// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "far_utils.h" struct FVarVertex { float u,v; void Clear() { u=v=0.0f; } void AddWithWeight(FVarVertex const & src, float weight) { u += weight * src.u; v += weight * src.v; } }; void InterpolateFVarData(OpenSubdiv::Far::TopologyRefiner & refiner, Shape const & shape, std::vector & fvarData) { int channel = 0, // shapes only have 1 UV channel fvarWidth = 2; int maxlevel = refiner.GetMaxLevel(), numValuesM = refiner.GetLevel(maxlevel).GetNumFVarValues(channel), numValuesTotal = refiner.GetNumFVarValuesTotal(channel); if (shape.uvs.empty() || numValuesTotal<=0) { return; } OpenSubdiv::Far::PrimvarRefiner primvarRefiner(refiner); if (refiner.IsUniform()) { // For uniform we only keep the highest level of refinement: fvarData.resize(numValuesM * fvarWidth); std::vector buffer(numValuesTotal - numValuesM); FVarVertex * src = &buffer[0]; memcpy(src, &shape.uvs[0], shape.uvs.size()*sizeof(float)); // Defer the last level to treat separately with its alternate destination: for (int level = 1; level < maxlevel; ++level) { FVarVertex * dst = src + refiner.GetLevel(level-1).GetNumFVarValues(channel); primvarRefiner.InterpolateFaceVarying(level, src, dst, channel); src = dst; } FVarVertex * dst = reinterpret_cast(&fvarData[0]); primvarRefiner.InterpolateFaceVarying(maxlevel, src, dst, channel); } else { // For adaptive we keep all levels: fvarData.resize(numValuesTotal * fvarWidth); FVarVertex * src = reinterpret_cast(&fvarData[0]); memcpy(src, &shape.uvs[0], shape.uvs.size()*sizeof(float)); for (int level = 1; level <= maxlevel; ++level) { FVarVertex * dst = src + refiner.GetLevel(level-1).GetNumFVarValues(channel); primvarRefiner.InterpolateFaceVarying(level, src, dst, channel); src = dst; } } }