# Wave ## The Audio Engine The Frequency Engine will handle 2D, 3D, Stereo and Mono sounds. With 2D- and 3D-audio, it will implement a positioning system using vectors from the maths library. ## Note It's currently not implemented in any way. It is a low priority part of the Oxygen Engine and will therefore take time before it is actually getting an implementation. ## How to contribute Have Rust setup and clone the repository. Start coding and have fun! I would recommend that you check out the list of issues to see what you could fix, and if you don't find anything interesting there, just go and check out the projects instead. Otherwise, just issue your own bugs and features with the issue tracker. I'll be sure to check them out and tag them accordingly!