# Emission ## The Rendering Engine The rendering engine that handles window creation, context creation and contains all of the draw functions, model displaying and so on. It will handle both 2D and 3D assets. ## Current focus The current focus is on 2D rendering. 3D rendering will be implemented some time afterwards. ## Future plans * Implementation of DirectX, Metal and Vulkan. * Shader implementations (Fragment, Vertex, Geometry, Tesselation, Compute and Primitive shaders). ## How to contribute Have Rust setup and clone the repository. Start coding and have fun! I would recommend that you check out the list of issues to see what you could fix, and if you don't find anything interesting there, just go and check out the projects instead. Otherwise, just issue your own bugs and features with the issue tracker. I'll be sure to check them out and tag them accordingly!