::SPLIT_TO_QUADS; _regFaceSize = 4; } QuadRefinement::~QuadRefinement() { } // // Methods to construct the parent-to-child mapping // void QuadRefinement::allocateParentChildIndices() { // // Initialize the vectors of indices mapping parent components to those child components // that will originate from each. // int faceChildFaceCount = (int) _parent->_faceVertIndices.size(); int faceChildEdgeCount = (int) _parent->_faceEdgeIndices.size(); int edgeChildEdgeCount = (int) _parent->_edgeVertIndices.size(); int faceChildVertCount = _parent->getNumFaces(); int edgeChildVertCount = _parent->getNumEdges(); int vertChildVertCount = _parent->getNumVertices(); // // First reference the parent Level's face-vertex counts/offsets -- they can be used // here for both the face-child-faces and face-child-edges as they both have one per // face-vertex. // // Given we will be ignoring initial values with uniform refinement and assigning all // directly, initializing here is a waste... // Index initValue = 0; _faceChildFaceCountsAndOffsets = _parent->shareFaceVertCountsAndOffsets(); _faceChildEdgeCountsAndOffsets = _parent->shareFaceVertCountsAndOffsets(); _faceChildFaceIndices.resize(faceChildFaceCount, initValue); _faceChildEdgeIndices.resize(faceChildEdgeCount, initValue); _edgeChildEdgeIndices.resize(edgeChildEdgeCount, initValue); _faceChildVertIndex.resize(faceChildVertCount, initValue); _edgeChildVertIndex.resize(edgeChildVertCount, initValue); _vertChildVertIndex.resize(vertChildVertCount, initValue); } // // Methods to populate the face-vertex relation of the child Level: // - child faces only originate from parent faces // void QuadRefinement::populateFaceVertexRelation() { // Both face-vertex and face-edge share the face-vertex counts/offsets within a // Level, so be sure not to re-initialize it if already done: // if (_child->_faceVertCountsAndOffsets.size() == 0) { populateFaceVertexCountsAndOffsets(); } _child->_faceVertIndices.resize(_child->getNumFaces() * 4); populateFaceVerticesFromParentFaces(); } void QuadRefinement::populateFaceVertexCountsAndOffsets() { _child->_faceVertCountsAndOffsets.resize(_child->getNumFaces() * 2); for (int i = 0; i < _child->getNumFaces(); ++i) { _child->_faceVertCountsAndOffsets[i*2 + 0] = 4; _child->_faceVertCountsAndOffsets[i*2 + 1] = i << 2; } } void QuadRefinement::populateFaceVerticesFromParentFaces() { // // This is pretty straightforward, but is a good example for the case of // iterating through the parent faces rather than the child faces, as the // same topology information for the parent faces is required for each of // the child faces. // // For each of the child faces of a parent face, identify the child vertices // for its face-verts from the child vertices of the parent face, its edges // and its vertices. // for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { ConstIndexArray pFaceVerts = _parent->getFaceVertices(pFace), pFaceEdges = _parent->getFaceEdges(pFace), pFaceChildren = getFaceChildFaces(pFace); int pFaceSize = pFaceVerts.size(); for (int j = 0; j < pFaceSize; ++j) { Index cFace = pFaceChildren[j]; if (IndexIsValid(cFace)) { int jPrev = j ? (j - 1) : (pFaceSize - 1); Index cVertOfFace = _faceChildVertIndex[pFace]; Index cVertOfEPrev = _edgeChildVertIndex[pFaceEdges[jPrev]]; Index cVertOfVert = _vertChildVertIndex[pFaceVerts[j]]; Index cVertOfENext = _edgeChildVertIndex[pFaceEdges[j]]; IndexArray cFaceVerts = _child->getFaceVertices(cFace); // Note orientation wrt parent face -- quad vs non-quad... if (pFaceSize == 4) { int jOpp = jPrev ? (jPrev - 1) : 3; int jNext = jOpp ? (jOpp - 1) : 3; cFaceVerts[j] = cVertOfVert; cFaceVerts[jNext] = cVertOfENext; cFaceVerts[jOpp] = cVertOfFace; cFaceVerts[jPrev] = cVertOfEPrev; } else { cFaceVerts[0] = cVertOfVert; cFaceVerts[1] = cVertOfENext; cFaceVerts[2] = cVertOfFace; cFaceVerts[3] = cVertOfEPrev; } } } } } // // Methods to populate the face-vertex relation of the child Level: // - child faces only originate from parent faces // void QuadRefinement::populateFaceEdgeRelation() { // Both face-vertex and face-edge share the face-vertex counts/offsets, so be sure // not to re-initialize it if already done: // if (_child->_faceVertCountsAndOffsets.size() == 0) { populateFaceVertexCountsAndOffsets(); } _child->_faceEdgeIndices.resize(_child->getNumFaces() * 4); populateFaceEdgesFromParentFaces(); } void QuadRefinement::populateFaceEdgesFromParentFaces() { // // This is fairly straightforward, but since we are dealing with edges here, we // occasionally have to deal with the limitation of them being undirected. Since // child faces from the same parent face share much in common, we iterate through // the parent faces. // // Each child face of the parent is based on a corner vertex from which we denote // a "previous" and "next" edge, which are child edges of the parent face's edges. // The two remaining edges per child faces are perpendicular to these prev/next // edges and share the child vertex of the parent face. // for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { ConstIndexArray pFaceVerts = _parent->getFaceVertices(pFace), pFaceEdges = _parent->getFaceEdges(pFace), pFaceChildFaces = getFaceChildFaces(pFace), pFaceChildEdges = getFaceChildEdges(pFace); int pFaceSize = pFaceVerts.size(); for (int j = 0; j < pFaceSize; ++j) { Index cFace = pFaceChildFaces[j]; if (IndexIsValid(cFace)) { // // Identify the vertex pairs for the prev/next parent edges -- from // which we will determine the prev/next child edges: // int jPrev = j ? (j - 1) : (pFaceSize - 1); Index pPrevEdge = pFaceEdges[jPrev]; ConstIndexArray pPrevEdgeVerts = _parent->getEdgeVertices(pPrevEdge); Index pNextEdge = pFaceEdges[j]; ConstIndexArray pNextEdgeVerts = _parent->getEdgeVertices(pNextEdge); // // Now identify the two prev/next child edges (beware of degenerate // edges here) and the two remaining perpendicular child edges: // Index pCornerVert = pFaceVerts[j]; int cornerInPrevEdge = (pPrevEdgeVerts[0] != pPrevEdgeVerts[1]) ? (pPrevEdgeVerts[0] != pCornerVert) : 1; int cornerInNextEdge = (pNextEdgeVerts[0] != pNextEdgeVerts[1]) ? (pNextEdgeVerts[0] != pCornerVert) : 0; Index cEdgeOfEdgePrev = getEdgeChildEdges(pPrevEdge)[cornerInPrevEdge]; Index cEdgeOfEdgeNext = getEdgeChildEdges(pNextEdge)[cornerInNextEdge]; Index cEdgePerpEdgePrev = pFaceChildEdges[jPrev]; Index cEdgePerpEdgeNext = pFaceChildEdges[j]; // // Assign the identified child edges to the child face's face-edges: // IndexArray cFaceEdges = _child->getFaceEdges(cFace); // Note orientation wrt parent face -- quad vs non-quad... if (pFaceSize == 4) { int jOpp = jPrev ? (jPrev - 1) : 3; int jNext = jOpp ? (jOpp - 1) : 3; cFaceEdges[j] = cEdgeOfEdgeNext; cFaceEdges[jNext] = cEdgePerpEdgeNext; cFaceEdges[jOpp] = cEdgePerpEdgePrev; cFaceEdges[jPrev] = cEdgeOfEdgePrev; } else { cFaceEdges[0] = cEdgeOfEdgeNext; cFaceEdges[1] = cEdgePerpEdgeNext; cFaceEdges[2] = cEdgePerpEdgePrev; cFaceEdges[3] = cEdgeOfEdgePrev; } } } } } // // Methods to populate the edge-vertex relation of the child Level: // - child edges originate from parent faces and edges // void QuadRefinement::populateEdgeVertexRelation() { _child->_edgeVertIndices.resize(_child->getNumEdges() * 2); populateEdgeVerticesFromParentFaces(); populateEdgeVerticesFromParentEdges(); } void QuadRefinement::populateEdgeVerticesFromParentFaces() { // // This is straightforward. All child edges of parent faces are assigned // their first vertex from the child vertex of the face -- so it is common // to all. The second vertex is the child vertex of the parent edge to // which the new child edge is perpendicular. // for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { ConstIndexArray pFaceEdges = _parent->getFaceEdges(pFace), pFaceChildEdges = getFaceChildEdges(pFace); for (int j = 0; j < pFaceEdges.size(); ++j) { Index cEdge = pFaceChildEdges[j]; if (IndexIsValid(cEdge)) { IndexArray cEdgeVerts = _child->getEdgeVertices(cEdge); cEdgeVerts[0] = _faceChildVertIndex[pFace]; cEdgeVerts[1] = _edgeChildVertIndex[pFaceEdges[j]]; } } } } void QuadRefinement::populateEdgeVerticesFromParentEdges() { // // This is straightforward. All child edges of parent edges are assigned // their first vertex from the child vertex of the edge -- so it is common // to both. The second vertex is the child vertex of the vertex at the // end of the parent edge. // for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) { ConstIndexArray pEdgeVerts = _parent->getEdgeVertices(pEdge), pEdgeChildren = getEdgeChildEdges(pEdge); // May want to unroll this trivial loop of 2... for (int j = 0; j < 2; ++j) { Index cEdge = pEdgeChildren[j]; if (IndexIsValid(cEdge)) { IndexArray cEdgeVerts = _child->getEdgeVertices(cEdge); cEdgeVerts[0] = _edgeChildVertIndex[pEdge]; cEdgeVerts[1] = _vertChildVertIndex[pEdgeVerts[j]]; } } } } // // Methods to populate the edge-face relation of the child Level: // - child edges originate from parent faces and edges // - sparse refinement poses challenges with allocation here // - we need to update the counts/offsets as we populate // void QuadRefinement::populateEdgeFaceRelation() { // // Notes on allocating/initializing the edge-face counts/offsets vector: // // Be aware of scheme-specific decisions here, e.g.: // - inspection of sparse child faces for edges from faces // - no guaranteed "neighborhood" around Bilinear verts from verts // // If uniform subdivision, face count of a child edge will be: // - 2 for new interior edges from parent faces // == 2 * number of parent face verts for both quad- and tri-split // - same as parent edge for edges from parent edges // If sparse subdivision, face count of a child edge will be: // - 1 or 2 for new interior edge depending on child faces in parent face // - requires inspection if not all child faces present // ? same as parent edge for edges from parent edges // - given end vertex must have its full set of child faces // - not for Bilinear -- only if neighborhood is non-zero // - could at least make a quick traversal of components and use the above // two points to get much closer estimate than what is used for uniform // int childEdgeFaceIndexSizeEstimate = (int)_parent->_faceVertIndices.size() * 2 + (int)_parent->_edgeFaceIndices.size() * 2; _child->_edgeFaceCountsAndOffsets.resize(_child->getNumEdges() * 2); _child->_edgeFaceIndices.resize( childEdgeFaceIndexSizeEstimate); _child->_edgeFaceLocalIndices.resize(childEdgeFaceIndexSizeEstimate); // Update _maxEdgeFaces from the parent level before calling the // populateEdgeFacesFromParent methods below, as these may further // update _maxEdgeFaces. _child->_maxEdgeFaces = _parent->_maxEdgeFaces; populateEdgeFacesFromParentFaces(); populateEdgeFacesFromParentEdges(); // Revise the over-allocated estimate based on what is used (as indicated in the // count/offset for the last vertex) and trim the index vector accordingly: childEdgeFaceIndexSizeEstimate = _child->getNumEdgeFaces(_child->getNumEdges()-1) + _child->getOffsetOfEdgeFaces(_child->getNumEdges()-1); _child->_edgeFaceIndices.resize( childEdgeFaceIndexSizeEstimate); _child->_edgeFaceLocalIndices.resize(childEdgeFaceIndexSizeEstimate); } void QuadRefinement::populateEdgeFacesFromParentFaces() { // // This is straightforward topologically, but when refinement is sparse the // contents of the counts/offsets vector is not certain and is populated // incrementally. So there will be some resizing/trimming here. // // Topologically, the child edges from within a parent face will typically // have two incident child faces (only one or none if sparse). These child // edges and faces are interleaved within the parent and easily identified. // Note that the edge-face "local indices" are also needed here and that // orientation of child faces within their parent depends on it being a quad // or not. // for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { ConstIndexArray pFaceChildFaces = getFaceChildFaces(pFace), pFaceChildEdges = getFaceChildEdges(pFace); int pFaceSize = pFaceChildFaces.size(); for (int j = 0; j < pFaceSize; ++j) { Index cEdge = pFaceChildEdges[j]; if (IndexIsValid(cEdge)) { // // Reserve enough edge-faces, populate and trim as needed: // _child->resizeEdgeFaces(cEdge, 2); IndexArray cEdgeFaces = _child->getEdgeFaces(cEdge); LocalIndexArray cEdgeInFace = _child->getEdgeFaceLocalIndices(cEdge); // One or two child faces may be assigned: int jNext = ((j + 1) < pFaceSize) ? (j + 1) : 0; int cEdgeFaceCount = 0; if (IndexIsValid(pFaceChildFaces[j])) { // Note orientation wrt incident parent faces -- quad vs non-quad... cEdgeFaces[cEdgeFaceCount] = pFaceChildFaces[j]; cEdgeInFace[cEdgeFaceCount] = (LocalIndex)((pFaceSize == 4) ? jNext : 1); cEdgeFaceCount++; } if (IndexIsValid(pFaceChildFaces[jNext])) { // Note orientation wrt incident parent faces -- quad vs non-quad... cEdgeFaces[cEdgeFaceCount] = pFaceChildFaces[jNext]; cEdgeInFace[cEdgeFaceCount] = (LocalIndex)((pFaceSize == 4) ? ((jNext + 2) & 3) : 2); cEdgeFaceCount++; } _child->trimEdgeFaces(cEdge, cEdgeFaceCount); } } } } void QuadRefinement::populateEdgeFacesFromParentEdges() { // // Note -- the edge-face counts/offsets vector is not known // ahead of time and is populated incrementally, so we cannot // thread this yet... // for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) { ConstIndexArray pEdgeChildEdges = getEdgeChildEdges(pEdge); if (!IndexIsValid(pEdgeChildEdges[0]) && !IndexIsValid(pEdgeChildEdges[1])) continue; ConstIndexArray pEdgeFaces = _parent->getEdgeFaces(pEdge); ConstLocalIndexArray pEdgeInFace = _parent->getEdgeFaceLocalIndices(pEdge); ConstIndexArray pEdgeVerts = _parent->getEdgeVertices(pEdge); for (int j = 0; j < 2; ++j) { Index cEdge = pEdgeChildEdges[j]; if (!IndexIsValid(cEdge)) continue; // Reserve enough edge-faces, populate and trim as needed: _child->resizeEdgeFaces(cEdge, pEdgeFaces.size()); IndexArray cEdgeFaces = _child->getEdgeFaces(cEdge); LocalIndexArray cEdgeInFace = _child->getEdgeFaceLocalIndices(cEdge); // // Each parent face may contribute an incident child face: // int cEdgeFaceCount = 0; for (int i = 0; i < pEdgeFaces.size(); ++i) { Index pFace = pEdgeFaces[i]; int edgeInFace = pEdgeInFace[i]; ConstIndexArray pFaceVerts = _parent->getFaceVertices(pFace), pFaceChildren = getFaceChildFaces(pFace); // // We need to first identify the potentially incident child-face and see // if it exists before we can assign it. Beware a degenerate edge here // when inspecting the undirected edge. // int childOfEdge = (pEdgeVerts[0] == pEdgeVerts[1]) ? j : (pFaceVerts[edgeInFace] != pEdgeVerts[j]); int childInFace = edgeInFace + childOfEdge; if (childInFace == pFaceChildren.size()) childInFace = 0; if (IndexIsValid(pFaceChildren[childInFace])) { // Note orientation wrt incident parent faces -- quad vs non-quad... cEdgeFaces[cEdgeFaceCount] = pFaceChildren[childInFace]; cEdgeInFace[cEdgeFaceCount] = (LocalIndex) ((pFaceVerts.size() == 4) ? edgeInFace : (childOfEdge ? 3 : 0)); cEdgeFaceCount++; } } _child->trimEdgeFaces(cEdge, cEdgeFaceCount); } } } // // Methods to populate the vertex-face relation of the child Level: // - child vertices originate from parent faces, edges and vertices // - sparse refinement poses challenges with allocation here: // - we need to update the counts/offsets as we populate // - note this imposes ordering constraints and inhibits concurrency // void QuadRefinement::populateVertexFaceRelation() { // // Notes on allocating/initializing the vertex-face counts/offsets vector: // // Be aware of scheme-specific decisions here, e.g.: // - no verts from parent faces for Loop (unless N-gons supported) // - more interior edges and faces for verts from parent edges for Loop // - no guaranteed "neighborhood" around Bilinear verts from verts // // If uniform subdivision, vert-face count will be (catmark or loop): // - 4 or 0 for verts from parent faces (for catmark) // - 2x or 3x number in parent edge for verts from parent edges // - same as parent vert for verts from parent verts // If sparse subdivision, vert-face count will be: // - the number of child faces in parent face // - 1 or 2x number in parent edge for verts from parent edges // - where the 1 or 2 is number of child edges of parent edge // - same as parent vert for verts from parent verts (catmark) // int childVertFaceIndexSizeEstimate = (int)_parent->_faceVertIndices.size() + (int)_parent->_edgeFaceIndices.size() * 2 + (int)_parent->_vertFaceIndices.size(); _child->_vertFaceCountsAndOffsets.resize(_child->getNumVertices() * 2); _child->_vertFaceIndices.resize( childVertFaceIndexSizeEstimate); _child->_vertFaceLocalIndices.resize( childVertFaceIndexSizeEstimate); if (getFirstChildVertexFromVertices() == 0) { populateVertexFacesFromParentVertices(); populateVertexFacesFromParentFaces(); populateVertexFacesFromParentEdges(); } else { populateVertexFacesFromParentFaces(); populateVertexFacesFromParentEdges(); populateVertexFacesFromParentVertices(); } // Revise the over-allocated estimate based on what is used (as indicated in the // count/offset for the last vertex) and trim the index vectors accordingly: childVertFaceIndexSizeEstimate = _child->getNumVertexFaces(_child->getNumVertices()-1) + _child->getOffsetOfVertexFaces(_child->getNumVertices()-1); _child->_vertFaceIndices.resize( childVertFaceIndexSizeEstimate); _child->_vertFaceLocalIndices.resize(childVertFaceIndexSizeEstimate); } void QuadRefinement::populateVertexFacesFromParentFaces() { for (int pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { int cVert = _faceChildVertIndex[pFace]; if (!IndexIsValid(cVert)) continue; ConstIndexArray pFaceChildren = getFaceChildFaces(pFace); int pFaceSize = pFaceChildren.size(); // // Reserve enough vert-faces, populate and trim to the actual size: // _child->resizeVertexFaces(cVert, pFaceSize); IndexArray cVertFaces = _child->getVertexFaces(cVert); LocalIndexArray cVertInFace = _child->getVertexFaceLocalIndices(cVert); // // Inspect each of the child faces of this parent face and add those that // exist as incident the child vertex of this face: // int cVertFaceCount = 0; for (int j = 0; j < pFaceSize; ++j) { if (IndexIsValid(pFaceChildren[j])) { // Note orientation wrt parent face -- quad vs non-quad... cVertFaces[cVertFaceCount] = pFaceChildren[j]; cVertInFace[cVertFaceCount] = (LocalIndex)((pFaceSize == 4) ? ((j+2) & 3) : 2); cVertFaceCount++; } } _child->trimVertexFaces(cVert, cVertFaceCount); } } void QuadRefinement::populateVertexFacesFromParentEdges() { for (int pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) { int cVert = _edgeChildVertIndex[pEdge]; if (!IndexIsValid(cVert)) continue; ConstIndexArray pEdgeFaces = _parent->getEdgeFaces(pEdge); ConstLocalIndexArray pEdgeInFace = _parent->getEdgeFaceLocalIndices(pEdge); // // Reserve enough vert-faces, populate and trim to the actual size: // _child->resizeVertexFaces(cVert, 2 * pEdgeFaces.size()); IndexArray cVertFaces = _child->getVertexFaces(cVert); LocalIndexArray cVertInFace = _child->getVertexFaceLocalIndices(cVert); // // For each face incident the parent edge, identify its corresponding two child faces // and assign those of the two that exist. The second face is considered and added // first to preserve CC-wise ordering of faces wrt the vertex. // int cVertFaceCount = 0; for (int i = 0; i < pEdgeFaces.size(); ++i) { Index pFace = pEdgeFaces[i]; int edgeInFace = pEdgeInFace[i]; ConstIndexArray pFaceChildren = getFaceChildFaces(pFace); int pFaceSize = pFaceChildren.size(); int faceChild0 = edgeInFace; int faceChild1 = edgeInFace + 1; if (faceChild1 == pFaceChildren.size()) faceChild1 = 0; if (IndexIsValid(pFaceChildren[faceChild1])) { // Note orientation wrt incident parent faces -- quad vs non-quad... cVertFaces[cVertFaceCount] = pFaceChildren[faceChild1]; cVertInFace[cVertFaceCount] = (LocalIndex)((pFaceSize == 4) ? faceChild0 : 3); cVertFaceCount++; } if (IndexIsValid(pFaceChildren[faceChild0])) { // Note orientation wrt incident parent faces -- quad vs non-quad... cVertFaces[cVertFaceCount] = pFaceChildren[faceChild0]; cVertInFace[cVertFaceCount] = (LocalIndex)((pFaceSize == 4) ? faceChild1 : 1); cVertFaceCount++; } } _child->trimVertexFaces(cVert, cVertFaceCount); } } void QuadRefinement::populateVertexFacesFromParentVertices() { for (int pVert = 0; pVert < _parent->getNumVertices(); ++pVert) { int cVert = _vertChildVertIndex[pVert]; if (!IndexIsValid(cVert)) continue; ConstIndexArray pVertFaces = _parent->getVertexFaces(pVert); ConstLocalIndexArray pVertInFace = _parent->getVertexFaceLocalIndices(pVert); // // Reserve enough vert-faces, populate and trim to the actual size: // _child->resizeVertexFaces(cVert, pVertFaces.size()); IndexArray cVertFaces = _child->getVertexFaces(cVert); LocalIndexArray cVertInFace = _child->getVertexFaceLocalIndices(cVert); // // Inspect each of the faces incident the parent vertex and add those that // spawned a child face corresponding to (and so incident) this child vertex: // int cVertFaceCount = 0; for (int i = 0; i < pVertFaces.size(); ++i) { Index pFace = pVertFaces[i]; LocalIndex vertInFace = pVertInFace[i]; ConstIndexArray pFaceChildren = getFaceChildFaces(pFace); if (IndexIsValid(pFaceChildren[vertInFace])) { int pFaceSize = pFaceChildren.size(); // Note orientation wrt incident parent faces -- quad vs non-quad... cVertFaces[cVertFaceCount] = pFaceChildren[vertInFace]; cVertInFace[cVertFaceCount] = (LocalIndex)((pFaceSize == 4) ? vertInFace : 0); cVertFaceCount++; } } _child->trimVertexFaces(cVert, cVertFaceCount); } } // // Methods to populate the vertex-edge relation of the child Level: // - child vertices originate from parent faces, edges and vertices // - sparse refinement poses challenges with allocation here: // - we need to update the counts/offsets as we populate // - note this imposes ordering constraints and inhibits concurrency // void QuadRefinement::populateVertexEdgeRelation() { // // Notes on allocating/initializing the vertex-edge counts/offsets vector: // // Be aware of scheme-specific decisions here, e.g.: // - no verts from parent faces for Loop // - more interior edges and faces for verts from parent edges for Loop // - no guaranteed "neighborhood" around Bilinear verts from verts // // If uniform subdivision, vert-edge count will be: // - 4 or 0 for verts from parent faces (for catmark) // - 2 + N or 2 + 2*N faces incident parent edge for verts from parent edges // - same as parent vert for verts from parent verts // If sparse subdivision, vert-edge count will be: // - non-trivial function of child faces in parent face // - 1 child face will always result in 2 child edges // * 2 child faces can mean 3 or 4 child edges // - 3 child faces will always result in 4 child edges // - 1 or 2 + N faces incident parent edge for verts from parent edges // - where the 1 or 2 is number of child edges of parent edge // - any end vertex will require all N child faces (catmark) // - same as parent vert for verts from parent verts (catmark) // int childVertEdgeIndexSizeEstimate = (int)_parent->_faceVertIndices.size() + (int)_parent->_edgeFaceIndices.size() + _parent->getNumEdges() * 2 + (int)_parent->_vertEdgeIndices.size(); _child->_vertEdgeCountsAndOffsets.resize(_child->getNumVertices() * 2); _child->_vertEdgeIndices.resize( childVertEdgeIndexSizeEstimate); _child->_vertEdgeLocalIndices.resize( childVertEdgeIndexSizeEstimate); if (getFirstChildVertexFromVertices() == 0) { populateVertexEdgesFromParentVertices(); populateVertexEdgesFromParentFaces(); populateVertexEdgesFromParentEdges(); } else { populateVertexEdgesFromParentFaces(); populateVertexEdgesFromParentEdges(); populateVertexEdgesFromParentVertices(); } // Revise the over-allocated estimate based on what is used (as indicated in the // count/offset for the last vertex) and trim the index vectors accordingly: childVertEdgeIndexSizeEstimate = _child->getNumVertexEdges(_child->getNumVertices()-1) + _child->getOffsetOfVertexEdges(_child->getNumVertices()-1); _child->_vertEdgeIndices.resize( childVertEdgeIndexSizeEstimate); _child->_vertEdgeLocalIndices.resize(childVertEdgeIndexSizeEstimate); } void QuadRefinement::populateVertexEdgesFromParentFaces() { for (int pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { int cVert = _faceChildVertIndex[pFace]; if (!IndexIsValid(cVert)) continue; ConstIndexArray pFaceVerts = _parent->getFaceVertices(pFace), pFaceChildEdges = getFaceChildEdges(pFace); // // Reserve enough vert-edges, populate and trim to the actual size: // _child->resizeVertexEdges(cVert, pFaceVerts.size()); IndexArray cVertEdges = _child->getVertexEdges(cVert); LocalIndexArray cVertInEdge = _child->getVertexEdgeLocalIndices(cVert); // // Need to ensure correct ordering here when complete -- we want the "leading" // edge of each child face first. The child vert is in the center of a new // face so new "boundaries" will only occur when the vertex is incomplete. // int cVertEdgeCount = 0; for (int j = 0; j < pFaceVerts.size(); ++j) { int jLeadingEdge = j ? (j - 1) : (pFaceVerts.size() - 1); if (IndexIsValid(pFaceChildEdges[jLeadingEdge])) { cVertEdges[cVertEdgeCount] = pFaceChildEdges[jLeadingEdge]; cVertInEdge[cVertEdgeCount] = 0; cVertEdgeCount++; } } _child->trimVertexEdges(cVert, cVertEdgeCount); } } void QuadRefinement::populateVertexEdgesFromParentEdges() { // // This relation turns out to be awkward to populate given the mixed parentage // of the incident edges of the child vertex of an edge -- two child edges // originate from the parent edge while one or more will originate from the // faces incident the parent edge. The need to interleave these for proper // CC-wise orientation is what really complicates this. // // Unlike other relations, we generate the results and then re-order them as // needed. In this case we assign the first two incident edges as the child // edges of the parent edge, followed then by those originating from a parent // face. We then swap the second and third (and possibly the first two) so // that we have the desired origin sequence beginning [edge, face, edge, ...] // for (int pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) { int cVert = _edgeChildVertIndex[pEdge]; if (!IndexIsValid(cVert)) continue; ConstIndexArray pEdgeFaces = _parent->getEdgeFaces(pEdge); ConstLocalIndexArray pEdgeInFace = _parent->getEdgeFaceLocalIndices(pEdge); ConstIndexArray pEdgeVerts = _parent->getEdgeVertices(pEdge), pEdgeChildEdges = getEdgeChildEdges(pEdge); // // Reserve enough vert-edges, populate and trim to the actual size: // _child->resizeVertexEdges(cVert, pEdgeFaces.size() + 2); IndexArray cVertEdges = _child->getVertexEdges(cVert); LocalIndexArray cVertInEdge = _child->getVertexEdgeLocalIndices(cVert); // // Identify and assign the first two child edges of the parent edge -- until // we look more closely at the orientation of the parent edge in the first // face we don't know what order these two should be in, so just assign them // for now and swap them later if necessary: // int cVertEdgeCount = 0; if (IndexIsValid(pEdgeChildEdges[0])) { cVertEdges[cVertEdgeCount] = pEdgeChildEdges[0]; cVertInEdge[cVertEdgeCount] = 0; cVertEdgeCount++; } if (IndexIsValid(pEdgeChildEdges[1])) { cVertEdges[cVertEdgeCount] = pEdgeChildEdges[1]; cVertInEdge[cVertEdgeCount] = 0; cVertEdgeCount++; } // // Append the interior edge of each incident parent face -- swapping the // first face-edge with the second edge-edge just added to get the desired // sequence of child edges originating from (edge, face0, edge, ...) // for (int i = 0; i < pEdgeFaces.size(); ++i) { Index pFace = pEdgeFaces[i]; int edgeInFace = pEdgeInFace[i]; Index cEdgeOfFace = getFaceChildEdges(pFace)[edgeInFace]; if (IndexIsValid(cEdgeOfFace)) { cVertEdges[cVertEdgeCount] = cEdgeOfFace; cVertInEdge[cVertEdgeCount] = 1; cVertEdgeCount++; // Check if swapping this first face-edge with the last edge-edge // is necessary: if ((i == 0) && (cVertEdgeCount == 3)) { // Remember to order the first of the two child edges according // to the parent edge's orientation in this first face: if ((pEdgeVerts[0] != pEdgeVerts[1]) && (_parent->getFaceVertices(pFace)[edgeInFace] == pEdgeVerts[0])) { std::swap(cVertEdges[0], cVertEdges[1]); std::swap(cVertInEdge[0], cVertInEdge[1]); } std::swap(cVertEdges[1], cVertEdges[2]); std::swap(cVertInEdge[1], cVertInEdge[2]); } } } _child->trimVertexEdges(cVert, cVertEdgeCount); } } void QuadRefinement::populateVertexEdgesFromParentVertices() { for (int pVert = 0; pVert < _parent->getNumVertices(); ++pVert) { int cVert = _vertChildVertIndex[pVert]; if (!IndexIsValid(cVert)) continue; ConstIndexArray pVertEdges = _parent->getVertexEdges(pVert); ConstLocalIndexArray pVertInEdge = _parent->getVertexEdgeLocalIndices(pVert); // // Reserve enough vert-edges, populate and trim to the actual size: // _child->resizeVertexEdges(cVert, pVertEdges.size()); IndexArray cVertEdges = _child->getVertexEdges(cVert); LocalIndexArray cVertInEdge = _child->getVertexEdgeLocalIndices(cVert); int cVertEdgeCount = 0; for (int i = 0; i < pVertEdges.size(); ++i) { Index pEdgeIndex = pVertEdges[i]; LocalIndex pEdgeVert = pVertInEdge[i]; Index pEdgeChildIndex = getEdgeChildEdges(pEdgeIndex)[pEdgeVert]; if (IndexIsValid(pEdgeChildIndex)) { cVertEdges[cVertEdgeCount] = pEdgeChildIndex; cVertInEdge[cVertEdgeCount] = 1; cVertEdgeCount++; } } _child->trimVertexEdges(cVert, cVertEdgeCount); } } // // Methods to populate child-component indices for sparse selection: // // Need to find a better place for these anon helper methods now that they are required // both in the base class and the two subclasses for quad- and tri-splitting... // namespace { Index const IndexSparseMaskNeighboring = (1 << 0); Index const IndexSparseMaskSelected = (1 << 1); inline void markSparseIndexNeighbor(Index& index) { index = IndexSparseMaskNeighboring; } inline void markSparseIndexSelected(Index& index) { index = IndexSparseMaskSelected; } } void QuadRefinement::markSparseFaceChildren() { assert(_parentFaceTag.size() > 0); // // For each parent face: // All boundary edges will be adequately marked as a result of the pass over the // edges above and boundary vertices marked by selection. So all that remains is to // identify the child faces and interior child edges for a face requiring neighboring // child faces. // For each corner vertex selected, we need to mark the corresponding child face, // the two interior child edges and shared child vertex in the middle. // assert(_splitType == Sdc::SPLIT_TO_QUADS); for (Index pFace = 0; pFace < parent().getNumFaces(); ++pFace) { // // Mark all descending child components of a selected face. Otherwise inspect // its incident vertices to see if anything neighboring has been selected -- // requiring partial refinement of this face. // // Remember that a selected face cannot be transitional, and that only a // transitional face will be partially refined. // IndexArray fChildFaces = getFaceChildFaces(pFace); IndexArray fChildEdges = getFaceChildEdges(pFace); ConstIndexArray fVerts = parent().getFaceVertices(pFace); SparseTag& pFaceTag = _parentFaceTag[pFace]; if (pFaceTag._selected) { for (int i = 0; i < fVerts.size(); ++i) { markSparseIndexSelected(fChildFaces[i]); markSparseIndexSelected(fChildEdges[i]); } markSparseIndexSelected(_faceChildVertIndex[pFace]); pFaceTag._transitional = 0; } else { int marked = false; for (int i = 0; i < fVerts.size(); ++i) { if (_parentVertexTag[fVerts[i]]._selected) { int iPrev = i ? (i - 1) : (fVerts.size() - 1); markSparseIndexNeighbor(fChildFaces[i]); markSparseIndexNeighbor(fChildEdges[i]); markSparseIndexNeighbor(fChildEdges[iPrev]); marked = true; } } if (marked) { markSparseIndexNeighbor(_faceChildVertIndex[pFace]); // // Assign selection and transitional tags to faces when required: // // Only non-selected faces may be "transitional", and we need to inspect // all tags on its boundary edges to be sure. Since we're inspecting each // now (and may need to later) retain the transitional state of each in a // 4-bit mask that reflects the full transitional topology for later. // ConstIndexArray fEdges = parent().getFaceEdges(pFace); if (fEdges.size() == 4) { pFaceTag._transitional = (unsigned char) ((_parentEdgeTag[fEdges[0]]._transitional << 0) | (_parentEdgeTag[fEdges[1]]._transitional << 1) | (_parentEdgeTag[fEdges[2]]._transitional << 2) | (_parentEdgeTag[fEdges[3]]._transitional << 3)); } else if (fEdges.size() == 3) { pFaceTag._transitional = (unsigned char) ((_parentEdgeTag[fEdges[0]]._transitional << 0) | (_parentEdgeTag[fEdges[1]]._transitional << 1) | (_parentEdgeTag[fEdges[2]]._transitional << 2)); } else { pFaceTag._transitional = 0; for (int i = 0; i < fEdges.size(); ++i) { pFaceTag._transitional |= _parentEdgeTag[fEdges[i]]._transitional; } } } } } } } // end namespace internal } // end namespace Vtr } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv