use graphics_buffer::*; use pane::prelude::*; static ROBOTO: &'static [u8] = include_bytes!("roboto.ttf"); const MESSAGE1: &str = "Somebody once told me the world is gonna role me. I ain't the sharpest tool in the shed."; const MESSAGE2: &str = "She was lookin' kinda dumb with her finger and her thumb"; const MESSAGE3: &str = "in the shape of an 'L' on her forehead."; fn main() { // Initialize the glyphs let mut glyphs = buffer_glyphs_from_bytes(ROBOTO).unwrap(); // Initialize a text format let format = TextFormat::new(50).color(color::WHITE); // Create a pane let pane = Pane::new() .with_rect([0.0, 0.0, 400.0, 300.0]) .with_color(color::BLACK) .with_margin(10.0) .with_orientation(Orientation::Horizontal) // Add some sub-panes .with_panes(vec![ // This pane will be on the left Pane::new() .with_color(color::RED) .with_contents(Contents::text(MESSAGE1, format)) .with_margin(5.0), // This pane will be on the right, but it is split into more sub-panes Pane::new() .with_color(color::WHITE) .with_margin(5.0) .with_panes(vec![ // This pane will be in the top-right Pane::new() .with_color(color::GREEN) .with_contents(Contents::text(MESSAGE2, format.right())) .with_margin(5.0), // This pane will be in the bottom-right Pane::new() .with_color(color::BLUE) .with_contents(Contents::text(MESSAGE3, format.centered())) .with_margin(5.0), ]), ]) // Call this at the end .fit_text(&mut glyphs); // Create a RenderBuffer with the same size as the pane let mut buffer = RenderBuffer::new(pane.rect().width() as u32, pane.rect().height() as u32); buffer.clear([1.0, 1.0, 1.0, 1.0]); // Draw the pane to the buffer pane.draw(&mut glyphs, IDENTITY, &mut buffer).unwrap(); // Save the buffer buffer.save("simple.png").unwrap(); }