11 Intrusion Point 1-11 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-11 12 Intrusion Point 1-12 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-12 13 Intrusion Point 1-13 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-13 14 Intrusion Point 1-14 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-14 15 Intrusion Point 1-15 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-15 1001 Intrusion Point 1-1 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-1 1002 Intrusion Point 1-2 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-2 1003 Intrusion Point 1-3 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-3 1004 Intrusion Point 1-4 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-4 1005 Intrusion Point 1-5 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-5 1006 Intrusion Point 1-6 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-6 1007 Intrusion Point 1-7 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-7 1008 Intrusion Point 1-8 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-8 1009 Intrusion Point 1-9 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-9 1010 Intrusion Point 1-10 -- 侵入ãƒã‚¤ãƒ³ãƒˆ1-10 2001 Intrusion Point 2-1 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-1 2002 Intrusion Point 2-2 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-2 2003 Intrusion Point 2-3 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-3 2004 Intrusion Point 2-4 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-4 2005 Intrusion Point 2-5 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-5 2006 Intrusion Point 2-6 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-6 2007 Intrusion Point 2-7 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-7 2008 Intrusion Point 2-8 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-8 2009 Intrusion Point 2-9 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-9 2010 Intrusion Point 2-10 -- 侵入ãƒã‚¤ãƒ³ãƒˆ2-10 3001 Intrusion Point 3-1 -- 侵入ãƒã‚¤ãƒ³ãƒˆ3-1 3002 Intrusion Point 3-2 -- 侵入ãƒã‚¤ãƒ³ãƒˆ3-2 3003 Intrusion Point 3-3 -- 侵入ãƒã‚¤ãƒ³ãƒˆ3-3 3004 Intrusion Point 3-4 -- 侵入ãƒã‚¤ãƒ³ãƒˆ3-4 3005 Intrusion Point 3-5 -- 侵入ãƒã‚¤ãƒ³ãƒˆ3-5 3006 Intrusion Point 3-6 -- 侵入ãƒã‚¤ãƒ³ãƒˆ3-6 3007 Intrusion Point 3-7 -- 侵入ãƒã‚¤ãƒ³ãƒˆ3-7 4001 Intrusion Point 4-1 -- 侵入ãƒã‚¤ãƒ³ãƒˆ4-1 4002 Intrusion Point 4-2 -- 侵入ãƒã‚¤ãƒ³ãƒˆ4-2 4003 Intrusion Point 4-3 -- 侵入ãƒã‚¤ãƒ³ãƒˆ4-3 4004 Intrusion Point 4-4 -- 侵入ãƒã‚¤ãƒ³ãƒˆ4-4 4005 Intrusion Point 4-5 -- 侵入ãƒã‚¤ãƒ³ãƒˆ4-5 4006 Intrusion Point 4-6 -- 侵入ãƒã‚¤ãƒ³ãƒˆ4-6 5001 Intrusion Point 5-1 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-1 5002 Intrusion Point 5-2 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-2 5003 Intrusion Point 5-3 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-3 5004 Intrusion Point 5-4 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-4 5005 Intrusion Point 5-5 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-5 5006 Intrusion Point 5-6 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-6 5007 Intrusion Point 5-7 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-7 5008 Intrusion Point 5-8 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-8 5009 Intrusion Point 5-9 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-9 5010 Intrusion Point 5-10 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-10 5011 Intrusion Point 5-11 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-11 5012 Intrusion Point 5-12 -- 侵入ãƒã‚¤ãƒ³ãƒˆ5-12 6001 Intrusion Point 6-1 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-1 6002 Intrusion Point 6-2 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-2 6003 Intrusion Point 6-3 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-3 6004 Intrusion Point 6-4 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-4 6005 Intrusion Point 6-5 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-5 6006 Intrusion Point 6-6 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-6 6007 Intrusion Point 6-7 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-7 6008 Intrusion Point 6-8 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-8 6009 Intrusion Point 6-9 -- 侵入ãƒã‚¤ãƒ³ãƒˆ6-9 7001 Intrusion Point 7-1 -- 侵入ãƒã‚¤ãƒ³ãƒˆ7-1 7002 Intrusion Point 7-2 -- 侵入ãƒã‚¤ãƒ³ãƒˆ7-2 7003 Intrusion Point 7-3 -- 侵入ãƒã‚¤ãƒ³ãƒˆ7-3 7004 Intrusion Point 7-4 -- 侵入ãƒã‚¤ãƒ³ãƒˆ7-4 7005 Intrusion Point 7-5 -- 侵入ãƒã‚¤ãƒ³ãƒˆ7-5 40000 ã€Advice Blood Character】Hidden Door 1_01 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉1_01 40010 ã€Advice Blood Character】Hidden Door 1_02 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉1_02 40020 ã€Advice Blood Character】Hidden Door 2_01 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_01 40030 ã€Advice Blood Character】Hidden Door 2_02 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_02 40040 ã€Advice Blood Character】Hidden Door 2_03 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_03 40050 ã€Advice Blood Character】Hidden Door 2_04 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_04 40060 ã€Advice Blood Character】Hidden Door 2_05 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_05 40070 ã€Advice Blood Character】Hidden Door 2_06 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_06 40080 ã€Advice Blood Character】Hidden Door 2_07 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_07 40090 ã€Advice Blood Character】Hidden Door 2_08 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_08 40100 ã€Advice Blood Character】Hidden Door 2_09 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉2_09 40110 ã€Advice Blood Character】Hidden Door 3_01 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉3_01 40120 ã€Advice Blood Character】Hidden Door 3_02 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉3_02 40130 ã€Advice Blood Character】Hidden Door 3_03 -- ã€åŠ©è¨€è¡€æ–‡å—ã€‘éš ã—扉3_03 45000 [Blood character prohibited] hidden door 1_01 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉1_01 45010 [Blood character prohibited] hidden door 1_02 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉1_02 45020 [Blood character prohibited] hidden door 2_01 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_01 45030 [Blood character prohibited] hidden door 2_02 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_02 45040 [Blood character prohibited] hidden door 2_03 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_03 45050 [Blood character prohibited] hidden door 2_04 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_04 45060 [Blood character prohibited] hidden door 2_05 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_05 45070 [Blood character prohibited] hidden door 2_06 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_06 45080 [Blood character prohibited] hidden door 2_07 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_07 45090 [Blood character prohibited] hidden door 2_08 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_08 45100 [Blood character prohibited] hidden door 2_09 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉2_09 45110 [Blood character prohibited] hidden door 3_01 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉3_01 45120 [Blood character prohibited] hidden door 3_02 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉3_02 45130 [Blood character prohibited] hidden door 3_03 -- ã€è¡€æ–‡å—ç¦æ¢ã€‘éš ã—扉3_03 50000 Petrified image appearance point 01 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ01 50001 Petrified image appearance point 02 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ02 50002 Petrified image appearance point 03 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ03 50003 Petrified image appearance point 04 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ04 50004 Petrified image appearance point 05 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ05 50005 Petrified image appearance point 06 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ06 50006 Petrified image appearance point 07 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ07 50007 Petrified image appearance point 08 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ08 50008 Petrified image appearance point 09 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ09 50009 Petrified image appearance point 10 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ10 50010 Petrified image appearance point 11 -- 石化åƒå‡ºç¾ãƒã‚¤ãƒ³ãƒˆ11 50011 Petrified image invasion point 11 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ11 50012 Petrified image invasion point 12 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ12 50013 Petrified image invasion point 13 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ13 50014 Petrified image invasion point 14 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ14 50100 Petrified image invasion point 100 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ100 50101 Petrified Image Invasion Point 101 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ101 50102 Petrified Image Invasion Point 102 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ102 50103 Petrified image invasion point 103 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ103 50104 Petrified image invasion point 104 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ104 50105 Petrified image invasion point 105 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ105 50106 Petrified image invasion point 106 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ106 50107 Petrified image invasion point 107 -- 石化åƒä¾µå…¥ãƒã‚¤ãƒ³ãƒˆ107 100000 Bay Grant Hawk Taxi Arrival Point -- ベイグラント鷹タクシー到ç€åœ°ç‚¹ 100010 Warp point from the hiding port -- éš ã‚Œæ¸¯ã‹ã‚‰ã®ãƒ¯ãƒ¼ãƒ—ãƒã‚¤ãƒ³ãƒˆ 101600 Backlead Safety Points -- ãƒãƒƒã‚¯ãƒªãƒ¼ãƒ‰ã®ã‚»ãƒ¼ãƒ•ãƒ†ã‚£ç”¨ãƒã‚¤ãƒ³ãƒˆ 200000 Iron bar_early_navi mesh change to rise with wall hole lever -- å£ç©´ãƒ¬ãƒãƒ¼ã§ä¸Šæ˜‡ã™ã‚‹é‰„æ ¼å_åºç›¤_ナビメッシュ変更 201000 Iron bar_away_navi mesh change to rise with wall hole lever -- å£ç©´ãƒ¬ãƒãƒ¼ã§ä¸Šæ˜‡ã™ã‚‹é‰„æ ¼å_離れ_ナビメッシュ変更 202000 Iron bar_underground_navi mesh change to rise with wall hole lever -- å£ç©´ãƒ¬ãƒãƒ¼ã§ä¸Šæ˜‡ã™ã‚‹é‰„æ ¼å_地下_ナビメッシュ変更 203000 Iron bar_passage_navi mesh change 1 to rise with wall hole lever -- å£ç©´ãƒ¬ãƒãƒ¼ã§ä¸Šæ˜‡ã™ã‚‹é‰„æ ¼å_通路_ナビメッシュ変更1 203001 Iron bar_passage_navi mesh change 2 to rise with wall hole lever -- å£ç©´ãƒ¬ãƒãƒ¼ã§ä¸Šæ˜‡ã™ã‚‹é‰„æ ¼å_通路_ナビメッシュ変更2 204000 Bar bar lever to rise in front of the boss_navi mesh change -- å£ç©´ãƒ¬ãƒãƒ¼ã§ä¸Šæ˜‡ã™ã‚‹é‰„æ ¼å_ボスå‰_ナビメッシュ変更 300000 Elevator (under boss room) -- 昇é™æ©Ÿï¼ˆãƒœã‚¹éƒ¨å±‹ä¸‹ï¼‰ 300001 Elevator (dungeon) -- 昇é™æ©Ÿï¼ˆåœ°ä¸‹ç‰¢ï¼‰ 400000 Navigation change of the iron bar opened with the bell lever -- é˜ãƒ¬ãƒãƒ¼ã§é–‹ãé‰„æ ¼åã®ãƒŠãƒ“変更 500000 Navi mesh change of hidden door 1 -- éš ã—扉ã®ãƒŠãƒ“メッシュ変更1 501000 Hidden Door Navi Mesh Change 2 -- éš ã—扉ã®ãƒŠãƒ“メッシュ変更2 502000 Navi mesh change of hidden door 3 -- éš ã—扉ã®ãƒŠãƒ“メッシュ変更3 503000 Navi mesh change of hidden door 4 -- éš ã—扉ã®ãƒŠãƒ“メッシュ変更4 603000 ã€Insect Key】1_Navi mesh change of hidden door (1) -- ã€è™«éµã€‘éš ã—扉①ã®1_ナビメッシュ変更 604000 ã€Insect Key】2_Navi mesh change of hidden door (1) -- ã€è™«éµã€‘éš ã—扉①ã®2_ナビメッシュ変更 612000 ã€Insect Key】Hidden Door (2)_Navi mesh change -- ã€è™«éµã€‘éš ã—扉②_ナビメッシュ変更 802000 Lock-on Parameter_Change Point -- ãƒãƒƒã‚¯ã‚ªãƒ³ãƒ‘ラメータ_変更ãƒã‚¤ãƒ³ãƒˆ 900000 Navi mesh change of wall 1 to be destroyed by flame barrel -- ç«ç‚Žæ¨½ã§ç ´å£Šã™ã‚‹å£1ã®ãƒŠãƒ“メッシュ変更 901000 Navi mesh change of wall 2 to be destroyed by flame barrel -- ç«ç‚Žæ¨½ã§ç ´å£Šã™ã‚‹å£2ã®ãƒŠãƒ“メッシュ変更 1100000 Navi mesh change by yagura destruction 1_ top -- ã‚„ãã‚‰ç ´å£Šã«ã‚ˆã‚‹ãƒŠãƒ“メッシュ変更1_上部 1100001 Navi mesh change by yagura destruction 1_ bottom -- ã‚„ãã‚‰ç ´å£Šã«ã‚ˆã‚‹ãƒŠãƒ“メッシュ変更1_下部 1101000 Navi mesh change 2_ top by yagura destruction -- ã‚„ãã‚‰ç ´å£Šã«ã‚ˆã‚‹ãƒŠãƒ“メッシュ変更2_上部 1101001 Navi mesh change 2_ bottom by yagura destruction -- ã‚„ãã‚‰ç ´å£Šã«ã‚ˆã‚‹ãƒŠãƒ“メッシュ変更2_下部 1102000 Navi mesh change 3_ top by yagura destruction -- ã‚„ãã‚‰ç ´å£Šã«ã‚ˆã‚‹ãƒŠãƒ“メッシュ変更3_上部 1102001 Navi mesh change 3_ bottom by yagura destruction -- ã‚„ãã‚‰ç ´å£Šã«ã‚ˆã‚‹ãƒŠãƒ“メッシュ変更3_下部 1200000 [Warrior in the mirror] navigation point for jump_00 -- ã€é¡ã®ä¸ã®æˆ¦å£«ã€‘ジャンプ用ナビãƒã‚¤ãƒ³ãƒˆ_00 1200001 [Warrior in the mirror] navigation point for jump_01 -- ã€é¡ã®ä¸ã®æˆ¦å£«ã€‘ジャンプ用ナビãƒã‚¤ãƒ³ãƒˆ_01 1200002 [Warrior in the mirror] navigation point for jump_02 -- ã€é¡ã®ä¸ã®æˆ¦å£«ã€‘ジャンプ用ナビãƒã‚¤ãƒ³ãƒˆ_02 1200003 [Warrior in the mirror] navigation point for jump_03 -- ã€é¡ã®ä¸ã®æˆ¦å£«ã€‘ジャンプ用ナビãƒã‚¤ãƒ³ãƒˆ_03 1200004 [Warrior in the mirror] navigation point for jump_04 -- ã€é¡ã®ä¸ã®æˆ¦å£«ã€‘ジャンプ用ナビãƒã‚¤ãƒ³ãƒˆ_04 1200005 [Warrior in the mirror] navigation point for jump_05 -- ã€é¡ã®ä¸ã®æˆ¦å£«ã€‘ジャンプ用ナビãƒã‚¤ãƒ³ãƒˆ_05 1200010 [Warrior in the Mirror] 2F Battle Area -- ã€é¡ã®ä¸ã®æˆ¦å£«ã€‘ï¼’ï¼¦æˆ¦é—˜é ˜åŸŸ 1200020 [Warrior in the mirror] jumpable area -- ã€é¡ã®ä¸ã®æˆ¦å£«ã€‘ジャンプå¯èƒ½é ˜åŸŸ 1400000 Boss: Fighter's battle in the mirror is determined to start -- ボス:é¡ã®ä¸ã®æˆ¦å£«ã®æˆ¦é—˜é–‹å§‹åˆ¤å®š 1410000 Navi mesh change of the hidden door of the boss room 1 -- ボス部屋ã®éš ã—扉ã®ãƒŠãƒ“メッシュ変更1 1411000 Navi mesh change of the hidden door of the boss room 2 -- ボス部屋ã®éš ã—扉ã®ãƒŠãƒ“メッシュ変更2 1412000 Navi mesh change 3 of the hidden door of the boss room -- ボス部屋ã®éš ã—扉ã®ãƒŠãƒ“メッシュ変更3 1413000 Navi mesh change of the hidden door of the boss room 4 -- ボス部屋ã®éš ã—扉ã®ãƒŠãƒ“メッシュ変更4 1414000 Navi mesh change of the hidden door of the boss room 5 -- ボス部屋ã®éš ã—扉ã®ãƒŠãƒ“メッシュ変更5 1500000 Boss: Forgotten sinner's battle start judgment -- ボス:忘れられãŸç½ªäººã®æˆ¦é—˜é–‹å§‹åˆ¤å®š 1501000 Boss: Warp Poite after the poly play of the forgotten sinner -- ボス:忘れられãŸç½ªäººã®ãƒãƒªåŠ‡å¾Œã®ãƒ¯ãƒ¼ãƒ—ãƒã‚¤ãƒˆ 1600000 Boss: Gergoyle (Zakoboss) battle start judgment -- ボス:ガーゴイル(ザコボス)ã®æˆ¦é—˜é–‹å§‹åˆ¤å®š 1605000 Gargoil generation point to fly -- 飛行ã™ã‚‹ã‚¬ãƒ¼ã‚´ã‚¤ãƒ«_生æˆãƒã‚¤ãƒ³ãƒˆ 1605010 Gargoil_ removed point 1 to fly -- 飛行ã™ã‚‹ã‚¬ãƒ¼ã‚´ã‚¤ãƒ«_削除ãƒã‚¤ãƒ³ãƒˆ1 1605020 Gargoil_ Removal Point 2 to Fly -- 飛行ã™ã‚‹ã‚¬ãƒ¼ã‚´ã‚¤ãƒ«_削除ãƒã‚¤ãƒ³ãƒˆ2 1700000 One-way door of the circle tower -- 円塔ã®ä¸€æ–¹é€šè¡Œæ‰‰ 1900000 Navi mesh change after the petrification of spell mania is released -- スペルマニアã®çŸ³åŒ–解除後ã®ãƒŠãƒ“メッシュ変更 2200000 Test_Flame Barrel Anime Branch Play -- テスト_ç«ç‚Žæ¨½ã‚¢ãƒ‹ãƒ¡åˆ†å²å†ç”Ÿ 2200010 Areas that do not roll in flames -- ç«ç‚Žãƒ€ãƒ«è»¢ãŒã‚‰ãªã„é ˜åŸŸ 2600000 Torture Lift _ Mirror Lift Under -- æ‹·å•ãƒªãƒ•ãƒˆ_ミラーリフト下 2600001 Torture Lift _ On Mirror Lift -- æ‹·å•ãƒªãƒ•ãƒˆ_ミラーリフト上 2600002 Torture Lift _ Under Main Lift -- æ‹·å•ãƒªãƒ•ãƒˆ_メインリフト下 2600003 torture lift_ on the main lift -- æ‹·å•ãƒªãƒ•ãƒˆ_メインリフト上 2700000 Elevator switch under -- 昇é™æ©Ÿã‚¹ã‚¤ãƒƒãƒ_下 2700010 On elevator switch_ -- 昇é™æ©Ÿã‚¹ã‚¤ãƒƒãƒ_上 10001000 ã€Bell Guard】Black Spirit Appearance Area -- ã€é˜å®ˆã€‘黒霊出ç¾é ˜åŸŸ 10002000 [NPC for multi- spearsoldier (male)]】 Black spirit appearance conditions -- ã€ãƒžãƒ«ãƒç”¨ï¼®ï¼°ï¼£ï¼šæ§å…µï¼ˆç”·ï¼‰ã€‘黒霊出ç¾æ¡ä»¶ 10752000 ã€NPC】Female Knight Appearance Point -- ã€ï¼®ï¼°ï¼£ã€‘女騎士出ç¾ãƒã‚¤ãƒ³ãƒˆ 20000000 Underground boss left room intruding enemy target -- 地下ボス左ã®éƒ¨å±‹ä¹±å…¥æ•µã®ã‚¿ãƒ¼ã‚²ãƒƒãƒˆ 20001000 Underground boss right room intruding enemy target -- 地下ボスå³ã®éƒ¨å±‹ä¹±å…¥æ•µã®ã‚¿ãƒ¼ã‚²ãƒƒãƒˆ 20002000 Hidden Door Back Balcony_ Do Knight Wandering Route 1 -- éš ã—扉奥ãƒãƒ«ã‚³ãƒ‹ãƒ¼_ãˆã‚‹é¨Žå£«å¾˜å¾Šãƒ«ãƒ¼ãƒˆï¼‘ 20003000 West Outer Wall_Prison-Wandering Route -- 西外å£_ç„å徘徊ルート 20003100 West Outer Wall_Prison Escape Point -- 西外å£_ç„å退é¿ãƒã‚¤ãƒ³ãƒˆ 20004000 Knight wandering route on the roof -- å±‹æ ¹ä¸Š_ãˆã‚‹é¨Žå£«å¾˜å¾Šãƒ«ãƒ¼ãƒˆ 20005000 Boss front_prison man waiting point (right) -- ボスå‰_ç„åå¾…æ©Ÿãƒã‚¤ãƒ³ãƒˆï¼ˆå³ï¼‰ 20006000 Boss front_prison man waiting point (left) -- ボスå‰_ç„åå¾…æ©Ÿãƒã‚¤ãƒ³ãƒˆï¼ˆå·¦ï¼‰ 20007000 Boss room left_ sinner approach point of the sorcerer -- ボス部屋左_呪術師ã®ç½ªäººé€²å…¥ãƒã‚¤ãƒ³ãƒˆ 20008000 New -- æ–°è¦ 20009000 Yagra -- ヤグラ 50000600 The undead start area of the dungeon _1F the back of the prison -- 地下牢_1F奥_牢屋ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰èµ·å‹•é ˜åŸŸ 50000601 Dungeon _1F Back_ Prison Undead Launch Area 2 -- 地下牢_1F奥_牢屋ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰èµ·å‹•é ˜åŸŸ2 50000602 Dungeon _1F Back_ Prison Undead Launch Area 3 -- 地下牢_1F奥_牢屋ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰èµ·å‹•é ˜åŸŸ3 50000603 Dungeon _1F Back_Prison Undead Launch Area_Lever -- 地下牢_1F奥_牢屋ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰èµ·å‹•é ˜åŸŸ_レãƒãƒ¼ 50000610 Undead start area _2F_ dungeon sit down the aisle -- 地下牢_2F_通路左ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰èµ·å‹•é ˜åŸŸ 50000620 Dungeon _2F_ Right Undead Launch Area -- 地下牢_2F_å³ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰èµ·å‹•é ˜åŸŸ 50001000 Wild Dog Soul Black Launch Area -- é‡ŽçŠ¬ã‚½ã‚¦ãƒ«ãƒ–ãƒ©ãƒƒã‚¯èµ·å‹•é ˜åŸŸ 50002000 Falcon warrior_woodboard destruction area -- é·¹åŒ æˆ¦å£«_木æ¿ç ´å£Šé ˜åŸŸ 50003000 The prison man's start range of the dark room -- æš—ã„部屋ã®ç„å起動範囲 50004000 The boss's former prison man return area (right) -- ボスå‰_ç„åå¸°é‚„é ˜åŸŸï¼ˆå³ï¼‰ 50005000 The boss's former prison man return area (left) -- ボスå‰_ç„åå¸°é‚„é ˜åŸŸï¼ˆå·¦ï¼‰ 50007000 For starting the bridge chasing soldiers -- 橋追ã„ã‹ã‘兵士起動用 50008000 For the start of the tower perimeter prison to the dungeon -- 地下牢ã¸ã®å¡”外周ç„å起動用 50009000 For switch defense character start -- スイッãƒå®ˆã‚Šã‚ャラ起動用 50010000 1 for the royal army launch on the terrace -- テラス上王国兵起動用1 50010010 2 for the royal army launch on the terrace -- テラス上王国兵起動用2 50010100 For the change of the royal guard logic on the terrace -- テラス上王国兵ãƒã‚¸ãƒƒã‚¯å¤‰æ›´ç”¨ 50010200 Kingdom soldier jumping off on the terrace -- テラス上王国兵飛ã³é™ã‚Š 50010201 Kingdom Soldiers Jump on The Terrace 2 -- テラス上王国兵飛ã³é™ã‚Š2 50010210 Royal Landing on the Terrace -- テラス上王国兵ç€åœ° 50011000 No prison sin in wooden yagura square -- 木製やãã‚‰åºƒå ´ã®ç„å進入ç¦æ¢ 50012000 Spiral stair tower prison man invasion prohibition -- 螺旋階段塔ç„å侵入ç¦æ¢ 50013000 Block 3→5 Connection Point Prison Man Invasion Prohibition -- ブãƒãƒƒã‚¯3→5接続点ç„å侵入ç¦æ¢ 50014000 Well undead citizen invasion ban -- 井戸ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰å¸‚民侵入ç¦æ¢ 50015000 Start ing point character invasion prohibition -- 開始地点ã‚ャラ侵入ç¦æ¢ 50015010 Start ing point character entry prohibition 2 -- 開始地点ã‚ャラ進入ç¦æ¢2 50016000 Water jail strengthening immortal sin entry prohibition 1 -- 水牢強化ä¸æ»äººé€²å…¥ç¦æ¢1 50016010 Water jail strengthening immortal sin ingening ban 2 -- 水牢強化ä¸æ»äººé€²å…¥ç¦æ¢2 50016020 Water jail strengthening immortal sin entry prohibition 3 -- 水牢強化ä¸æ»äººé€²å…¥ç¦æ¢3 50017000 For returning to the bell guard area -- é˜å®ˆã‚¨ãƒªã‚¢å¸°é‚„用 50018000 Spell Mania For Return -- スペルマニア帰還用 50019000 For the return of the female knight -- 女騎士帰還用 50020000 Double Iron Grid Undead Citizen Return -- 二é‡é‰„æ ¼åアンデッド市民帰還 50021000 For jumping undead citizens launch -- 飛ã³é™ã‚Šã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰å¸‚民起動用 50022000 King's Tower 2F Sitting For Undead Citizen Launch -- 王ã®å¡”2F座りアンデッド市民起動用 50022010 King's Tower 2F Sitting Undead For Civil Launch 2 -- 王ã®å¡”2F座りアンデッド市民起動用2 50023000 King's Tower 2F Standing Undead For Civil Launch -- 王ã®å¡”2Fç«‹ã¡ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰å¸‚民起動用 50024000 for the sinner's outer stairs for the royal army launch -- 罪人ã®å¤–階段王国兵起動用 50025000 King's Tower 3F Undead For Civil Launch -- 王ã®å¡”3Fアンデッド市民起動用 50026000 Dark Spirit Ladder Area -- 闇霊用ã¯ã—ã”é ˜åŸŸ 50026010 Dark Spirit Ladder Evacuation Point -- 闇霊用ã¯ã—ã”退é¿ãƒã‚¤ãƒ³ãƒˆ 50027000 No entry into the middle boss room -- ä¸ãƒœã‚¹éƒ¨å±‹é€²å…¥ç¦æ¢