// use osmgraphing::graph; // use graph::Graph; // use graph::Node; // use graph::Edge; fn main() { println!("TODO"); // let a = Node { id: 0, lat: 1.2345, lon: 5.4321 }; // let b = Node { id: 1, lat: 6.7890, lon: 0.1234 }; // let edges = vec![Edge { id: 42, src: a.id, dst: b.id }]; // let nodes = vec![a, b]; // let graph = Graph { nodes: nodes, edges: edges }; // println!("{}", graph); }