// SPDX-License-Identifier: MIT use orbclient::{Color, EventOption, GraphicsPath, Mode, Renderer, Window}; fn main() { let (width, height) = orbclient::get_display_size().unwrap(); let mut window = Window::new( (width as i32) / 4, (height as i32) / 4, width / 2, height / 2, "TITLE", ) .unwrap(); let (win_w, win_h) = (width / 2, height / 2); // top left -> bottom rigth window.linear_gradient( 0, 0, win_w / 3, win_h, 0, 0, (win_w / 3) as i32, (win_h / 2) as i32, Color::rgb(128, 128, 128), Color::rgb(255, 255, 255), ); // horizontal gradient window.linear_gradient( (win_w / 3) as i32, 0, win_w / 3, win_h, (win_w / 3) as i32, 0, (2 * win_w / 3) as i32, 0, Color::rgb(128, 255, 255), Color::rgb(255, 255, 255), ); // vertical gradient window.linear_gradient( (2 * win_w / 3) as i32, 0, win_w / 3, win_h, (2 * win_w / 3) as i32, 0, (2 * win_w / 3) as i32, win_h as i32, Color::rgb(0, 128, 0), Color::rgb(255, 255, 255), ); window.arc(100, 100, -25, 1 << 0 | 1 << 2, Color::rgb(0, 0, 255)); window.arc(100, 100, -25, 1 << 1 | 1 << 3, Color::rgb(0, 255, 255)); window.arc(100, 100, -25, 1 << 4 | 1 << 6, Color::rgb(255, 0, 255)); window.arc(100, 100, -25, 1 << 5 | 1 << 7, Color::rgb(255, 255, 0)); window.circle(100, 100, 25, Color::rgb(0, 0, 0)); window.circle(100, 101, -25, Color::rgb(0, 255, 0)); window.circle(220, 220, -100, Color::rgba(128, 128, 128, 80)); window.wu_circle(150, 220, 100, Color::rgba(255, 0, 0, 255)); window.line(0, 0, 200, 200, Color::rgb(255, 0, 0)); window.line(0, 200, 200, 0, Color::rgb(128, 255, 0)); // vertical and horizontal line test window.line(100, 0, 100, 200, Color::rgb(0, 0, 255)); window.line(0, 100, 200, 100, Color::rgb(255, 255, 0)); window.wu_line(100, 220, 400, 250, Color::rgba(255, 0, 0, 255)); window.line(100, 230, 400, 260, Color::rgba(255, 0, 0, 255)); // path and bezier curve example draw a cloud let mut cloud_path = GraphicsPath::new(); cloud_path.move_to(170, 80); cloud_path.bezier_curve_to(130, 100, 130, 150, 230, 150); cloud_path.bezier_curve_to(250, 180, 320, 180, 340, 150); cloud_path.bezier_curve_to(420, 150, 420, 120, 390, 100); cloud_path.bezier_curve_to(430, 40, 370, 30, 340, 50); cloud_path.bezier_curve_to(320, 5, 250, 20, 250, 50); cloud_path.bezier_curve_to(200, 5, 150, 20, 170, 80); window.draw_path_stroke(cloud_path, Color::rgb(0, 0, 255)); // path and quadratic curve example draw a balloon let mut balloon_path = GraphicsPath::new(); balloon_path.move_to(75, 25); balloon_path.quadratic_curve_to(25, 25, 25, 62); balloon_path.quadratic_curve_to(25, 100, 50, 100); balloon_path.quadratic_curve_to(50, 120, 30, 125); balloon_path.quadratic_curve_to(60, 120, 65, 100); balloon_path.quadratic_curve_to(125, 100, 125, 62); balloon_path.quadratic_curve_to(125, 25, 75, 25); window.draw_path_stroke(balloon_path, Color::rgb(0, 0, 255)); window.char(200, 200, '═', Color::rgb(0, 0, 0)); window.char(208, 200, '═', Color::rgb(0, 0, 0)); // testing for non existent x,y position : does not panic but returns Color(0,0,0,0) let _non_existent_pixel = window.getpixel(width as i32 + 10, height as i32 + 10); // testing PartialEq for Color if Color::rgb(11, 2, 3) == Color::rgba(1, 2, 3, 100) { println!("Testing colors: they are the same!") } else { println!("Testing colors: they are NOT the same!") } //Draw a transparent rectangle over window content // default mode is Blend window.rect(250, 200, 80, 80, Color::rgba(100, 100, 100, 100)); //Draw an opaque rectangle replacing window content window.mode().set(Mode::Overwrite); // set window drawing mode to Overwrite from now on window.rect(300, 220, 80, 80, Color::rgb(100, 100, 100)); //Draw a hole in the window replacing alpha channel (Only in Orbital, not in SDL2) window.rect(300, 100, 80, 80, Color::rgba(10, 10, 10, 1)); //Draw a transparent rectangle over window content window.mode().set(Mode::Blend); //set mode to Blend fron now on window.rect(200, 230, 80, 80, Color::rgba(100, 100, 100, 100)); //Draw a blured box over window content window.box_blur(170, 100, 150, 150, 10); //Draw a shadow around a box window.box_shadow(170, 100, 150, 150, 0, 0, 20, Color::rgba(0, 0, 0, 255)); window.sync(); 'events: loop { for event in window.events() { match event.to_option() { EventOption::Quit(_quit_event) => break 'events, EventOption::Mouse(evt) => println!( "At position {:?} pixel color is : {:?}", (evt.x, evt.y), window.getpixel(evt.x, evt.y) ), event_option => println!("{:?}", event_option), } } } }