# openvr-sys Contains function definitions for the [OpenVR](https://github.com/ValveSoftware/openvr) library. Use the `openvr` crate, unless you know what you are doing. ## Instructions for updating OpenVR 1. `git submodule update --init --recursive` (initial checkout only) 1. `git submodule foreach git pull origin master` to update the submodule 1. `cargo build --features "buildtime_bindgen"` to update the bindings 1. Apply the workaround for broken OpenVR ABIs, if required ## Workaround for broken OpenVR ABIs (Linux/macOS only) Search for packed structs in `headers/openvr.h`, i.e., `#pragma pack( push, 4 )`. Currently, that is: ``` VRControllerState_t RenderModel_TextureMap_t RenderModel_t VREvent_t ``` Depending on what bindgen did parse, you have to replace a bunch of `#[repr(C)]` and `#[repr(C, packed(4))]` precending those structs in `bindings.rs` with: ```rust #[repr(C)] #[cfg_attr(unix, repr(packed(4)))] ```