# Packetz Create async packet-based servers with ease, Built with gamedev in mind. Stay tuned for UDP support, and more! ## Basic usage ### Server ```rust use packetz::{server::*, packet::*}; #[tokio::main] async fn main() -> Result<(), std::io::Error> { let server: Server<&str> = Server::bind("0.0.0.0:5515"); // The extra &str is the type of the argumet in `server::bind()`, so that server::bind is able to be a const fn. let listener: ServerListener = server.listen().await?; loop { let ( mut connection, addr ) = listener.accept().await?; let _: tokio::task::JoinHandle> = tokio::spawn(async move { 'l: loop { // In a real world scenario we would check for errors on the `send` and `recv` methods, and break the loop if one is found, and disconnect the client without disconnecting all other clients. let msg = connection.recv().await?; connection.send(msg.body).await?; connection.disconnect(); // This is optional, as all it does is drop the PacketStream, and breaking the loop should automaticall drop it. break 'l; } Ok(()) }); } } ``` ### Client ```rust use packetz::{client::*, packet::*}; #[tokio::main] async fn main() -> Result<(), std::io::Error> { let mut client = packetz::client::connect("0.0.0.0:5515").await?; client.send(b"Hello, Packetz!").await?; println!("{}", String::from_utf8( client.recv().await? )?); Ok(()) } ``` ### Dependencies Dependencies for these examples: ```toml [dependencies] packetz = "0.1.0" # Replace this with the latest version, if it's not already the latest version. tokio = { version = "1.29.0", features = ["net", "io-util", "time", "rt", "rt-multi-thread"] } ```