rust-openvr ===== [![Build Status](https://travis-ci.org/rust-openvr/rust-openvr.svg?branch=master)](https://travis-ci.org/rust-openvr/rust-openvr) [![Join the chat at https://gitter.im/rust-openvr/rust-openvr](https://badges.gitter.im/rust-openvr/rust-openvr.svg)](https://gitter.im/rust-openvr/rust-openvr?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) High-level bindings for OpenVR. [API documentation](https://docs.rs/openvr/*/openvr/) [C/C++ API documentation](https://github.com/ValveSoftware/openvr/wiki/API-Documentation) for reference purposes. # Requirements `openvr-sys` requires CMake and C++ to compile and statically link the OpenVR library. **Imporant**: OpenVR does not support MinGW on Windows, i.e., you have to use the MSVC Rust toolchain and C++ compiler. # Initializing ```rust extern crate openvr; fn main() { // Initialize OpenVR. let context = unsafe { openvr::init(openvr::ApplicationType::Scene) }.unwrap(); // Access subsystem. let system = context.system().unwrap(); // See examples/test.rs for a more detailed example. } ```