// // Copyright 2021 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "./types.h" #include #include #include using namespace OpenSubdiv; using namespace OpenSubdiv::OPENSUBDIV_VERSION; template class BfrSurfaceEvaluator { public: typedef Bfr::Surface SurfaceType; typedef Bfr::RefinerSurfaceFactory<> SurfaceFactory; typedef Bfr::SurfaceFactory::Options FactoryOptions; typedef Bfr::SurfaceFactory::Index IndexType; typedef std::vector TessCoordVector; typedef std::vector< Vec3 > Vec3Vector; public: BfrSurfaceEvaluator(Far::TopologyRefiner const & baseMesh, Vec3Vector const & basePos, Vec3Vector const & baseUVs, FactoryOptions const & factoryOptions); ~BfrSurfaceEvaluator() { } public: bool FaceHasLimit(IndexType baseFace) const; void Evaluate(IndexType baseface, TessCoordVector const & tessCoords, EvalResults & results) const; private: void evaluateDirectly(SurfaceType const & posSurface, SurfaceType const & uvSurface, TessCoordVector const & tessCoords, EvalResults & results) const; void evaluateByStencils(SurfaceType const & posSurface, SurfaceType const & uvSurface, TessCoordVector const & tessCoords, EvalResults & results) const; private: Far::TopologyRefiner const & _baseMesh; Vec3Vector const & _baseMeshPos; Vec3Vector const & _baseMeshUVs; SurfaceFactory _factory; };