# DEX Pallet ------------------- Custom DEX pallet using the Polkadot SDK based of UniswapV2 implementation. ### Disclaimer This code has not been audited. Use at your own risk. ### Usage Configuring pallet-dex v2 to a solo-chain or a parachain is a simple process. First, add the following to your `Cargo.toml`: ```toml pallet-dex-v2 = { version = "0.0.3", default-features = false} # if you don't use pallet-assets in your runtime before, you need to add it to your runtime pallet-assets = { version = "32.0.0", default-features = false } ``` Then, add the following to your runtime's `lib.rs`: ```rust pub use pallet_dex_v2 as dex; // declare pallet id for dex parameter_types! { // pallet ID pub const DexPallet: PalletId = PalletId(*b"DCitadel"); } // declare types used in asset pallet parameter_types! { pub const AssetDeposit: Balance = 100; pub const ApprovalDeposit: Balance = 1; pub const StringLimit: u32 = 50; pub const MetadataDepositBase: Balance = 10; pub const MetadataDepositPerByte: Balance = 1; } /// Configure the assets pallet impl pallet_assets::Config for Runtime { type RuntimeEvent = RuntimeEvent; type Balance = u128; type AssetId = u32; type AssetIdParameter = codec::Compact; type Currency = Balances; type CreateOrigin = AsEnsureOriginWithArg>; type ForceOrigin = EnsureRoot; type AssetDeposit = AssetDeposit; type AssetAccountDeposit = ConstU128<1>; type MetadataDepositBase = MetadataDepositBase; type MetadataDepositPerByte = MetadataDepositPerByte; type ApprovalDeposit = ApprovalDeposit; type StringLimit = StringLimit; type Freezer = (); type Extra = (); type WeightInfo = pallet_assets::weights::SubstrateWeight; type RemoveItemsLimit = ConstU32<1000>; type CallbackHandle = (); #[cfg(feature = "runtime-benchmarks")] type BenchmarkHelper = (); } /// Configure the dex pallet impl pallet_dex::Config for Runtime { type RuntimeEvent = RuntimeEvent; type NativeBalance = Balances; type Fungibles = Assets; type PalletId = DexPallet; } ``` ### License Do wathever you want with this code. No warranty, no liability, no nothing. ### Contributing Make a PR and I'll review it. If it's good, I'll merge it. If it's not, I'll tell you why and we can work on it together. :)