GENERATOR_PARAM 16 False True 201 Used in ESD. Determines if Death state is active. Determines which registration to use. Used in ESD. 1 through to 7 are used to determine NG+ apperance. Used in ESD. Determines if Previous Hostile state is active. Used in ESD. Determines if Previous Hostile state is active. Determines AI used by enemy. Used in ESD. Determines if Activation state is active. Used in ESD. Determines if Activation state is active. Used in ESD. Determines if Hostile state is active. Used in ESD. Determines if Hostile state is active. Adds itemlot to drop when this enemy is killed. Adds itemlot to drop when this enemy is killed. Overkill version. Used in ESD. Determines if Gravestone state is active.