/* * this is free and unencumbered software released into the public domain. * refer to the attached UNLICENSE or http://unlicense.org/ * -- usage: --------------------------------------------------------------- * #define OPPAI_IMPLEMENTATION * #include "../oppai.c" * * int main() { * ezpp_t ez = ezpp_new(); * ezpp_set_mods(ez, MODS_HD | MODS_DT); * ezpp(ez, "-"); * printf("%gpp\n", ezpp_pp(ez)); * return 0; * } * ------------------------------------------------------------------------ * $ gcc test.c * $ cat /path/to/file.osu | ./a.out */ #if defined(_WIN32) && !defined(OPPAI_IMPLEMENTATION) #ifdef OPPAI_EXPORT #define OPPAIAPI __declspec(dllexport) #elif defined(OPPAI_STATIC_HEADER) #define OPPAIAPI #else #define OPPAIAPI __declspec(dllimport) #endif #else #define OPPAIAPI #endif typedef struct ezpp* ezpp_t; /* opaque handle */ OPPAIAPI ezpp_t ezpp_new(void); OPPAIAPI void ezpp_free(ezpp_t ez); OPPAIAPI int ezpp(ezpp_t ez, char* map); OPPAIAPI float ezpp_pp(ezpp_t ez); OPPAIAPI float ezpp_stars(ezpp_t ez); /* * the above is all you need for basic usage. below are some advanced api's * and usage examples * * - if map is "-" the map is read from standard input * - you can use ezpp_data if you already have raw beatmap data in memory * - if autocalc is set to 1, the results will be automatically refreshed * when you change parameters. if reparsing is required, the last passed * map or map data will be used * - if map is 0 (NULL), difficulty calculation and map parsing are skipped * and you must set at least mode, aim_stars, speed_stars, nobjects, * base_ar, base_od, max_combo, nsliders, ncircles * - if aim_stars or speed_stars are set difficulty calculation is also * skipped but values are taken from map * - setting mods or cs resets aim_stars and speed_stars, set those last * = setting end resets accuracy_percent * - if mode_override is set, std maps are converted to other modes * - mode defaults to MODE_STD or the map's mode * - mods default to MODS_NOMOD * - combo defaults to full combo * - nmiss defaults to 0 * - score_version defaults to scorev1 * - if accuracy_percent is set, n300/100/50 are automatically * calculated and stored * - if n300/100/50 are set, accuracy_percent is automatically * calculated and stored * - if none of the above are set, SS (100%) is assumed * - if end is set, the map will be cut to this object index * - if base_ar/od/cs are set, they will override the map's values * - when you change map and you're reusing the handle, you should reset * ar/od/cs/hp to -1 otherwise it will override them with the previous * map's values * - in autocalc mode, calling ezpp with a non-NULL map always resets * ar/od/cs/hp overrides to -1 so you don't have to */ OPPAIAPI void ezpp_set_autocalc(ezpp_t ez, int autocalc); OPPAIAPI int ezpp_autocalc(ezpp_t ez); OPPAIAPI int ezpp_data(ezpp_t ez, char* data, int data_size); OPPAIAPI float ezpp_aim_stars(ezpp_t ez); OPPAIAPI float ezpp_speed_stars(ezpp_t ez); OPPAIAPI float ezpp_aim_pp(ezpp_t ez); OPPAIAPI float ezpp_speed_pp(ezpp_t ez); OPPAIAPI float ezpp_acc_pp(ezpp_t ez); OPPAIAPI float ezpp_accuracy_percent(ezpp_t ez); OPPAIAPI int ezpp_n300(ezpp_t ez); OPPAIAPI int ezpp_n100(ezpp_t ez); OPPAIAPI int ezpp_n50(ezpp_t ez); OPPAIAPI int ezpp_nmiss(ezpp_t ez); OPPAIAPI float ezpp_ar(ezpp_t ez); OPPAIAPI float ezpp_cs(ezpp_t ez); OPPAIAPI float ezpp_od(ezpp_t ez); OPPAIAPI float ezpp_hp(ezpp_t ez); OPPAIAPI char* ezpp_artist(ezpp_t ez); OPPAIAPI char* ezpp_artist_unicode(ezpp_t ez); OPPAIAPI char* ezpp_title(ezpp_t ez); OPPAIAPI char* ezpp_title_unicode(ezpp_t ez); OPPAIAPI char* ezpp_version(ezpp_t ez); OPPAIAPI char* ezpp_creator(ezpp_t ez); OPPAIAPI int ezpp_ncircles(ezpp_t ez); OPPAIAPI int ezpp_nsliders(ezpp_t ez); OPPAIAPI int ezpp_nspinners(ezpp_t ez); OPPAIAPI int ezpp_nobjects(ezpp_t ez); OPPAIAPI float ezpp_odms(ezpp_t ez); OPPAIAPI int ezpp_mode(ezpp_t ez); OPPAIAPI int ezpp_combo(ezpp_t ez); OPPAIAPI int ezpp_max_combo(ezpp_t ez); OPPAIAPI int ezpp_mods(ezpp_t ez); OPPAIAPI int ezpp_score_version(ezpp_t ez); OPPAIAPI float ezpp_time_at(ezpp_t ez, int i); /* milliseconds */ OPPAIAPI float ezpp_strain_at(ezpp_t ez, int i, int difficulty_type); OPPAIAPI int ezpp_ntiming_points(ezpp_t ez); OPPAIAPI float ezpp_timing_time(ezpp_t ez, int i); /* milliseconds */ OPPAIAPI float ezpp_timing_ms_per_beat(ezpp_t ez, int i); OPPAIAPI int ezpp_timing_change(ezpp_t ez, int i); OPPAIAPI void ezpp_set_aim_stars(ezpp_t ez, float aim_stars); OPPAIAPI void ezpp_set_speed_stars(ezpp_t ez, float speed_stars); OPPAIAPI void ezpp_set_base_ar(ezpp_t ez, float ar); OPPAIAPI void ezpp_set_base_od(ezpp_t ez, float od); OPPAIAPI void ezpp_set_base_cs(ezpp_t ez, float cs); OPPAIAPI void ezpp_set_base_hp(ezpp_t ez, float hp); OPPAIAPI void ezpp_set_mode_override(ezpp_t ez, int mode_override); OPPAIAPI void ezpp_set_mode(ezpp_t ez, int mode); OPPAIAPI void ezpp_set_mods(ezpp_t ez, int mods); OPPAIAPI void ezpp_set_combo(ezpp_t ez, int combo); OPPAIAPI void ezpp_set_nmiss(ezpp_t ez, int nmiss); OPPAIAPI void ezpp_set_score_version(ezpp_t ez, int score_version); OPPAIAPI void ezpp_set_accuracy_percent(ezpp_t ez, float accuracy_percent); OPPAIAPI void ezpp_set_accuracy(ezpp_t ez, int n100, int n50); OPPAIAPI void ezpp_set_end(ezpp_t ez, int end); OPPAIAPI void ezpp_set_end_time(ezpp_t ez, float end); /* * these will make a copy of mapfile/data and free it automatically. this * is slow but useful when working with bindings in other langs where * pointers to strings aren't guaranteed to persist like python3 */ OPPAIAPI int ezpp_dup(ezpp_t ez, char* mapfile); OPPAIAPI int ezpp_data_dup(ezpp_t ez, char* data, int data_size); /* errors -------------------------------------------------------------- */ /* * all functions that return int can return errors in the form * of a negative value. check if the return value is < 0 and call * errstr to get the error message */ #define ERR_MORE (-1) #define ERR_SYNTAX (-2) #define ERR_TRUNCATED (-3) #define ERR_NOTIMPLEMENTED (-4) #define ERR_IO (-5) #define ERR_FORMAT (-6) #define ERR_OOM (-7) OPPAIAPI char* errstr(int err); /* version info -------------------------------------------------------- */ OPPAIAPI void oppai_version(int* major, int* minor, int* patch); OPPAIAPI char* oppai_version_str(void); /* --------------------------------------------------------------------- */ #define MODE_STD 0 #define MODE_TAIKO 1 #define DIFF_SPEED 0 #define DIFF_AIM 1 #define MODS_NOMOD 0 #define MODS_NF (1<<0) #define MODS_EZ (1<<1) #define MODS_TD (1<<2) #define MODS_HD (1<<3) #define MODS_HR (1<<4) #define MODS_SD (1<<5) #define MODS_DT (1<<6) #define MODS_RX (1<<7) #define MODS_HT (1<<8) #define MODS_NC (1<<9) #define MODS_FL (1<<10) #define MODS_AT (1<<11) #define MODS_SO (1<<12) #define MODS_AP (1<<13) #define MODS_PF (1<<14) #define MODS_KEY4 (1<<15) /* TODO: what are these abbreviated to? */ #define MODS_KEY5 (1<<16) #define MODS_KEY6 (1<<17) #define MODS_KEY7 (1<<18) #define MODS_KEY8 (1<<19) #define MODS_FADEIN (1<<20) #define MODS_RANDOM (1<<21) #define MODS_CINEMA (1<<22) #define MODS_TARGET (1<<23) #define MODS_KEY9 (1<<24) #define MODS_KEYCOOP (1<<25) #define MODS_KEY1 (1<<26) #define MODS_KEY3 (1<<27) #define MODS_KEY2 (1<<28) #define MODS_SCOREV2 (1<<29) #define MODS_TOUCH_DEVICE MODS_TD #define MODS_NOVIDEO MODS_TD /* never forget */ #define MODS_SPEED_CHANGING (MODS_DT | MODS_HT | MODS_NC) #define MODS_MAP_CHANGING (MODS_HR | MODS_EZ | MODS_SPEED_CHANGING) /* this is all you need to know for normal usage. internals below */ /* ##################################################################### */ /* ##################################################################### */ /* ##################################################################### */ #ifdef OPPAI_EXPORT #define OPPAI_IMPLEMENTATION #endif #ifdef OPPAI_IMPLEMENTATION #include #include #include #include #include #define OPPAI_VERSION_MAJOR 4 #define OPPAI_VERSION_MINOR 0 #define OPPAI_VERSION_PATCH 0 #define STRINGIFY_(x) #x #define STRINGIFY(x) STRINGIFY_(x) #define OPPAI_VERSION_STRING \ STRINGIFY(OPPAI_VERSION_MAJOR) "." \ STRINGIFY(OPPAI_VERSION_MINOR) "." \ STRINGIFY(OPPAI_VERSION_PATCH) OPPAIAPI void oppai_version(int* major, int* minor, int* patch) { *major = OPPAI_VERSION_MAJOR; *minor = OPPAI_VERSION_MINOR; *patch = OPPAI_VERSION_PATCH; } OPPAIAPI char* oppai_version_str() { return OPPAI_VERSION_STRING; } /* error utils --------------------------------------------------------- */ int info(char* fmt, ...) { int res; va_list va; va_start(va, fmt); res = vfprintf(stderr, fmt, va); va_end(va); return res; } OPPAIAPI char* errstr(int err) { switch (err) { case ERR_MORE: return "call me again with more data"; case ERR_SYNTAX: return "syntax error"; case ERR_TRUNCATED: return "data was truncated, possibly because it was too big"; case ERR_NOTIMPLEMENTED: return "requested a feature that isn't implemented"; case ERR_IO: return "i/o error"; case ERR_FORMAT: return "invalid input format"; case ERR_OOM: return "out of memory"; } info("W: got unknown error %d\n", err); return "unknown error"; } /* math ---------------------------------------------------------------- */ #define log10f (float)log10 #define al_round(x) (float)floor((x) + 0.5f) #define al_min(a, b) ((a) < (b) ? (a) : (b)) #define al_max(a, b) ((a) > (b) ? (a) : (b)) #ifndef M_PI #define M_PI 3.14159265358979323846 #endif float get_inf(void) { static unsigned raw = 0x7F800000; float* p = (float*)&raw; return *p; } float get_nan(void) { static unsigned raw = 0x7FFFFFFF; float* p = (float*)&raw; return *p; } /* dst = a - b */ void v2f_sub(float* dst, float* a, float* b) { dst[0] = a[0] - b[0]; dst[1] = a[1] - b[1]; } float v2f_len(float* v) { return (float)sqrt(v[0] * v[0] + v[1] * v[1]); } float v2f_dot(float* a, float* b) { return a[0] * b[0] + a[1] * b[1]; } /* https://www.doc.ic.ac.uk/%7Eeedwards/compsys/float/nan.html */ int is_nan(float b) { unsigned* p = (void*)&b; return ( (*p > 0x7F800000 && *p < 0x80000000) || (*p > 0x7FBFFFFF && *p <= 0xFFFFFFFF) ); } /* https://www.doc.ic.ac.uk/%7Eeedwards/compsys/float/nan.html */ int is_inf(float b) { int* p = (int*)&b; return *p == 0x7F800000 || *p == 0xFF800000; } /* string utils -------------------------------------------------------- */ int whitespace(char c) { switch (c) { case '\r': case '\n': case '\t': case ' ': return 1; } return 0; } /* non-null terminated string, used internally for parsing */ typedef struct slice { char* start; char* end; /* *(end - 1) is the last character */ } slice_t; int slice_write(slice_t* s, FILE* f) { return (int)fwrite(s->start, 1, s->end - s->start, f); } int slice_whitespace(slice_t* s) { char* p = s->start; for (; p < s->end; ++p) { if (!whitespace(*p)) { return 0; } } return 1; } /* trims leading and trailing whitespace */ void slice_trim(slice_t* s) { for (; s->start < s->end && whitespace(*s->start); ++s->start); for (; s->end > s->start && whitespace(*(s->end-1)); --s->end); } int slice_cmp(slice_t* s, char* str) { int len = (int)strlen(str); int s_len = (int)(s->end - s->start); if (len < s_len) { return -1; } if (len > s_len) { return 1; } return strncmp(s->start, str, len); } int slice_len(slice_t* s) { return (int)(s->end - s->start); } /* * splits s at any of the separators in separator_list and stores * pointers to the strings in arr. * returns the number of elements written to arr. * if more elements than nmax are found, err is set to * ERR_TRUNCATED */ int slice_split(slice_t* s, char* separator_list, slice_t* arr, int nmax, int* err) { int res = 0; char* p = s->start; char* pprev = p; if (!nmax) { return 0; } if (!*separator_list) { *arr = *s; return 1; } for (; p <= s->end; ++p) { char* sep = separator_list; for (; *sep; ++sep) { if (p >= s->end || *sep == *p) { if (res >= nmax) { *err = ERR_TRUNCATED; goto exit; } arr[res].start = pprev; arr[res].end = p; pprev = p + 1; ++res; break; } } } exit: return res; } /* array --------------------------------------------------------------- */ #define array_t(type) \ struct { \ int cap; \ int len; \ type* data; \ } #define array_reserve(arr, n) \ array_reserve_i(n, array_unpack(arr)) #define array_free(arr) \ array_free_i(array_unpack(arr)) #define array_alloc(arr) \ (array_reserve((arr), (arr)->len + 1) \ ? &(arr)->data[(arr)->len++] \ : 0) #define array_append(arr, x) \ (array_reserve((arr), (arr)->len + 1) \ ? ((arr)->data[(arr)->len++] = (x), 1) \ : 0) /* internal helpers, not to be used directly */ #define array_unpack(arr) \ &(arr)->cap, \ &(arr)->len, \ (void**)&(arr)->data, \ (int)sizeof((arr)->data[0]) int array_reserve_i(int n, int* cap, int* len, void** data, int esize) { (void)len; if (*cap <= n) { void* newdata; int newcap = *cap ? *cap * 2 : 16; newdata = realloc(*data, esize * newcap); if (!newdata) { return 0; } *data = newdata; *cap = newcap; } return 1; } void array_free_i(int* cap, int* len, void** data, int esize) { (void)esize; free(*data); *cap = 0; *len = 0; *data = 0; } /* --------------------------------------------------------------------- */ #define OBJ_CIRCLE (1<<0) #define OBJ_SLIDER (1<<1) #define OBJ_SPINNER (1<<3) #define SOUND_NONE 0 #define SOUND_NORMAL (1<<0) #define SOUND_WHISTLE (1<<1) #define SOUND_FINISH (1<<2) #define SOUND_CLAP (1<<3) typedef struct timing { float time; /* milliseconds */ float ms_per_beat; int change; /* if 0, ms_per_beat is -100.0f * sv_multiplier */ float px_per_beat; /* taiko stuff */ float beat_len; float velocity; } timing_t; typedef struct object { float time; /* milliseconds */ int type; /* only for taiko maps */ int nsound_types; int* sound_types; /* only used by d_calc */ float normpos[2]; float angle; float strains[2]; int is_single; /* 1 if diff calc sees this as a singletap */ float delta_time; float d_distance; int timing_point; float pos[2]; float distance; /* only for sliders */ int repetitions; /* taiko stuff */ float duration; float tick_spacing; int slider_is_drum_roll; } object_t; /* * exposing the struct would cut down lines of code but makes it harder * to use from langs that aren't c/c++ or don't have the same memory * alignment etc */ #define AUTOCALC_BIT (1<<0) #define OWNS_MAP_BIT (1<<1) /* map/data freed on ezpp{,_data}, ezpp_free */ struct ezpp { char* map; char* data; int data_size; int flags; int format_version; int mode, mode_override, original_mode; int score_version; int mods, combo; float accuracy_percent; int n300, n100, n50, nmiss; int end; float end_time; float base_ar, base_cs, base_od, base_hp; int max_combo; char* title; char* title_unicode; char* artist; char* artist_unicode; char* creator; char* version; int ncircles, nsliders, nspinners, nobjects; float ar, od, cs, hp, odms, sv, tick_rate, speed_mul; float stars; float aim_stars, aim_difficulty, aim_length_bonus; float speed_stars, speed_difficulty, speed_length_bonus; float pp, aim_pp, speed_pp, acc_pp; /* parser */ char section[64]; char buf[0xFFFF]; int p_flags; array_t(object_t) objects; array_t(timing_t) timing_points; /* diffcalc */ float interval_end; float max_strain; array_t(float) highest_strains; /* allocator */ char* block; char* end_of_block; array_t(char*) blocks; }; /* memory arena (allocator) -------------------------------------------- */ #define M_ALIGN sizeof(void*) #define M_BLOCK_SIZE 4096 /* aligns x down to a power-of-two value a */ #define bit_align_down(x, a) \ ((x) & ~((a) - 1)) /* aligns x up to a power-of-two value a */ #define bit_align_up(x, a) \ bit_align_down((x) + (a) - 1, a) int m_reserve(ezpp_t ez, int min_size) { int size; char* new_block; if (ez->end_of_block - ez->block >= min_size) { return 1; } size = bit_align_up(al_max(min_size, M_BLOCK_SIZE), M_ALIGN); new_block = malloc(size); if (!new_block) { return 0; } ez->block = new_block; ez->end_of_block = new_block + size; array_append(&ez->blocks, ez->block); return 1; } void* m_alloc(ezpp_t ez, int size) { void* res; if (!m_reserve(ez, size)) { return 0; } size = bit_align_up(size, M_ALIGN); res = ez->block; ez->block += size; return res; } char* m_strndup(ezpp_t ez, char* s, int n) { char* res = m_alloc(ez, n + 1); if (res) { memcpy(res, s, n); res[n] = 0; } return res; } void m_free(ezpp_t ez) { int i; for (i = 0; i < ez->blocks.len; ++i) { free(ez->blocks.data[i]); } array_free(&ez->blocks); ez->block = 0; ez->end_of_block = 0; } /* mods ---------------------------------------------------------------- */ float od10_ms[] = { 20, 20 }; /* std, taiko */ float od0_ms[] = { 80, 50 }; #define AR0_MS 1800.0f #define AR5_MS 1200.0f #define AR10_MS 450.0f float od_ms_step[] = { 6.0f, 3.0f }; #define AR_MS_STEP1 120.f /* ar0-5 */ #define AR_MS_STEP2 150.f /* ar5-10 */ /* * stats must be capped to 0-10 before HT/DT which brings them to a range * of -4.42f to 11.08f for OD and -5 to 11 for AR */ int mods_apply(ezpp_t ez) { float od_ar_hp_multiplier, cs_multiplier, arms; switch (ez->mode) { case MODE_STD: case MODE_TAIKO: break; default: info("this gamemode is not yet supported for mods calc\n"); return ERR_NOTIMPLEMENTED; } ez->speed_mul = 1; if (!(ez->mods & MODS_MAP_CHANGING)) { ez->odms = od0_ms[ez->mode] - (float)ceil(od_ms_step[ez->mode] * ez->od); return 0; } if (ez->mods & (MODS_DT | MODS_NC)) { ez->speed_mul *= 1.5f; } if (ez->mods & MODS_HT) { ez->speed_mul *= 0.75f; } /* global multipliers */ od_ar_hp_multiplier = 1; if (ez->mods & MODS_HR) od_ar_hp_multiplier *= 1.4f; if (ez->mods & MODS_EZ) od_ar_hp_multiplier *= 0.5f; ez->od *= od_ar_hp_multiplier; ez->odms = od0_ms[ez->mode] - (float)ceil(od_ms_step[ez->mode] * ez->od); ez->odms = al_min(od0_ms[ez->mode], al_max(od10_ms[ez->mode], ez->odms)); ez->odms /= ez->speed_mul; ez->od = (od0_ms[ez->mode] - ez->odms) / od_ms_step[ez->mode]; ez->ar *= od_ar_hp_multiplier; arms = ez->ar <= 5 ? (AR0_MS - AR_MS_STEP1 * (ez->ar - 0)) : (AR5_MS - AR_MS_STEP2 * (ez->ar - 5)); arms = al_min(AR0_MS, al_max(AR10_MS, arms)); arms /= ez->speed_mul; ez->ar = arms > AR5_MS ? (0 + (AR0_MS - arms) / AR_MS_STEP1) : (5 + (AR5_MS - arms) / AR_MS_STEP2); cs_multiplier = 1; if (ez->mods & MODS_HR) cs_multiplier = 1.3f; if (ez->mods & MODS_EZ) cs_multiplier = 0.5f; ez->cs *= cs_multiplier; ez->cs = al_max(0.0f, al_min(10.0f, ez->cs)); ez->hp = al_min(ez->hp * od_ar_hp_multiplier, 10); return 0; } /* beatmap parser ------------------------------------------------------ */ /* * comments in beatmaps can only be an entire line because * some properties such as author can contain // * * all p_* functions expect s to be a single line and trimmed * on errors, p_* functions return < 0 error codes otherwise they * return n bytes consumed */ #define P_OVERRIDE_MODE (1<<0) /* mode_override */ #define P_FOUND_AR (1<<1) #define CIRCLESIZE_BUFF_TRESHOLD 30.0f /* non-normalized diameter */ #define PLAYFIELD_WIDTH 512.0f /* in osu!pixels */ #define PLAYFIELD_HEIGHT 384.0f float playfield_center[] = { PLAYFIELD_WIDTH / 2.0f, PLAYFIELD_HEIGHT / 2.0f }; void print_line(slice_t* line) { info("in line: "); slice_write(line, stderr); info("\n"); } int p_warn(char* e, slice_t* line) { info(e); info("\n"); print_line(line); return 0; } /* consume until any of the characters in separators is found */ int p_consume_til(slice_t* s, char* separators, slice_t* dst) { char* p = s->start; dst->start = s->start; for (; p < s->end; ++p) { char* sep; for (sep = separators; *sep; ++sep) { if (*p == *sep) { dst->start = s->start; dst->end = p; return (int)(p - s->start); } } } dst->end = p; return ERR_MORE; } float p_float(slice_t* value) { float res; char* p = value->start; if (*p == '-') { res = -1; ++p; } else { res = 1; } /* infinity symbol */ if (!strncmp(p, "\xe2\x88\x9e", 3)) { res *= get_inf(); } else { if (sscanf(value->start, "%f", &res) != 1) { info("W: failed to parse float "); slice_write(value, stderr); info("\n"); res = 0; } } return res; } /* [name] */ int p_section_name(slice_t* s, slice_t* name) { int n; slice_t p = *s; if (*p.start++ != '[') { return ERR_SYNTAX; } n = p_consume_til(&p, "]", name); if (n < 0) { return n; } p.start += n; if (p.start != p.end - 1) { /* must end in ] */ return ERR_SYNTAX; } return (int)(p.start - s->start); } /* name: value (results are trimmed) */ int p_property(slice_t* s, slice_t* name, slice_t* value) { int n; char* p = s->start; n = p_consume_til(s, ":", name); if (n < 0) { return n; } p += n; ++p; /* skip : */ value->start = p; value->end = s->end; slice_trim(name); slice_trim(value); return (int)(s->end - s->start); } char* p_slicedup(ezpp_t ez, slice_t* s) { return m_strndup(ez, s->start, slice_len(s)); } int p_metadata(ezpp_t ez, slice_t* line) { slice_t name, value; int n = p_property(line, &name, &value); if (n < 0) { return p_warn("W: malformed metadata line", line); } if (!slice_cmp(&name, "Title")) { ez->title = p_slicedup(ez, &value); } else if (!slice_cmp(&name, "TitleUnicode")) { ez->title_unicode = p_slicedup(ez, &value); } else if (!slice_cmp(&name, "Artist")) { ez->artist = p_slicedup(ez, &value); } else if (!slice_cmp(&name, "ArtistUnicode")) { ez->artist_unicode = p_slicedup(ez, &value); } else if (!slice_cmp(&name, "Creator")) { ez->creator = p_slicedup(ez, &value); } else if (!slice_cmp(&name, "Version")) { ez->version = p_slicedup(ez, &value); } return n; } int p_general(ezpp_t ez, slice_t* line) { slice_t name, value; int n; n = p_property(line, &name, &value); if (n < 0) { return p_warn("W: malformed general line", line); } if (!slice_cmp(&name, "Mode")) { if (sscanf(value.start, "%d", &ez->original_mode) != 1){ return ERR_SYNTAX; } if (ez->p_flags & P_OVERRIDE_MODE) { ez->mode = ez->mode_override; } else { ez->mode = ez->original_mode; } switch (ez->mode) { case MODE_STD: case MODE_TAIKO: break; default: return ERR_NOTIMPLEMENTED; } } return n; } int p_difficulty(ezpp_t ez, slice_t* line) { slice_t name, value; int n = p_property(line, &name, &value); if (n < 0) { return p_warn("W: malformed difficulty line", line); } if (!slice_cmp(&name, "CircleSize")) { ez->cs = p_float(&value); } else if (!slice_cmp(&name, "OverallDifficulty")) { ez->od = p_float(&value); } else if (!slice_cmp(&name, "ApproachRate")) { ez->ar = p_float(&value); ez->p_flags |= P_FOUND_AR; } else if (!slice_cmp(&name, "HPDrainRate")) { ez->hp = p_float(&value); } else if (!slice_cmp(&name, "SliderMultiplier")) { ez->sv = p_float(&value); } else if (!slice_cmp(&name, "SliderTickRate")) { ez->tick_rate = p_float(&value); } return n; } /* * time, ms_per_beat, time_signature_id, sample_set_id, * sample_bank_id, sample_volume, is_timing_change, effect_flags * * everything after ms_per_beat is optional */ int p_timing(ezpp_t ez, slice_t* line) { int res = 0; int n, i; int err = 0; slice_t split[8]; timing_t* t = array_alloc(&ez->timing_points); if (!t) { return ERR_OOM; } t->change = 1; n = slice_split(line, ",", split, 8, &err); if (err < 0) { if (err == ERR_TRUNCATED) { info("W: timing point with trailing values"); print_line(line); } else { return err; } } if (n < 2) { return p_warn("W: malformed timing point", line); } res = (int)(split[n - 1].end - line->start); for (i = 0; i < n; ++i) { slice_trim(&split[i]); } t->time = p_float(&split[0]); t->ms_per_beat = p_float(&split[1]); if (n >= 7) { if (slice_len(&split[6]) < 1) { t->change = 1; } else { t->change = *split[6].start != '0'; } } return res; } int p_objects(ezpp_t ez, slice_t* line) { object_t* o; int err = 0; int ne; slice_t e[11]; if (ez->end > 0 && ez->objects.len >= ez->end) { return 0; } o = array_alloc(&ez->objects); if (o) { memset(o, 0, sizeof(*o)); } else { return ERR_OOM; } ne = slice_split(line, ",", e, 11, &err); if (err < 0) { if (err == ERR_TRUNCATED) { info("W: object with trailing values\n"); print_line(line); } else { return err; } } if (ne < 5) { return p_warn("W: malformed hitobject", line); } o->time = p_float(&e[2]); if (is_inf(o->time)) { o->time = 0.0f; info("W: object with infinite time\n"); print_line(line); } if (ez->end_time > 0 && o->time >= ez->end_time) { --ez->objects.len; return 0; } if (sscanf(e[3].start, "%d", &o->type) != 1) { p_warn("W: malformed hitobject type", line); o->type = OBJ_CIRCLE; } if (ez->mode == MODE_TAIKO) { int* sound_type = m_alloc(ez, sizeof(int)); if (!sound_type) { return ERR_OOM; } if (sscanf(e[4].start, "%d", sound_type) != 1) { p_warn("W: malformed hitobject sound type", line); *sound_type = SOUND_NORMAL; } o->nsound_types = 1; o->sound_types = sound_type; /* wastes 4 bytes when you have per-node sounds but w/e */ } if (o->type & OBJ_CIRCLE) { ++ez->ncircles; o->pos[0] = p_float(&e[0]); o->pos[1] = p_float(&e[1]); } /* ?,?,?,?,?,end_time,custom_sample_banks */ else if (o->type & OBJ_SPINNER) { ++ez->nspinners; } /* * x,y,time,type,sound_type,points,repetitions,distance, * per_node_sounds,per_node_samples,custom_sample_banks */ else if (o->type & OBJ_SLIDER) { ++ez->nsliders; if (ne < 7) { return p_warn("W: malformed slider", line); } o->pos[0] = p_float(&e[0]); o->pos[1] = p_float(&e[1]); if (sscanf(e[6].start, "%d", &o->repetitions) != 1) { o->repetitions = 1; p_warn("W: malformed slider repetitions", line); } if (ne > 7) { o->distance = p_float(&e[7]); } else { o->distance = 0; } /* per-node sound types */ if (ez->mode == MODE_TAIKO && ne > 8 && slice_len(&e[8]) > 0) { slice_t p = e[8]; int i, nodes; int sound_type = o->sound_types[0]; /* * TODO: there's probably something subtly wrong with this. * sometimes we get less sound types than nodes * also I don't know if I'm supposed to include the previous * sound type from the single sound_type field */ /* repeats + head and tail. no repeats is 0 repetition */ nodes = o->repetitions + 1; if (nodes < 0 || nodes > 1000) { /* TODO: not sure if 1000 limit is enough */ p_warn("W: malformed node count", line); return ERR_SYNTAX; } o->sound_types = m_alloc(ez, sizeof(int) * nodes); if (!o->sound_types) { return ERR_OOM; } o->nsound_types = nodes; for (i = 0; i < nodes; ++i) { o->sound_types[i] = sound_type; } for (i = 0; i < nodes; ++i) { slice_t node; int n; int type; node.start = node.end = 0; n = p_consume_til(&p, "|", &node); if (n < 0 && n != ERR_MORE) { return n; } if (node.start >= node.end || !node.start) { break; } p.start += n + 1; if (sscanf(node.start, "%d", &type) != 1) { p_warn("W: malformed sound type", line); break; } o->sound_types[i] = type; if (p.start >= p.end) { break; } } } } return (int)(e[ne - 1].end - line->start); } int p_line(ezpp_t ez, slice_t* line) { int n = 0; if (line->start >= line->end) { /* empty line */ return 0; } if (slice_whitespace(line)) { return (int)(line->end - line->start); } /* comments (according to lazer) */ switch (*line->start) { case ' ': case '_': return (int)(line->end - line->start); } /* from here on we don't care about leading or trailing whitespace */ slice_trim(line); /* C++ style comments */ if (!strncmp(line->start, "//", 2)) { return 0; } /* new section */ if (*line->start == '[') { slice_t section; int len; n = p_section_name(line, §ion); if (n < 0) { return n; } if ((int)(section.end - section.start) >= (int)sizeof(ez->section)) { p_warn("W: truncated long section name", line); } len = al_min((int)sizeof(ez->section) - 1, (int)(section.end - section.start)); memcpy(ez->section, section.start, len); ez->section[len] = 0; return n; } if (!strcmp(ez->section, "Metadata")) { n = p_metadata(ez, line); } else if (!strcmp(ez->section, "General")) { n = p_general(ez, line); } else if (!strcmp(ez->section, "Difficulty")) { n = p_difficulty(ez, line); } else if (!strcmp(ez->section, "TimingPoints")) { n = p_timing(ez, line); } else if (!strcmp(ez->section, "HitObjects")) { n = p_objects(ez, line); } else { char* p = line->start; char* fmt_str = "file format v"; for (; p < line->end && strncmp(p, fmt_str, 13); ++p); p += 13; if (p < line->end) { if (sscanf(p, "%d", &ez->format_version) == 1) { return (int)(line->end - line->start); } } } return n; } void p_end(ezpp_t ez) { int i; float infinity = get_inf(); float tnext = -infinity; int tindex = -1; float ms_per_beat = infinity; float radius, scaling_factor; float legacy_multiplier = 1; if (!(ez->p_flags & P_FOUND_AR)) { /* in old maps ar = od */ ez->ar = ez->od; } if (!ez->title_unicode) { ez->title_unicode = ez->title; } if (!ez->artist_unicode) { ez->artist_unicode = ez->artist; } #define s(x) ez->x = ez->x ? ez->x : "(null)" s(title); s(title_unicode); s(artist); s(artist_unicode); s(creator); s(version); #undef s if (ez->base_ar < 0) ez->base_ar = ez->ar; else ez->ar = ez->base_ar; if (ez->base_cs < 0) ez->base_cs = ez->cs; else ez->cs = ez->base_cs; if (ez->base_od < 0) ez->base_od = ez->od; else ez->od = ez->base_od; if (ez->base_hp < 0) ez->base_hp = ez->hp; else ez->hp = ez->base_hp; mods_apply(ez); if (ez->mode == MODE_TAIKO && ez->mode != ez->original_mode) { legacy_multiplier = 1.4f; ez->sv *= legacy_multiplier; } for (i = 0; i < ez->timing_points.len; ++i) { timing_t* t = &ez->timing_points.data[i]; float sv_multiplier = 1.0f; if (t->change) { ms_per_beat = t->ms_per_beat; } if (!t->change && t->ms_per_beat < 0) { sv_multiplier = -100.0f / t->ms_per_beat; } t->beat_len = ms_per_beat / sv_multiplier; t->px_per_beat = ez->sv * 100.0f; t->velocity = 100.0f * ez->sv / t->beat_len; if (ez->format_version >= 8) { t->beat_len *= sv_multiplier; t->px_per_beat *= sv_multiplier; } } /* * sliders get 2 + ticks combo (head, tail and ticks) each repetition adds * an extra combo and an extra set of ticks * * calculate the number of slider ticks for one repetition * --- * example: a 3.75f beats slider at 1x tick rate will go: * beat0 (head), beat1 (tick), beat2(tick), beat3(tick), * beat3.75f(tail) * so all we have to do is ceil the number of beats and subtract 1 to take * out the tail * --- * the -0.1f is there to prevent ceil from ceiling whole values like 1.0f to * 2.0f randomly */ ez->nobjects = ez->objects.len; ez->max_combo = ez->nobjects; /* spinners don't give combo in taiko */ if (ez->mode == MODE_TAIKO) { ez->max_combo -= ez->nspinners + ez->nsliders; } /* * positions are normalized on circle radius so that we * can calc as if everything was the same circlesize * this should really be in diffcalc functions but putting it here * makes it so that i only traverse the hitobjects twice in total */ radius = ( (PLAYFIELD_WIDTH / 16.0f) * (1.0f - 0.7f * ((float)ez->cs - 5.0f) / 5.0f) ); scaling_factor = 52.0f / radius; /* cs buff (originally from osuElements) */ if (radius < CIRCLESIZE_BUFF_TRESHOLD) { scaling_factor *= 1.0f + al_min((CIRCLESIZE_BUFF_TRESHOLD - radius), 5.0f) / 50.0f; } for (i = 0; i < ez->objects.len; ++i) { object_t* o = &ez->objects.data[i]; timing_t* t; int ticks; float num_beats; float* pos; float dot, det; if (o->type & OBJ_SPINNER) { pos = playfield_center; } else { /* sliders also begin with pos so it's fine */ pos = o->pos; } o->normpos[0] = pos[0] * scaling_factor; o->normpos[1] = pos[1] * scaling_factor; /* angle data */ if (i >= 2) { object_t* prev1 = &ez->objects.data[i - 1]; object_t* prev2 = &ez->objects.data[i - 2]; float v1[2], v2[2]; v2f_sub(v1, prev2->normpos, prev1->normpos); v2f_sub(v2, o->normpos, prev1->normpos); dot = v2f_dot(v1, v2); det = v1[0] * v2[1] - v1[1] * v2[0]; o->angle = (float)fabs(atan2(det, dot)); } else { o->angle = get_nan(); } /* keep track of the current timing point */ while (o->time >= tnext) { ++tindex; if (tindex + 1 < ez->timing_points.len) { tnext = ez->timing_points.data[tindex + 1].time; } else { tnext = infinity; } } o->timing_point = tindex; t = &ez->timing_points.data[tindex]; if (!(o->type & OBJ_SLIDER)) { continue; } o->duration = o->distance * o->repetitions / t->velocity; o->duration *= legacy_multiplier; o->tick_spacing = al_min(t->beat_len / ez->tick_rate, o->duration / o->repetitions); o->slider_is_drum_roll = ( o->tick_spacing > 0 && o->duration < 2 * t->beat_len ); /* slider ticks for max_combo */ switch (ez->mode) { case MODE_TAIKO: { if (o->slider_is_drum_roll && ez->mode != ez->original_mode) { ez->max_combo += (int)( ceil((o->duration + o->tick_spacing / 8) / o->tick_spacing) ); } break; } case MODE_STD: /* std slider ticks */ num_beats = (o->distance * o->repetitions) / t->px_per_beat; ticks = (int)ceil( (num_beats - 0.1f) / o->repetitions * ez->tick_rate ); --ticks; ticks *= o->repetitions; /* account for repetitions */ ticks += o->repetitions + 1; /* add heads and tails */ /* * actually doesn't include first head because we already * added it by setting res = nobjects */ ez->max_combo += al_max(0, ticks - 1); break; } } } void p_reset(ezpp_t ez) { ez->ncircles = ez->nsliders = ez->nspinners = ez->nobjects = 0; ez->objects.len = 0; ez->timing_points.len = 0; m_free(ez); memset(ez->section, 0, sizeof(ez->section)); } int p_map(ezpp_t ez, FILE* f) { char* p; char* bufend; int c, n; slice_t line; if (!f) { return ERR_IO; } p_reset(ez); /* reading loop */ bufend = ez->buf + sizeof(ez->buf) - 1; do { p = ez->buf; for (;;) { if (p >= bufend) { return ERR_TRUNCATED; } c = fgetc(f); if (c == '\n' || c == EOF) { break; } *p++ = (char)c; } *p = 0; line.start = ez->buf; line.end = p; n = p_line(ez, &line); if (n < 0) { return n; } } while (c != EOF); p_end(ez); ez->nobjects = ez->objects.len; return (int)(p - ez->buf); } /* TODO: see if i can shrink this function */ int p_map_mem(ezpp_t ez, char* data, int data_size) { int res = 0; int n; int nlines = 0; /* complete lines in the current chunk */ slice_t s; /* points to the remaining data in buf */ if (!data || data_size == 0) { return ERR_IO; } p_reset(ez); s.start = data; s.end = data + data_size; /* parsing loop */ for (; s.start < s.end; ) { slice_t line; n = p_consume_til(&s, "\n", &line); if (n < 0) { if (n != ERR_MORE) { return n; } if (!nlines) { /* line doesn't fit the entire buffer */ return ERR_TRUNCATED; } /* EOF, so we must process the remaining data as a line */ line = s; n = (int)(s.end - s.start); } else { ++n; /* also skip the \n */ } res += n; s.start += n; ++nlines; n = p_line(ez, &line); if (n < 0) { return n; } res += n; } p_end(ez); return res; } /* diff calc ----------------------------------------------------------- */ /* based on tom94's osu!tp aimod and osuElements */ #define SINGLE_SPACING 125.0f #define STAR_SCALING_FACTOR 0.0675f /* star rating multiplier */ #define EXTREME_SCALING_FACTOR 0.5f /* used to mix aim/speed stars */ #define STRAIN_STEP 400.0f /* diffcalc uses peak strains of 400ms chunks */ #define DECAY_WEIGHT 0.9f /* peak strains are added in a weighed sum */ #define MAX_SPEED_BONUS 45.0f /* ~330BPM 1/4 streams */ #define MIN_SPEED_BONUS 75.0f /* ~200BPM 1/4 streams */ #define ANGLE_BONUS_SCALE 90 #define AIM_TIMING_THRESHOLD 107 #define SPEED_ANGLE_BONUS_BEGIN (5 * M_PI / 6) #define AIM_ANGLE_BONUS_BEGIN (M_PI / 3) float decay_base[] = { 0.3f, 0.15f }; /* strains decay per interval */ float weight_scaling[] = { 1400.0f, 26.25f }; /* balances aim/speed */ /* * TODO: unbloat these params * this function has become a mess with the latest changes, I should split * it into separate funcs for speed and im */ float d_spacing_weight(float distance, float delta_time, float prev_distance, float prev_delta_time, float angle, int type, int* is_single) { float angle_bonus; float strain_time = al_max(delta_time, 50.0f); switch (type) { case DIFF_SPEED: { float speed_bonus; *is_single = distance > SINGLE_SPACING; distance = al_min(distance, SINGLE_SPACING); delta_time = al_max(delta_time, MAX_SPEED_BONUS); speed_bonus = 1.0f; if (delta_time < MIN_SPEED_BONUS) { speed_bonus += (float) pow((MIN_SPEED_BONUS - delta_time) / 40.0f, 2); } angle_bonus = 1.0f; if (!is_nan(angle) && angle < SPEED_ANGLE_BONUS_BEGIN) { float s = (float)sin(1.5 * (SPEED_ANGLE_BONUS_BEGIN - angle)); angle_bonus += (float)pow(s, 2) / 3.57f; if (angle < M_PI / 2) { angle_bonus = 1.28f; if (distance < ANGLE_BONUS_SCALE && angle < M_PI / 4) { angle_bonus += (1 - angle_bonus) * al_min((ANGLE_BONUS_SCALE - distance) / 10, 1); } else if (distance < ANGLE_BONUS_SCALE) { angle_bonus += (1 - angle_bonus) * al_min((ANGLE_BONUS_SCALE - distance) / 10, 1) * (float)sin((M_PI / 2 - angle) * 4 / M_PI); } } } return ( (1 + (speed_bonus - 1) * 0.75f) * angle_bonus * (0.95f + speed_bonus * (float)pow(distance / SINGLE_SPACING, 3.5)) ) / strain_time; } case DIFF_AIM: { float result = 0; float weighted_distance; float prev_strain_time = al_max(prev_delta_time, 50.0f); if (!is_nan(angle) && angle > AIM_ANGLE_BONUS_BEGIN) { angle_bonus = (float)sqrt( al_max(prev_distance - ANGLE_BONUS_SCALE, 0) * pow(sin(angle - AIM_ANGLE_BONUS_BEGIN), 2) * al_max(distance - ANGLE_BONUS_SCALE, 0) ); result = 1.5f * (float)pow(al_max(0, angle_bonus), 0.99) / al_max(AIM_TIMING_THRESHOLD, prev_strain_time); } weighted_distance = (float)pow(distance, 0.99); return al_max( result + weighted_distance / al_max(AIM_TIMING_THRESHOLD, strain_time), weighted_distance / strain_time ); } } return 0.0f; } void d_calc_strain(int type, object_t* o, object_t* prev, float speedmul) { float res = 0; float time_elapsed = (o->time - prev->time) / speedmul; float decay = (float)pow(decay_base[type], time_elapsed / 1000.0f); float scaling = weight_scaling[type]; o->delta_time = time_elapsed; /* this implementation doesn't account for sliders */ if (o->type & (OBJ_SLIDER | OBJ_CIRCLE)) { float diff[2]; v2f_sub(diff, o->normpos, prev->normpos); o->d_distance = v2f_len(diff); res = d_spacing_weight(o->d_distance, time_elapsed, prev->d_distance, prev->delta_time, o->angle, type, &o->is_single); res *= scaling; } o->strains[type] = prev->strains[type] * decay + res; } #if defined(_WIN32) #define FORCECDECL __cdecl #else #define FORCECDECL #endif int FORCECDECL dbl_desc(void const* a, void const* b) { float x = *(float const*)a; float y = *(float const*)b; if (x < y) return 1; if (x == y) return 0; return -1; } int d_update_max_strains(ezpp_t ez, float decay_factor, float cur_time, float prev_time, float cur_strain, float prev_strain, int first_obj) { /* make previous peak strain decay until the current obj */ while (cur_time > ez->interval_end) { if (!array_append(&ez->highest_strains, ez->max_strain)) { return ERR_OOM; } if (first_obj) { ez->max_strain = 0; } else { float decay; decay = (float)pow(decay_factor, (ez->interval_end - prev_time) / 1000.0f); ez->max_strain = prev_strain * decay; } ez->interval_end += STRAIN_STEP * ez->speed_mul; } ez->max_strain = al_max(ez->max_strain, cur_strain); return 0; } void d_weigh_strains(ezpp_t ez, float* pdiff, float* ptotal) { int i; int nstrains = 0; float* strains; float total = 0; float difficulty = 0; float weight = 1.0f; strains = (float*)ez->highest_strains.data; nstrains = ez->highest_strains.len; /* sort strains from highest to lowest */ qsort(strains, nstrains, sizeof(float), dbl_desc); for (i = 0; i < nstrains; ++i) { total += (float)pow(strains[i], 1.2); difficulty += strains[i] * weight; weight *= DECAY_WEIGHT; } *pdiff = difficulty; if (ptotal) { *ptotal = total; } } int d_calc_individual(ezpp_t ez, int type) { int i; /* * the first object doesn't generate a strain, * so we begin with an incremented interval end */ ez->max_strain = 0.0f; ez->interval_end = ( (float)ceil(ez->objects.data[0].time / (STRAIN_STEP * ez->speed_mul)) * STRAIN_STEP * ez->speed_mul ); ez->highest_strains.len = 0; for (i = 0; i < ez->objects.len; ++i) { int err; object_t* o = &ez->objects.data[i]; object_t* prev = 0; float prev_time = 0, prev_strain = 0; if (i > 0) { prev = &ez->objects.data[i - 1]; d_calc_strain(type, o, prev, ez->speed_mul); prev_time = prev->time; prev_strain = prev->strains[type]; } err = d_update_max_strains(ez, decay_base[type], o->time, prev_time, o->strains[type], prev_strain, i == 0); if (err < 0) { return err; } } /* * the peak strain will not be saved for * the last section in the above loop */ if (!array_append(&ez->highest_strains, ez->max_strain)) { return ERR_OOM; } switch (type) { case DIFF_SPEED: d_weigh_strains(ez, &ez->speed_stars, &ez->speed_difficulty); break; case DIFF_AIM: d_weigh_strains(ez, &ez->aim_stars, &ez->aim_difficulty); break; } return 0; } float d_length_bonus(float stars, float difficulty) { return 0.32f + 0.5f * (log10f(difficulty + stars) - log10f(stars)); } int d_std(ezpp_t ez) { int res; res = d_calc_individual(ez, DIFF_SPEED); if (res < 0) { return res; } res = d_calc_individual(ez, DIFF_AIM); if (res < 0) { return res; } ez->aim_length_bonus = d_length_bonus(ez->aim_stars, ez->aim_difficulty); ez->speed_length_bonus = d_length_bonus(ez->speed_stars, ez->speed_difficulty); ez->aim_stars = (float)sqrt(ez->aim_stars) * STAR_SCALING_FACTOR; ez->speed_stars = (float)sqrt(ez->speed_stars) * STAR_SCALING_FACTOR; if (ez->mods & MODS_TOUCH_DEVICE) { ez->aim_stars = (float)pow(ez->aim_stars, 0.8f); } /* calculate total star rating */ ez->stars = ez->aim_stars + ez->speed_stars + (float)fabs(ez->speed_stars - ez->aim_stars) * EXTREME_SCALING_FACTOR; return 0; } /* taiko diff calc ----------------------------------------------------- */ #define TAIKO_STAR_SCALING_FACTOR 0.04125f #define TAIKO_TYPE_CHANGE_BONUS 0.75f /* object type change bonus */ #define TAIKO_RHYTHM_CHANGE_BONUS 1.0f #define TAIKO_RHYTHM_CHANGE_BASE_THRESHOLD 0.2f #define TAIKO_RHYTHM_CHANGE_BASE 2.0f typedef struct taiko_object { int hit; float strain; float time; float time_elapsed; int rim; int same_since; /* streak of hits of the same type (rim/center) */ /* * was the last hit type change at an even same_since count? * -1 if there is no previous switch (for example if the * previous object was not a hit */ int last_switch_even; } taiko_object_t; /* object type change bonus */ float taiko_change_bonus(taiko_object_t* cur, taiko_object_t* prev) { if (prev->rim != cur->rim) { cur->last_switch_even = prev->same_since % 2 == 0; if (prev->last_switch_even != cur->last_switch_even && prev->last_switch_even != -1) { return TAIKO_TYPE_CHANGE_BONUS; } } else { cur->last_switch_even = prev->last_switch_even; cur->same_since = prev->same_since + 1; } return 0; } /* rhythm change bonus */ float taiko_rhythm_bonus(taiko_object_t* cur, taiko_object_t* prev) { float ratio; float diff; if (cur->time_elapsed == 0 || prev->time_elapsed == 0) { return 0; } ratio = al_max(prev->time_elapsed / cur->time_elapsed, cur->time_elapsed / prev->time_elapsed); if (ratio >= 8) { return 0; } /* this is log base TAIKO_RHYTHM_CHANGE_BASE of ratio */ diff = (float)fmod(log(ratio) / log(TAIKO_RHYTHM_CHANGE_BASE), 1.0f); /* * threshold that determines whether the rhythm changed enough * to be worthy of the bonus */ if (diff > TAIKO_RHYTHM_CHANGE_BASE_THRESHOLD && diff < 1 - TAIKO_RHYTHM_CHANGE_BASE_THRESHOLD) { return TAIKO_RHYTHM_CHANGE_BONUS; } return 0; } void taiko_strain(taiko_object_t* cur, taiko_object_t* prev) { float decay; float addition = 1.0f; float factor = 1.0f; decay = (float)pow(decay_base[0], cur->time_elapsed / 1000.0f); /* * we only have strains for hits, also ignore objects that are * more than 1 second apart */ if (prev->hit && cur->hit && cur->time - prev->time < 1000.0f) { addition += taiko_change_bonus(cur, prev); addition += taiko_rhythm_bonus(cur, prev); } /* 300+bpm streams nerf? */ if (cur->time_elapsed < 50.0f) { factor = 0.4f + 0.6f * cur->time_elapsed / 50.0f; } cur->strain = prev->strain * decay + addition * factor; } void swap_ptrs(void** a, void** b) { void* tmp; tmp = *a; *a = *b; *b = tmp; } int d_taiko(ezpp_t ez) { int i, result; /* this way we can swap cur and prev without copying */ taiko_object_t curprev[2]; taiko_object_t* cur = &curprev[0]; taiko_object_t* prev = &curprev[1]; ez->highest_strains.len = 0; ez->max_strain = 0.0f; ez->interval_end = STRAIN_STEP * ez->speed_mul; /* * TODO: separate taiko conversion into its own function * so that it can be reused? probably slower, but cleaner, * more modular and more readable */ for (i = 0; i < ez->nobjects; ++i) { object_t* o = &ez->objects.data[i]; cur->hit = (o->type & OBJ_CIRCLE) != 0; cur->time = o->time; if (i > 0) { cur->time_elapsed = (cur->time - prev->time) / ez->speed_mul; } else { cur->time_elapsed = 0; } if (!o->sound_types) { return ERR_SYNTAX; } cur->strain = 1; cur->same_since = 1; cur->last_switch_even = -1; cur->rim = (o->sound_types[0] & (SOUND_CLAP|SOUND_WHISTLE)) != 0; if (ez->original_mode == MODE_TAIKO) { goto continue_loop; } if (o->type & OBJ_SLIDER) { /* TODO: too much indentation, pull this out */ int isound = 0; float j; /* drum roll, ignore */ if (!o->slider_is_drum_roll || i == 0) { goto continue_loop; } /* * sliders that meet the requirements will * become streams of the slider's tick rate */ for (j = o->time; j < o->time + o->duration + o->tick_spacing / 8; j += o->tick_spacing) { int sound_type = o->sound_types[isound]; cur->rim = (sound_type & (SOUND_CLAP | SOUND_WHISTLE)) != 0; cur->hit = 1; cur->time = j; cur->time_elapsed = (cur->time - prev->time) / ez->speed_mul; cur->strain = 1; cur->same_since = 1; cur->last_switch_even = -1; /* update strains for this hit */ if (i > 0 || j > o->time) { taiko_strain(cur, prev); } result = d_update_max_strains(ez, decay_base[0], cur->time, prev->time, cur->strain, prev->strain, i == 0 && j == o->time); /* warning: j check might fail, floatcheck this */ if (result < 0) { return result; } /* loop through the slider's sounds */ ++isound; isound %= o->nsound_types; swap_ptrs((void**)&prev, (void**)&cur); } /* * since we processed the slider as multiple hits, * we must skip the prev/cur swap which we already did * in the above loop */ continue; } continue_loop: /* update strains for hits and other object types */ if (i > 0) { taiko_strain(cur, prev); } result = d_update_max_strains(ez, decay_base[0], cur->time, prev->time, cur->strain, prev->strain, i == 0); if (result < 0) { return result; } swap_ptrs((void**)&prev, (void**)&cur); } d_weigh_strains(ez, &ez->speed_stars, 0); ez->speed_stars *= TAIKO_STAR_SCALING_FACTOR; ez->stars = ez->speed_stars; return 0; } int d_calc(ezpp_t ez) { switch (ez->mode) { case MODE_STD: return d_std(ez); case MODE_TAIKO: return d_taiko(ez); } info("this gamemode is not yet supported\n"); return ERR_NOTIMPLEMENTED; } /* acc calc ------------------------------------------------------------ */ float acc_calc(int n300, int n100, int n50, int misses) { int total_hits = n300 + n100 + n50 + misses; float acc = 0; if (total_hits > 0) { acc = (n50 * 50.0f + n100 * 100.0f + n300 * 300.0f) / (total_hits * 300.0f); } return acc; } void acc_round(float acc_percent, int nobjects, int misses, int* n300, int* n100, int* n50) { int max300; float maxacc; misses = al_min(nobjects, misses); max300 = nobjects - misses; maxacc = acc_calc(max300, 0, 0, misses) * 100.0f; acc_percent = al_max(0.0f, al_min(maxacc, acc_percent)); *n50 = 0; /* just some black magic maths from wolfram alpha */ *n100 = (int)al_round( -3.0f * ((acc_percent * 0.01f - 1.0f) * nobjects + misses) * 0.5f ); if (*n100 > nobjects - misses) { /* acc lower than all 100s, use 50s */ *n100 = 0; *n50 = (int)al_round( -6.0f * ((acc_percent * 0.01f - 1.0f) * nobjects + misses) * 0.2f ); *n50 = al_min(max300, *n50); } else { *n100 = al_min(max300, *n100); } *n300 = nobjects - *n100 - *n50 - misses; } float taiko_acc_calc(int n300, int n150, int nmiss) { int total_hits = n300 + n150 + nmiss; float acc = 0; if (total_hits > 0) { acc = (n150 * 150.0f + n300 * 300.0f) / (total_hits * 300.0f); } return acc; } void taiko_acc_round(float acc_percent, int nobjects, int nmisses, int* n300, int* n150) { int max300; float maxacc; nmisses = al_min(nobjects, nmisses); max300 = nobjects - nmisses; maxacc = acc_calc(max300, 0, 0, nmisses) * 100.0f; acc_percent = al_max(0.0f, al_min(maxacc, acc_percent)); /* just some black magic maths from wolfram alpha */ *n150 = (int)al_round( -2.0f * ((acc_percent * 0.01f - 1.0f) * nobjects + nmisses) ); *n150 = al_min(max300, *n150); *n300 = nobjects - *n150 - nmisses; } /* std pp calc --------------------------------------------------------- */ /* some kind of formula to get a base pp value from stars */ float base_pp(float stars) { return (float)pow(5.0f * al_max(1.0f, stars / 0.0675f) - 4.0f, 3.0f) / 100000.0f; } int pp_std(ezpp_t ez) { int ncircles = ez->ncircles; float nobjects_over_2k = ez->nobjects / 2000.0f; float length_bonus = ( 0.95f + 0.4f * al_min(1.0f, nobjects_over_2k) + (ez->nobjects > 2000 ? (float)log10(nobjects_over_2k) * 0.5f : 0.0f) ); float miss_penality_aim = 0.97 * pow(1 - pow((double)ez->nmiss / ez->nobjects, 0.775), ez->nmiss); float miss_penality_speed = 0.97 * pow(1 - pow((double)ez->nmiss / ez->nobjects, 0.775f), pow(ez->nmiss, 0.875f)); float combo_break = ( (float)pow(ez->combo, 0.8f) / (float)pow(ez->max_combo, 0.8f) ); float ar_bonus; float final_multiplier; float acc_bonus, od_bonus; float od_squared; float hd_bonus; /* acc used for pp is different in scorev1 because it ignores sliders */ float real_acc; float accuracy; ez->nspinners = ez->nobjects - ez->nsliders - ez->ncircles; if (ez->max_combo <= 0) { info("W: max_combo <= 0, changing to 1\n"); ez->max_combo = 1; } accuracy = acc_calc(ez->n300, ez->n100, ez->n50, ez->nmiss); /* * scorev1 ignores sliders and spinners since they are free 300s * can go negative if we miss everything so we must clamp it */ switch (ez->score_version) { case 1: real_acc = acc_calc( al_max(0, ez->n300 - ez->nsliders - ez->nspinners), ez->n100, ez->n50, ez->nmiss); break; case 2: real_acc = accuracy; ncircles = ez->nobjects; break; default: info("unsupported scorev%d\n", ez->score_version); return ERR_NOTIMPLEMENTED; } /* ar bonus -------------------------------------------------------- */ ar_bonus = 0.0f; /* high ar bonus */ if (ez->ar > 10.33f) { ar_bonus += 0.4f * (ez->ar - 10.33f); } /* low ar bonus */ else if (ez->ar < 8.0f) { ar_bonus += 0.1f * (8.0f - ez->ar); } /* aim pp ---------------------------------------------------------- */ ez->aim_pp = base_pp(ez->aim_stars); ez->aim_pp *= length_bonus; if (ez->nmiss > 0) { ez->aim_pp *= miss_penality_aim; } ez->aim_pp *= combo_break; ez->aim_pp *= 1.0f + (float)al_min(ar_bonus, ar_bonus * (ez->nobjects / 1000.0f)); /* hidden */ hd_bonus = 1.0f; if (ez->mods & MODS_HD) { hd_bonus += 0.04f * (12.0f - ez->ar); } ez->aim_pp *= hd_bonus; /* flashlight */ if (ez->mods & MODS_FL) { float fl_bonus = 1.0f + 0.35f * al_min(1.0f, ez->nobjects / 200.0f); if (ez->nobjects > 200) { fl_bonus += 0.3f * al_min(1, (ez->nobjects - 200) / 300.0f); } if (ez->nobjects > 500) { fl_bonus += (ez->nobjects - 500) / 1200.0f; } ez->aim_pp *= fl_bonus; } /* acc bonus (bad aim can lead to bad acc) */ acc_bonus = 0.5f + accuracy / 2.0f; /* od bonus (high od requires better aim timing to acc) */ od_squared = (float)pow(ez->od, 2); od_bonus = 0.98f + od_squared / 2500.0f; ez->aim_pp *= acc_bonus; ez->aim_pp *= od_bonus; /* speed pp -------------------------------------------------------- */ ez->speed_pp = base_pp(ez->speed_stars); ez->speed_pp *= length_bonus; if (ez->nmiss > 0) { ez->speed_pp *= miss_penality_speed; } ez->speed_pp *= combo_break; if (ez->ar > 10.33f) { ez->speed_pp *= 1.0f + (float)al_min(ar_bonus, ar_bonus * (ez->nobjects / 1000.0f));; } ez->speed_pp *= hd_bonus; /* scale the speed value with accuracy slightly */ ez->speed_pp *= (0.95f + od_squared / 750) * (float)pow(accuracy, (14.5 - al_max(ez->od, 8)) / 2); /* it's important to also consider accuracy difficulty when doing that */ ez->speed_pp *= (float) pow(0.98f, ez->n50 < ez->nobjects / 500.0f ? 0.00 : ez->n50 - ez->nobjects / 500.0f); /* acc pp ---------------------------------------------------------- */ /* arbitrary values tom crafted out of trial and error */ ez->acc_pp = (float)pow(1.52163f, ez->od) * (float)pow(real_acc, 24.0f) * 2.83f; /* length bonus (not the same as speed/aim length bonus) */ ez->acc_pp *= al_min(1.15f, (float)pow(ncircles / 1000.0f, 0.3f)); if (ez->mods & MODS_HD) ez->acc_pp *= 1.08f; if (ez->mods & MODS_FL) ez->acc_pp *= 1.02f; /* total pp -------------------------------------------------------- */ final_multiplier = 1.12f; if (ez->mods & MODS_NF) final_multiplier *= (float) al_max(0.9f, 1.0f - 0.2f * ez->nmiss); if (ez->mods & MODS_SO) final_multiplier *= 1.0 - pow((double)ez->nspinners / ez->nobjects, 0.85); ez->pp = (float)( pow( pow(ez->aim_pp, 1.1f) + pow(ez->speed_pp, 1.1f) + pow(ez->acc_pp, 1.1f), 1.0f / 1.1f ) * final_multiplier ); ez->accuracy_percent = accuracy * 100.0f; return 0; } /* taiko pp calc ------------------------------------------------------- */ int pp_taiko(ezpp_t ez) { float length_bonus; float final_multiplier; float accuracy; ez->n300 = al_max(0, ez->max_combo - ez->n100 - ez->nmiss); accuracy = taiko_acc_calc(ez->n300, ez->n100, ez->nmiss); /* base acc pp */ ez->acc_pp = (float)pow(150.0f / ez->odms, 1.1f); ez->acc_pp *= (float)pow(accuracy, 15.0f) * 22.0f; /* length bonus */ ez->acc_pp *= al_min(1.15f, (float)pow(ez->max_combo / 1500.0f, 0.3f)); /* base speed pp */ ez->speed_pp = ( (float)pow(5.0f * al_max(1.0f, ez->stars / 0.0075f) - 4.0f, 2.0f) ) / 100000.0f; /* length bonus (not the same as acc length bonus) */ length_bonus = 1.0f + 0.1f * al_min(1.0f, ez->max_combo / 1500.0f); ez->speed_pp *= length_bonus; /* miss penality */ ez->speed_pp *= (float)pow(0.985f, ez->nmiss); if (ez->max_combo > 0) { ez->speed_pp *= ( al_min((float)pow(ez->combo - ez->nmiss, 0.5f) / (float)pow(ez->max_combo, 0.5f), 1.0f) ); } /* speed mod bonuses */ if (ez->mods & MODS_HD) { ez->speed_pp *= 1.025f; } if (ez->mods & MODS_FL) { ez->speed_pp *= 1.05f * length_bonus; } /* acc scaling */ ez->speed_pp *= accuracy; /* overall multipliers */ final_multiplier = 1.1f; if (ez->mods & MODS_NF) final_multiplier *= 0.90f; if (ez->mods & MODS_HD) final_multiplier *= 1.10f; ez->pp = ( (float)pow( pow(ez->speed_pp, 1.1f) + pow(ez->acc_pp, 1.1f), 1.0f / 1.1f ) * final_multiplier ); ez->accuracy_percent = accuracy * 100.0f; return 0; } /* main interface ------------------------------------------------------ */ int params_from_map(ezpp_t ez) { int res; ez->ar = ez->cs = ez->hp = ez->od = 5.0f; ez->sv = ez->tick_rate = 1.0f; ez->p_flags = 0; if (ez->mode_override) { ez->p_flags |= P_OVERRIDE_MODE; } if (ez->data) { res = p_map_mem(ez, ez->data, ez->data_size); } else if (!strcmp(ez->map, "-")) { res = p_map(ez, stdin); } else { FILE* f = fopen(ez->map, "rb"); if (!f) { perror("fopen"); res = ERR_IO; } else { res = p_map(ez, f); fclose(f); } } if (res < 0) { goto cleanup; } if (!ez->aim_stars && !ez->speed_stars) { res = d_calc(ez); if (res < 0) { goto cleanup; } } cleanup: return res; } int calc(ezpp_t ez) { int res; if (!ez->max_combo && (ez->map || ez->data)) { if (ez->flags & AUTOCALC_BIT) { ez->base_ar = ez->base_od = ez->base_cs = ez->base_hp = -1; } res = params_from_map(ez); if (res < 0) { return res; } } else { if (ez->base_ar >= 0) ez->ar = ez->base_ar; if (ez->base_od >= 0) ez->od = ez->base_od; if (ez->base_cs >= 0) ez->cs = ez->base_cs; if (ez->base_hp >= 0) ez->hp = ez->base_hp; mods_apply(ez); } if (ez->mode == MODE_TAIKO) { ez->stars = ez->speed_stars; } if (ez->accuracy_percent >= 0) { switch (ez->mode) { case MODE_STD: acc_round(ez->accuracy_percent, ez->nobjects, ez->nmiss, &ez->n300, &ez->n100, &ez->n50); break; case MODE_TAIKO: taiko_acc_round(ez->accuracy_percent, ez->max_combo, ez->nmiss, &ez->n300, &ez->n100); break; } } if (ez->combo < 0) { ez->combo = ez->max_combo - ez->nmiss; } ez->n300 = ez->nobjects - ez->n100 - ez->n50 - ez->nmiss; switch (ez->mode) { case MODE_STD: res = pp_std(ez); break; case MODE_TAIKO: res = pp_taiko(ez); break; default: info("pp calc for this mode is not yet supported\n"); return ERR_NOTIMPLEMENTED; } if (res < 0) { return res; } return 0; } OPPAIAPI ezpp_t ezpp_new(void) { ezpp_t ez = calloc(sizeof(struct ezpp), 1); if (ez) { ez->mode = MODE_STD; ez->mods = MODS_NOMOD; ez->combo = -1; ez->score_version = 1; ez->accuracy_percent = -1; ez->base_ar = ez->base_od = ez->base_cs = ez->base_hp = -1; array_reserve(&ez->objects, 600); array_reserve(&ez->timing_points, 16); array_reserve(&ez->highest_strains, 600); } return ez; } void free_owned_map(ezpp_t ez) { if (ez->flags & OWNS_MAP_BIT) { free(ez->map); free(ez->data); ez->flags &= ~OWNS_MAP_BIT; } ez->map = 0; ez->data = 0; ez->data_size = 0; if (ez->flags & AUTOCALC_BIT) { ez->max_combo = 0; /* force re-parse */ } } OPPAIAPI void ezpp_free(ezpp_t ez) { free_owned_map(ez); array_free(&ez->objects); array_free(&ez->timing_points); array_free(&ez->highest_strains); m_free(ez); free(ez); } OPPAIAPI int ezpp(ezpp_t ez, char* mapfile) { free_owned_map(ez); ez->map = mapfile; return calc(ez); } OPPAIAPI int ezpp_data(ezpp_t ez, char* data, int data_size) { free_owned_map(ez); ez->data = data; ez->data_size = data_size; return calc(ez); } void* memclone(void* p, int size) { void* res = malloc(size); if (res) memcpy(res, p, size); return res; } char* strclone(char* s) { int len = (int)strlen(s) + 1; return memclone(s, len); } OPPAIAPI int ezpp_dup(ezpp_t ez, char* mapfile) { free_owned_map(ez); ez->flags |= OWNS_MAP_BIT; ez->map = strclone(mapfile); return calc(ez); } OPPAIAPI int ezpp_data_dup(ezpp_t ez, char* data, int data_size) { free_owned_map(ez); ez->flags |= OWNS_MAP_BIT; ez->data = memclone(data, data_size); ez->data_size = data_size; return calc(ez); } OPPAIAPI float ezpp_pp(ezpp_t ez) { return ez->pp; } OPPAIAPI float ezpp_stars(ezpp_t ez) { return ez->stars; } OPPAIAPI int ezpp_mode(ezpp_t ez) { return ez->mode; } OPPAIAPI int ezpp_combo(ezpp_t ez) { return ez->combo; } OPPAIAPI int ezpp_max_combo(ezpp_t ez) { return ez->max_combo; } OPPAIAPI int ezpp_mods(ezpp_t ez) { return ez->mods; } OPPAIAPI int ezpp_score_version(ezpp_t ez) { return ez->score_version; } OPPAIAPI float ezpp_aim_stars(ezpp_t ez) { return ez->aim_stars; } OPPAIAPI float ezpp_speed_stars(ezpp_t ez) { return ez->speed_stars; } OPPAIAPI float ezpp_aim_pp(ezpp_t ez) { return ez->aim_pp; } OPPAIAPI float ezpp_speed_pp(ezpp_t ez) { return ez->speed_pp; } OPPAIAPI float ezpp_acc_pp(ezpp_t ez) { return ez->acc_pp; } OPPAIAPI float ezpp_accuracy_percent(ezpp_t ez) { return ez->accuracy_percent; } OPPAIAPI int ezpp_n300(ezpp_t ez) { return ez->n300; } OPPAIAPI int ezpp_n100(ezpp_t ez) { return ez->n100; } OPPAIAPI int ezpp_n50(ezpp_t ez) { return ez->n50; } OPPAIAPI int ezpp_nmiss(ezpp_t ez) { return ez->nmiss; } OPPAIAPI char* ezpp_title(ezpp_t ez) { return ez->title; } OPPAIAPI char* ezpp_title_unicode(ezpp_t ez) { return ez->title_unicode; } OPPAIAPI char* ezpp_artist(ezpp_t ez) { return ez->artist; } OPPAIAPI char* ezpp_artist_unicode(ezpp_t ez) { return ez->artist_unicode; } OPPAIAPI char* ezpp_creator(ezpp_t ez) { return ez->creator; } OPPAIAPI char* ezpp_version(ezpp_t ez) { return ez->version; } OPPAIAPI int ezpp_ncircles(ezpp_t ez) { return ez->ncircles; } OPPAIAPI int ezpp_nsliders(ezpp_t ez) { return ez->nsliders; } OPPAIAPI int ezpp_nspinners(ezpp_t ez) { return ez->nspinners; } OPPAIAPI int ezpp_nobjects(ezpp_t ez) { return ez->nobjects; } OPPAIAPI float ezpp_ar(ezpp_t ez) { return ez->ar; } OPPAIAPI float ezpp_cs(ezpp_t ez) { return ez->cs; } OPPAIAPI float ezpp_od(ezpp_t ez) { return ez->od; } OPPAIAPI float ezpp_hp(ezpp_t ez) { return ez->hp; } OPPAIAPI float ezpp_odms(ezpp_t ez) { return ez->odms; } OPPAIAPI int ezpp_autocalc(ezpp_t ez) { return ez->flags & AUTOCALC_BIT; } OPPAIAPI float ezpp_time_at(ezpp_t ez, int i) { return ez->objects.len ? ez->objects.data[i].time : 0; } OPPAIAPI float ezpp_strain_at(ezpp_t ez, int i, int difficulty_type) { return ez->objects.len ? ez->objects.data[i].strains[difficulty_type] : 0; } OPPAIAPI int ezpp_ntiming_points(ezpp_t ez) { return ez->timing_points.len; } OPPAIAPI float ezpp_timing_time(ezpp_t ez, int i) { return ez->timing_points.len ? ez->timing_points.data[i].time : 0; } OPPAIAPI float ezpp_timing_ms_per_beat(ezpp_t ez, int i) { return ez->timing_points.len ? ez->timing_points.data[i].ms_per_beat : 0; } OPPAIAPI int ezpp_timing_change(ezpp_t ez, int i) { return ez->timing_points.len ? ez->timing_points.data[i].change : 0; } #define setter(t, x) \ OPPAIAPI void ezpp_set_##x(ezpp_t ez, t x) { \ ez->x = x; \ if (ez->flags & AUTOCALC_BIT) { \ calc(ez); \ } \ } setter(float, aim_stars) setter(float, speed_stars) setter(float, base_ar) setter(float, base_od) setter(float, base_hp) setter(int, mode) setter(int, combo) setter(int, score_version) setter(float, accuracy_percent) #undef setter OPPAIAPI void ezpp_set_autocalc(ezpp_t ez, int autocalc) { if (autocalc) { ez->flags |= AUTOCALC_BIT; } else { ez->flags &= ~AUTOCALC_BIT; } } OPPAIAPI void ezpp_set_mods(ezpp_t ez, int mods) { if ((mods ^ ez->mods) & (MODS_MAP_CHANGING | MODS_SPEED_CHANGING)) { /* force map reparse */ ez->aim_stars = ez->speed_stars = ez->stars = 0; ez->max_combo = 0; } ez->mods = mods; if (ez->flags & AUTOCALC_BIT) { calc(ez); } } #define clobber_setter(t, x) \ OPPAIAPI \ void ezpp_set_##x(ezpp_t ez, t x) { \ ez->aim_stars = ez->speed_stars = ez->stars = 0; \ ez->max_combo = 0; \ ez->x = x; \ if (ez->flags & AUTOCALC_BIT) { \ calc(ez); \ } \ } clobber_setter(float, base_cs) clobber_setter(int, mode_override) #undef clobber_setter #define acc_clobber_setter(t, x) \ OPPAIAPI \ void ezpp_set_##x(ezpp_t ez, t x) { \ ez->accuracy_percent = -1; \ ez->aim_stars = ez->speed_stars = ez->stars = 0; \ ez->max_combo = 0; \ ez->x = x; \ if (ez->flags & AUTOCALC_BIT) { \ calc(ez); \ } \ } acc_clobber_setter(int, nmiss) acc_clobber_setter(int, end) acc_clobber_setter(float, end_time) OPPAIAPI void ezpp_set_accuracy(ezpp_t ez, int n100, int n50) { ez->accuracy_percent = -1; ez->n100 = n100; ez->n50 = n50; if (ez->flags & AUTOCALC_BIT) { calc(ez); } } #endif /* OPPAI_IMPLEMENTATION */