use crate::{matrix, vector3}; pub trait Rotate { // TODO: Can be implemented only after matrix implemented fn rotate(&self, rotation_matrix: matrix::Matrix) -> Self; } pub trait InnerProduct { fn inner_product(&self, _rhs: &Self) -> f32; } pub trait OuterProduct { fn outer_product(&self, _rhs: &Self) -> vector3::Vector3; } pub trait Scale { fn scale(&self, multiplier: f32) -> Self; } pub trait Negate { fn negate(&self) -> Self; } pub trait Length { fn get_squared_length(&self) -> f32; fn get_length(&self) -> f32; fn normalize(&self) -> Self; }