#![allow(dead_code)] use orchestra::*; #[derive(Default)] struct AwesomeSubSys; #[derive(Default)] struct AwesomeSubSys2; #[derive(Clone, Debug)] struct SigSigSig; struct Event; #[derive(Clone)] struct MsgStrukt(u8); #[orchestra(signal=SigSigSig, event=Event, gen=AllMessages, error=OrchestraError)] struct Orchestra { #[subsystem(MsgStrukt)] sub0: AwesomeSubSys, #[subsystem(MsgStrukt)] sub1: AwesomeSubSys2, } #[derive(Debug, Clone)] struct DummySpawner; struct DummyCtx; fn main() { let orchestra = Orchestra::<_,_>::builder() .sub0(AwesomeSubSys::default()) .spawner(DummySpawner) .build(|| -> DummyCtx { DummyCtx } ); }