extern crate optima; use nalgebra::Vector3; use optima::robot_set_modules::robot_set::RobotSet; use optima::scenes::robot_geometric_shape_scene::{EnvObjInfoBlock, EnvObjPoseConstraint, RobotGeometricShapeScene}; use optima::utils::utils_robot::robot_module_utils::RobotNames; use optima::utils::utils_se3::optima_se3_pose::{OptimaSE3Pose, OptimaSE3PoseType}; fn main() { // Initialize a `RobotSet`. In this case, it is just a base model ur5 robot. let robot_set = RobotSet::new_from_robot_names(vec![RobotNames::new_base("ur5")]); // We use the `RobotSet` to initialize a `RobotGeometricShapeScene`. By default, the // environment is empty. let mut robot_geometric_shape_scene = RobotGeometricShapeScene::new(robot_set, None).expect("error"); // This line adds a "sphere" object to the environment, scaled down to a size of 0.1. // Note that any mesh directory in `optima_toolbox/optima_assets/optima_scenes/mesh_files` // can be loaded in. let env_obj_idx = robot_geometric_shape_scene.add_environment_object(EnvObjInfoBlock { asset_name: "sphere".to_string(), scale: Vector3::new(0.1, 0.1, 0.1), ..Default::default() }, false).expect("error"); // Adding the object to the scene above returns the index of the added environment object. // Indices are assigned in order, so the first returned index will be 0. assert_eq!(env_obj_idx, 0); // This line can update the rotation and translation of the given environment object in the scene. // In this case, we are moving the sphere such that its position will be at (0.5,0.5,0). // Note that we can also set the transform of an object such that it is relative to another // shape in the environment. robot_geometric_shape_scene.set_curr_single_env_obj_pose_constraint(env_obj_idx, EnvObjPoseConstraint::Absolute(OptimaSE3Pose::new_from_euler_angles(0., 0., 0., 0.5, 0.5, 0., &OptimaSE3PoseType::ImplicitDualQuaternion))).expect("error"); // This prints a summary of the whole scene. robot_geometric_shape_scene.print_summary(); }